Player Matchup

Maui
Maui
Big Cr3amMan
Maui
Level 65
God Stats
2W - 4L
1,198 SR
Queue Stats
13W - 18L
1,275 Elo+
Party 3
Shiva
Shiva
Kmbqz
Shiva
Level 147
God Stats
6W - 10L
1,551 SR
Queue Stats
437W - 455L
1,448 Elo+
Party 1
Ix Chel
Ix Chel
Monkey_Froze
Ix Chel
Level 117
God Stats
4W - 3L
1,530 SR
Queue Stats
171W - 199L
1,432 Elo+
Party 1
King Arthur
King Arthur
Sr-fabito94
King Arthur
Level 127
God Stats
8W - 12L
1,393 SR
Queue Stats
333W - 344L
1,447 Elo+
Party 1
Danzaburou
Danzaburou
seniorgoldenuts
Danzaburou
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,283 Elo+
Party 3
Team Averages
Level 108
1,434 SR
1,377 Elo+

VS

Team Averages
Level 89
1,598 SR
1,382 Elo+
Fenrir
Fenrir
Mehargany1030
Fenrir
Level 59
God Stats
8W - 11L
1,497 SR
Queue Stats
50W - 59L
1,398 Elo+
Party 2
Ganesha
Ganesha
PokeyNarwhal
Ganesha
Level 89
God Stats
12W - 5L
1,633 SR
Queue Stats
81W - 88L
1,428 Elo+
Party 2
Hel
Hel
harryisbrick
Hel
Level 105
God Stats
4W - 3L
1,688 SR
Queue Stats
7W - 15L
1,262 Elo+
Solo
Neith
Neith
themamfa
Neith
Level 82
God Stats
35W - 34L
1,520 SR
Queue Stats
37W - 38L
1,416 Elo+
Party 2
Jormungandr
Jormungandr
viboradelmundo
Jormungandr
Level 112
God Stats
6W - 4L
1,651 SR
Queue Stats
37W - 37L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 6
8,356
464
6,908
19,929
18,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shiva
Kmbqz
Shiva
14
4 / 4 / 2
9,161
509
11,374
17,139
8,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Monkey_Froze
Ix Chel
14
1 / 3 / 4
8,595
478
16,101
10,881
4,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Sr-fabito94
King Arthur
10
1 / 3 / 1
7,274
404
3,167
10,171
7,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
seniorgoldenuts
Danzaburou
12
2 / 5 / 2
7,808
434
11,379
13,479
5,407
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 3
9,256
514
10,243
18,073
7,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
PokeyNarwhal
Ganesha
12
1 / 2 / 13
8,323
462
5,710
20,743
14,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
5 / 2 / 7
9,982
555
11,673
13,923
5,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
themamfa
Neith
14
4 / 3 / 9
9,249
514
11,550
14,827
6,103
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
viboradelmundo
Jormungandr
15
5 / 1 / 11
10,104
561
11,698
12,167
10,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
65
9
Kills
22
22
Deaths
11
15
Assists
43
Player
Kills
Deaths
Assists
KDA
L
1
7
6
0.57
L
Shiva
Kmbqz
Shiva
4
4
2
1.25
W
7
3
3
2.83
L
Ix Chel
Monkey_Froze
Ix Chel
1
3
4
1
W
Ganesha
PokeyNarwhal
Ganesha
1
2
13
3.75
L
King Arthur
Sr-fabito94
King Arthur
1
3
1
0.5
W
5
2
7
4.25
L
Danzaburou
seniorgoldenuts
Danzaburou
2
5
2
0.6
W
Neith
themamfa
Neith
4
3
9
2.83
W
Jormungandr
viboradelmundo
Jormungandr
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,929
Damage
50,874
71,599
Taken
79,733
44,157
Mitigated
44,378
15,620
Healing
20,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,908
2,103
347
4,851
19,929
18,280
0
7,145
12,453
33,788
0
L
Shiva
Kmbqz
Shiva
11,374
2,047
164
1,391
17,139
8,574
147
3,753
13,175
0
73,046
W
10,243
3,036
0
1,830
18,073
7,721
1,116
4,829
13,216
0
54,131
L
Ix Chel
Monkey_Froze
Ix Chel
16,101
2,138
1,431
3,413
10,881
4,394
616
7,131
3,638
62,648
0
W
Ganesha
PokeyNarwhal
Ganesha
5,710
1,163
0
2,400
20,743
14,511
0
6,148
14,595
30,271
0
L
King Arthur
Sr-fabito94
King Arthur
3,167
172
0
465
10,171
7,502
24
4,506
5,242
454
29,261
W
11,673
436
2,317
7,776
13,923
5,784
516
6,048
7,875
61,893
0
L
Danzaburou
seniorgoldenuts
Danzaburou
11,379
4,255
0
3,558
13,479
5,407
0
4,758
8,529
0
47,830
W
Neith
themamfa
Neith
11,550
6,622
0
5,570
14,827
6,103
1,787
5,428
9,399
0
54,442
W
Jormungandr
viboradelmundo
Jormungandr
11,698
1,920
0
1,012
12,167
10,259
415
2,811
9,254
56,072
762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,194
Gold Earned
46,914
334
Minions Killed
367
0
Camps Cleared
0
1,621,831
Distance Traveled
1,770,527
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,356
464
51
3
0
343,282
2
L
Shiva
9,161
509
91
5
0
412,481
7
W
Fenrir
9,256
514
60
3
0
387,560
0
L
Ix Chel
8,595
478
90
5
0
326,076
0
W
Ganesha
8,323
462
13
1
0
369,083
5
L
King Arthur
7,274
404
43
2
0
195,586
2
W
Hel
9,982
555
118
7
0
406,466
2
L
Danzaburou
7,808
434
59
3
0
344,406
4
W
Neith
9,249
514
96
5
0
337,598
0
W
Jormungandr
10,104
561
80
4
0
269,820
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role