Player Matchup

The Morrigan
The Morrigan
BassMastah
The Morrigan
Level 145
God Stats
0W - 5L
1,188 SR
Queue Stats
113W - 181L
1,438 Elo+
Party 2
Chaac
Chaac
DJ_Dirty_Mint_
Chaac
Level 106
God Stats
1W - 4L
1,551 SR
Queue Stats
12W - 23L
1,390 Elo+
Party 2
Bastet
Bastet
Delthore1
Bastet
Level 114
God Stats
1W - 9L
1,338 SR
Queue Stats
66W - 119L
1,452 Elo+
Party 2
Gilgamesh
Gilgamesh
I_Am_Erebus_
Gilgamesh
Level 87
God Stats
3W - 4L
1,658 SR
Queue Stats
152W - 201L
1,449 Elo+
Party 2
Serqet
Serqet
MysticFrightfur
Serqet
Level 151
God Stats
0W - 5L
1,294 SR
Queue Stats
108W - 177L
1,461 Elo+
Party 2
Team Averages
Level 121
1,406 SR
1,438 Elo+

VS

Team Averages
Level 65
1,515 SR
1,548 Elo+
Ullr
Ullr
BobDucan
Ullr
Level 86
God Stats
3W - 5L
1,629 SR
Queue Stats
33W - 28L
1,538 Elo+
Party 3
Ravana
Ravana
MountainManXD
Ravana
Level 61
God Stats
1W - 1L
1,329 SR
Queue Stats
24W - 14L
1,638 Elo+
Solo
Ra
Ra
ScytherChungus
Ra
Level 64
God Stats
1W - 4L
1,500 SR
Queue Stats
37W - 35L
1,519 Elo+
Party 3
Fenrir
Fenrir
YopePhoenix33
Fenrir
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 85L
1,544 Elo+
Party 1
Terra
Terra
lamahavock
Terra
Level 41
God Stats
14W - 13L
1,617 SR
Queue Stats
46W - 59L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BassMastah
The Morrigan
9
0 / 4 / 0
4,792
479
2,448
6,740
2,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 3 / 3
5,500
550
7,042
8,814
4,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
Delthore1
Bastet
11
3 / 2 / 0
5,972
597
4,708
7,449
2,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
I_Am_Erebus_
Gilgamesh
9
0 / 3 / 2
4,865
487
1,659
9,005
5,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 2 / 1
4,655
466
2,092
6,809
4,167
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
6 / 0 / 0
7,122
712
4,238
6,157
2,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 0 / 0
7,302
730
7,619
3,152
2,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
3 / 3 / 1
5,559
556
2,605
6,658
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 4
5,797
580
6,446
9,458
3,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
9
1 / 1 / 3
6,026
603
3,867
5,742
3,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
14
14
Deaths
5
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
BassMastah
The Morrigan
0
4
0
0
W
Ullr
6
0
0
6
L
2
3
3
1.17
L
Bastet
Delthore1
Bastet
3
2
0
1.5
L
Gilgamesh
I_Am_Erebus_
Gilgamesh
0
3
2
0.33
W
4
0
0
4
L
0
2
1
0.25
W
3
3
1
1.17
W
0
1
4
2
W
Terra
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,949
Damage
24,775
38,817
Taken
31,167
18,502
Mitigated
14,252
7,810
Healing
12,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
BassMastah
The Morrigan
2,448
779
0
750
6,740
2,144
0
355
6,296
30,517
0
W
Ullr
4,238
3,034
0
3,309
6,157
2,299
1,705
1,913
4,098
0
42,261
L
7,042
752
0
3,124
8,814
4,628
0
3,657
5,157
0
37,907
L
Bastet
Delthore1
Bastet
4,708
1,452
0
1,527
7,449
2,533
0
360
7,089
0
40,759
L
Gilgamesh
I_Am_Erebus_
Gilgamesh
1,659
501
0
1,465
9,005
5,030
0
0
9,005
0
24,600
W
7,619
2,392
0
1,068
3,152
2,353
0
0
2,932
0
51,533
L
2,092
382
0
944
6,809
4,167
0
2,194
4,587
0
7,901
W
2,605
466
660
2,003
6,658
2,001
0
0
6,133
30,505
0
W
6,446
1,912
0
2,324
9,458
3,786
0
353
8,919
0
37,433
W
Terra
3,867
497
387
2,341
5,742
3,813
0
245
5,260
21,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,784
Gold Earned
31,806
234
Minions Killed
303
0
Camps Cleared
0
1,105,511
Distance Traveled
1,064,285
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
4,792
479
43
4
0
190,268
0
W
Ullr
7,122
712
75
8
0
163,558
0
L
Chaac
5,500
550
62
6
0
212,185
1
L
Bastet
5,972
597
70
7
0
246,265
0
L
Gilgamesh
4,865
487
47
5
0
220,575
0
W
Ravana
7,302
730
92
9
0
212,292
0
L
Serqet
4,655
466
12
1
0
236,218
3
W
Ra
5,559
556
53
5
0
206,287
0
W
Fenrir
5,797
580
48
5
0
240,924
0
W
Terra
6,026
603
35
4
0
241,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role