Player Matchup

Kuzenbo
Kuzenbo
Fango41
Kuzenbo
Level 126
God Stats
3W - 6L
1,530 SR
Queue Stats
243W - 328L
1,466 Elo+
Party 3
Scylla
Scylla
KissesToYuhMomma
Scylla
Level 60
God Stats
13W - 20L
1,561 SR
Queue Stats
99W - 113L
1,437 Elo+
Party 2
Surtr
Surtr
Spacem4nSp1ff
Surtr
Level 66
God Stats
4W - 4L
1,509 SR
Queue Stats
63W - 80L
1,441 Elo+
Party 3
Hachiman
Hachiman
libedo
Hachiman
Level 127
God Stats
0W - 6L
1,122 SR
Queue Stats
315W - 397L
1,457 Elo+
Party 3
Loki
Loki
oc_mauricex
Loki
Level 35
God Stats
2W - 4L
1,323 SR
Queue Stats
96W - 112L
1,496 Elo+
Party 2
Team Averages
Level 83
1,409 SR
1,459 Elo+

VS

Team Averages
Level 91
1,490 SR
1,519 Elo+
Janus
Janus
Chicho316
Janus
Level 103
God Stats
1W - 0L
1,468 SR
Queue Stats
15W - 11L
1,472 Elo+
Party 1
Thanatos
Thanatos
Matt924
Thanatos
Level 128
God Stats
33W - 41L
1,418 SR
Queue Stats
647W - 621L
1,509 Elo+
Solo
Anubis
Anubis
Shepwes
Anubis
Level 107
God Stats
7W - 6L
1,532 SR
Queue Stats
215W - 163L
1,563 Elo+
Solo
Chaac
Chaac
VisionaryCARLOS
Chaac
Level 74
God Stats
2W - 1L
1,529 SR
Queue Stats
3W - 1L
1,553 Elo+
Party 1
Ymir
Ymir
Wllamgv
Ymir
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Fango41
Kuzenbo
10
1 / 4 / 4
7,586
421
8,689
18,165
19,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 8 / 3
8,789
488
8,040
12,006
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 4 / 1
7,903
439
5,904
21,201
17,873
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
libedo
Hachiman
14
2 / 3 / 1
8,457
470
14,542
12,671
4,911
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 6 / 4
9,666
537
5,315
16,317
5,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chicho316
Janus
13
1 / 7 / 9
8,204
456
7,792
11,830
4,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
Matt924
Thanatos
19
16 / 0 / 6
12,082
671
19,477
17,474
9,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
Shepwes
Anubis
16
6 / 3 / 6
10,807
600
18,829
11,477
5,748
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
0 / 2 / 3
7,435
413
5,013
14,561
16,596
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
Wllamgv
Ymir
13
2 / 1 / 7
8,844
491
4,672
14,068
14,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
56
13
Kills
25
25
Deaths
13
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Janus
Chicho316
Janus
1
7
9
0.79
L
Kuzenbo
Fango41
Kuzenbo
1
4
4
0.75
L
4
8
3
0.69
W
Thanatos
Matt924
Thanatos
16
0
6
19
W
Anubis
Shepwes
Anubis
6
3
6
3
L
2
4
1
0.63
W
0
2
3
0.75
W
Ymir
Wllamgv
Ymir
2
1
7
5.5
L
Hachiman
libedo
Hachiman
2
3
1
0.83
L
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,490
Damage
55,783
80,360
Taken
69,410
50,717
Mitigated
50,458
10,658
Healing
29,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Chicho316
Janus
7,792
634
347
747
11,830
4,248
928
5,450
6,380
47,340
0
L
Kuzenbo
Fango41
Kuzenbo
8,689
2,646
344
1,827
18,165
19,504
5
8,181
9,984
22,140
489
L
8,040
593
0
710
12,006
3,102
376
5,877
6,129
63,919
0
W
Thanatos
Matt924
Thanatos
19,477
8,165
0
16,522
17,474
9,214
816
2,111
15,363
0
110,047
W
Anubis
Shepwes
Anubis
18,829
1,220
0
5,678
11,477
5,748
552
2,114
9,363
92,481
0
L
5,904
1,783
0
2,804
21,201
17,873
0
9,850
11,351
369
46,185
W
5,013
1,031
0
4,984
14,561
16,596
534
3,571
10,990
0
42,735
W
Ymir
Wllamgv
Ymir
4,672
403
0
1,291
14,068
14,652
150
3,359
10,709
27,394
0
L
Hachiman
libedo
Hachiman
14,542
9,447
0
4,973
12,671
4,911
0
3,721
8,950
0
71,549
L
5,315
1,666
0
0
16,317
5,327
162
3,912
12,405
0
62,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,401
Gold Earned
47,372
410
Minions Killed
453
0
Camps Cleared
0
1,695,735
Distance Traveled
1,716,706
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,204
456
55
3
0
317,536
0
L
Kuzenbo
7,586
421
26
1
0
392,913
3
L
Scylla
8,789
488
106
6
0
295,047
0
W
Thanatos
12,082
671
145
8
0
423,997
0
W
Anubis
10,807
600
146
8
0
288,002
2
L
Surtr
7,903
439
64
4
0
330,818
0
W
Chaac
7,435
413
60
3
0
357,995
0
W
Ymir
8,844
491
47
3
0
329,176
0
L
Hachiman
8,457
470
112
6
0
318,446
0
L
Loki
9,666
537
102
6
0
358,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role