Player Matchup

Vamana
Vamana
 
Vamana
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
LordTurkey1
Merlin
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,261 Elo+
Party 1
Hades
Hades
little_cchicken
Hades
Level 108
God Stats
0W - 1L
1,711 SR
Queue Stats
7W - 6L
1,474 Elo+
Party 1
Team Averages
Level 50
1,570 SR
1,411 Elo+

VS

Team Averages
Level 79
1,495 SR
1,425 Elo+
Hachiman
Hachiman
SERPENT_of_NIGHT
Hachiman
Level 63
God Stats
42W - 39L
1,456 SR
Queue Stats
90W - 85L
1,412 Elo+
Party 2
Achilles
Achilles
SamTheTinMan850
Achilles
Level 48
God Stats
41W - 33L
1,530 SR
Queue Stats
194W - 203L
1,451 Elo+
Solo
Chang'e
Chang'e
TheCleggPlegg
Chang'e
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 98L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
0 / 0 / 7
7,384
738
6,570
8,045
7,558
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
10
2 / 4 / 3
7,423
742
4,346
7,304
2,542
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
5 / 2 / 2
8,288
829
10,122
9,424
5,217
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 2
8,139
814
9,218
8,108
3,166
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
9
1 / 4 / 3
7,009
701
2,770
10,472
10,215
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
11
1 / 1 / 4
7,373
737
4,776
7,375
2,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
7
Kills
6
6
Deaths
7
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
0
7
3.5
L
Merlin
2
4
3
0.88
W
4
2
2
2.5
W
Achilles
1
4
3
0.63
W
Chang'e
1
1
4
3
L
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,038
Damage
16,764
24,773
Taken
25,955
15,317
Mitigated
16,111
5,630
Healing
6,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
6,570
2,406
0
392
8,045
7,558
0
1,676
6,369
943
27,618
L
Merlin
4,346
613
0
0
7,304
2,542
0
1,593
5,711
20,301
0
W
9,218
6,927
0
1,238
8,108
3,166
0
4,474
3,530
0
25,336
W
Achilles
2,770
762
253
755
10,472
10,215
0
6,397
4,075
0
8,467
W
Chang'e
4,776
257
1,071
2,961
7,375
2,730
0
4,184
3,191
30,213
0
L
10,122
641
540
4,698
9,424
5,217
0
2,025
7,399
33,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,095
Gold Earned
22,521
113
Minions Killed
82
0
Camps Cleared
0
532,973
Distance Traveled
540,357
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,384
738
41
4
0
199,263
0
L
Merlin
7,423
742
30
3
0
157,686
0
W
Hachiman
8,139
814
24
2
0
165,621
0
W
Achilles
7,009
701
5
1
0
176,871
0
W
Chang'e
7,373
737
53
5
0
197,865
0
L
Hades
8,288
829
42
4
0
176,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role