Player Matchup

Nemesis
Nemesis
AbruptlyGodly
Nemesis
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 35L
1,512 Elo+
Party 2
Kukulkan
Kukulkan
KRUSTYKREW44
Kukulkan
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 14L
1,296 Elo+
Party 2
Medusa
Medusa
TRelated
Medusa
Level 19
God Stats
2W - 1L
1,564 SR
Queue Stats
79W - 63L
1,631 Elo+
Party 1
Chaac
Chaac
ctisyourboy
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,396 Elo+
Party 2
Tyr
Tyr
noah2x
Tyr
Level 137
God Stats
3W - 2L
1,543 SR
Queue Stats
73W - 51L
1,639 Elo+
Party 1
Team Averages
Level 58
1,521 SR
1,495 Elo+

VS

Team Averages
Level 46
1,582 SR
1,468 Elo+
Martichoras
Martichoras
Dеft
Martichoras
Level 35
God Stats
7W - 2L
1,677 SR
Queue Stats
228W - 163L
1,607 Elo+
Solo
He Bo
He Bo
Nickyg1434
He Bo
Level 128
God Stats
2W - 0L
1,685 SR
Queue Stats
112W - 93L
1,501 Elo+
Party 3
Ymir
Ymir
ScottsTotts69
Ymir
Level 29
God Stats
4W - 0L
1,548 SR
Queue Stats
62W - 42L
1,414 Elo+
Party 3
Set
Set
joliwannacracker
Set
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,526 Elo+
Party 3
Vamana
Vamana
smeelliot
Vamana
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 36L
1,295 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
0 / 4 / 0
5,692
517
2,563
10,658
4,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
KRUSTYKREW44
Kukulkan
8
0 / 4 / 0
4,927
448
840
5,170
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
TRelated
Medusa
10
0 / 2 / 0
5,389
490
2,414
5,537
1,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 0
5,351
486
3,396
8,554
7,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tyr
noah2x
Tyr
8
1 / 3 / 0
5,762
524
2,366
7,909
5,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Dеft
Martichoras
12
2 / 0 / 3
6,764
615
4,564
4,957
2,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

He Bo
12
4 / 0 / 3
7,058
642
4,958
4,980
1,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 4
6,298
573
2,112
4,192
3,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
8 / 1 / 0
7,565
688
8,030
8,477
5,476
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Vamana
smeelliot
Vamana
11
0 / 1 / 3
6,404
582
5,186
6,843
6,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
2
Kills
15
15
Deaths
2
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
4
0
0
W
Martichoras
Dеft
Martichoras
2
0
3
3.5
L
Kukulkan
KRUSTYKREW44
Kukulkan
0
4
0
0
W
He Bo
4
0
3
5.5
W
1
0
4
3
L
Medusa
TRelated
Medusa
0
2
0
0
L
1
2
0
0.5
W
8
1
0
8
L
Tyr
noah2x
Tyr
1
3
0
0.33
W
Vamana
smeelliot
Vamana
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,579
Damage
24,850
37,828
Taken
29,449
20,143
Mitigated
18,685
7,101
Healing
13,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
2,563
1,425
0
2,976
10,658
4,505
0
2,452
8,206
0
46,640
W
Martichoras
Dеft
Martichoras
4,564
973
0
2,426
4,957
2,327
722
140
4,817
0
58,728
L
Kukulkan
KRUSTYKREW44
Kukulkan
840
656
0
192
5,170
1,467
0
203
4,967
12,999
0
W
He Bo
4,958
525
0
3,854
4,980
1,329
14
80
4,865
55,074
0
W
2,112
327
0
1,369
4,192
3,148
0
144
3,966
17,720
0
L
Medusa
TRelated
Medusa
2,414
875
0
576
5,537
1,878
0
1,153
4,384
0
34,522
L
3,396
463
0
1,347
8,554
7,040
0
1,349
6,506
0
23,592
W
8,030
4,794
0
3,951
8,477
5,476
0
611
7,866
0
58,062
L
Tyr
noah2x
Tyr
2,366
155
0
2,010
7,909
5,253
0
2,254
5,613
0
12,319
W
Vamana
smeelliot
Vamana
5,186
2,074
0
1,696
6,843
6,405
396
0
6,184
670
41,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,121
Gold Earned
34,089
222
Minions Killed
390
0
Camps Cleared
0
1,078,820
Distance Traveled
1,096,912
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,692
517
80
7
0
244,813
4
W
Martichoras
6,764
615
95
9
0
200,996
1
L
Kukulkan
4,927
448
32
3
0
175,272
0
W
He Bo
7,058
642
104
9
0
239,039
0
W
Ymir
6,298
573
22
2
0
223,054
1
L
Medusa
5,389
490
63
6
0
225,484
0
L
Chaac
5,351
486
32
3
0
216,802
0
W
Set
7,565
688
99
9
0
251,952
0
L
Tyr
5,762
524
15
1
0
216,449
2
W
Vamana
6,404
582
70
6
0
181,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role