Player Matchup

Fenrir
Fenrir
W8OT
Fenrir
Level 16
God Stats
0W - 2L
1,274 SR
Queue Stats
3W - 14L
1,101 Elo+
Party 2
Cthulhu
Cthulhu
W8OZ
Cthulhu
Level 7
God Stats
0W - 2L
1,293 SR
Queue Stats
2W - 3L
1,244 Elo+
Party 2
Merlin
Merlin
YanVip
Merlin
Level 31
God Stats
3W - 19L
1,147 SR
Queue Stats
3W - 19L
1,127 Elo+
Solo
Skadi
Skadi
mxmtoon5867
Skadi
Level 47
God Stats
14W - 25L
1,418 SR
Queue Stats
58W - 69L
1,346 Elo+
Solo
King Arthur
King Arthur
xQONFA
King Arthur
Level 46
God Stats
5W - 3L
1,523 SR
Queue Stats
59W - 45L
1,399 Elo+
Party 2
Team Averages
Level 29
1,331 SR
1,243 Elo+

VS

Team Averages
Level 37
1,543 SR
1,413 Elo+
Terra
Terra
Capuchino GR
Terra
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,443 Elo+
Party 1
Izanami
Izanami
GH0STM0NKEY112
Izanami
Level 40
God Stats
6W - 2L
1,708 SR
Queue Stats
53W - 59L
1,425 Elo+
Party 3
Anubis
Anubis
TBP Arthemys
Anubis
Level 84
God Stats
29W - 18L
1,637 SR
Queue Stats
422W - 403L
1,477 Elo+
Party 1
Sun Wukong
Sun Wukong
nott-kyro
Sun Wukong
Level 7
God Stats
5W - 7L
1,371 SR
Queue Stats
5W - 10L
1,220 Elo+
Party 3
Loki
Loki
phantom_reaper0
Loki
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
W8OT
Fenrir
8
2 / 4 / 0
5,271
479
3,756
9,894
3,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
W8OZ
Cthulhu
8
0 / 5 / 0
5,242
477
4,432
11,483
6,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
YanVip
Merlin
1
0 / 0 / 0
2,408
219
0
0
0
8
1 / 3 / 1
5,277
480
6,486
8,151
2,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
xQONFA
King Arthur
11
1 / 1 / 1
6,101
555
5,263
11,485
7,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 9
6,358
578
3,355
9,680
7,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
7 / 1 / 2
6,550
595
8,868
6,082
2,229
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
12
5 / 1 / 3
7,784
708
6,669
5,997
2,796
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
nott-kyro
Sun Wukong
10
0 / 2 / 1
6,164
560
2,663
7,674
4,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
1 / 2 / 0
5,259
478
1,674
7,664
2,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
13
13
Deaths
6
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
0
9
4.5
W
7
1
2
8
W
Anubis
5
1
3
6.5
L
Fenrir
W8OT
Fenrir
2
4
0
0.5
L
Cthulhu
W8OZ
Cthulhu
0
5
0
0
L
Merlin
YanVip
Merlin
0
0
0
0
L
1
3
1
0.5
W
Sun Wukong
nott-kyro
Sun Wukong
0
2
1
0.25
W
1
2
0
0.5
L
King Arthur
xQONFA
King Arthur
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,937
Damage
23,229
41,013
Taken
37,097
20,043
Mitigated
19,234
4,992
Healing
9,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,355
635
1,695
1,512
9,680
7,014
151
2,309
7,371
14,145
0
W
8,868
7,044
0
1,671
6,082
2,229
613
1,565
4,481
0
40,642
W
Anubis
6,669
437
0
3,598
5,997
2,796
849
704
5,189
55,366
0
L
Fenrir
W8OT
Fenrir
3,756
940
0
448
9,894
3,255
0
2,575
7,319
0
27,254
L
Cthulhu
W8OZ
Cthulhu
4,432
570
1,172
1,062
11,483
6,675
0
3,463
7,820
15,328
0
L
Merlin
YanVip
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
6,486
2,423
0
1,000
8,151
2,203
0
2,124
6,015
0
37,566
W
Sun Wukong
nott-kyro
Sun Wukong
2,663
744
0
650
7,674
4,978
0
18
7,656
0
39,610
W
1,674
157
0
250
7,664
2,217
0
0
7,664
0
34,295
L
King Arthur
xQONFA
King Arthur
5,263
783
0
1,310
11,485
7,910
0
1,875
9,610
0
44,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,299
Gold Earned
32,115
178
Minions Killed
276
0
Camps Cleared
0
859,307
Distance Traveled
1,111,906
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,358
578
18
2
0
245,317
0
W
Izanami
6,550
595
60
5
0
199,045
0
W
Anubis
7,784
708
103
9
0
200,683
0
L
Fenrir
5,271
479
52
5
0
235,309
0
L
Cthulhu
5,242
477
9
1
0
224,934
0
L
Merlin
2,408
219
0
0
0
0
0
L
Skadi
5,277
480
58
5
0
201,193
0
W
Sun Wukong
6,164
560
50
5
0
218,767
0
W
Loki
5,259
478
45
4
0
248,094
0
L
King Arthur
6,101
555
59
5
0
197,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role