Player Matchup

Hachiman
Hachiman
Gold V
Drfeelsogood
Hachiman
Gold V
Level 160
God Stats
13W - 6L
1,694 SR
Queue Stats
112W - 104L
1,380 MMR
Solo
Ratatoskr
Ratatoskr
Gold V
I SchatzY I
Ratatoskr
Gold V
Level 200
God Stats
35W - 42L
1,571 SR
Queue Stats
913W - 935L
1,373 MMR
Solo
Raijin
Raijin
Gold V
Laracadea
Raijin
Gold V
Level 109
God Stats
1W - 1L
1,713 SR
Queue Stats
191W - 212L
1,378 MMR
Solo
Thor
Thor
Gold III
LookSeeDoo
Thor
Gold III
Level 89
God Stats
9W - 10L
1,510 SR
Queue Stats
259W - 254L
1,389 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
urToxic
Kuzenbo
Bronze III
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
96W - 81L
1,378 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,598 SR
1,379 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,423 SR
1,372 MMR
Achilles
Achilles
Gold V
MonGoLoko312
Achilles
Gold V
Level 124
God Stats
4W - 4L
1,610 SR
Queue Stats
386W - 404L
1,365 MMR
Solo
Ne Zha
Ne Zha
Silver III
RoeyJose
Ne Zha
Silver III
Level 119
God Stats
0W - 2L
1,220 SR
Queue Stats
18W - 35L
1,396 MMR
Solo
Merlin
Merlin
Silver II
TOTObreaker
Merlin
Silver II
Level 109
God Stats
2W - 2L
1,506 SR
Queue Stats
26W - 41L
1,269 MMR
Party 1
Cupid
Cupid
Gold IV
culisimo
Cupid
Gold IV
Level 109
God Stats
0W - 2L
1,289 SR
Queue Stats
20W - 25L
1,476 MMR
Party 1
Fenrir
Fenrir
Bronze III
killing_is_-_bad
Fenrir
Bronze III
Level 58
God Stats
0W - 1L
1,493 SR
Queue Stats
77W - 85L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Drfeelsogood
Hachiman
18
2 / 0 / 7
10,910
606
8,521
8,181
3,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ratatoskr
I SchatzY I
Ratatoskr
16
4 / 2 / 6
10,069
559
12,604
15,738
16,180
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Laracadea
Raijin
15
7 / 1 / 7
9,911
551
10,661
8,688
2,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
10 / 1 / 6
10,872
604
12,375
13,410
5,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
urToxic
Kuzenbo
15
3 / 2 / 9
8,879
493
8,175
12,534
12,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SetThanatosRavanaJormungandr

VS

Bans
SerqetAo KuangKaliAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MonGoLoko312
Achilles
11
1 / 2 / 2
8,057
448
3,894
16,500
10,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
RoeyJose
Ne Zha
13
3 / 7 / 1
8,227
457
6,458
15,728
6,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
15
1 / 7 / 1
8,793
489
7,900
10,825
4,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cupid
culisimo
Cupid
15
0 / 4 / 0
8,723
485
1,829
10,499
3,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 6 / 0
8,006
445
6,394
24,183
15,498
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
26
Kills
6
6
Deaths
26
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Drfeelsogood
Hachiman
2
0
7
5.5
W
Ratatoskr
I SchatzY I
Ratatoskr
4
2
6
3.5
W
Raijin
Laracadea
Raijin
7
1
7
10.5
W
10
1
6
13
L
Achilles
MonGoLoko312
Achilles
1
2
2
1
L
Ne Zha
RoeyJose
Ne Zha
3
7
1
0.5
L
Merlin
1
7
1
0.21
L
Cupid
culisimo
Cupid
0
4
0
0
L
1
6
0
0.17
W
Kuzenbo
urToxic
Kuzenbo
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,336
Damage
26,475
58,551
Taken
77,735
40,609
Mitigated
40,725
12,287
Healing
21,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Drfeelsogood
Hachiman
8,521
4,146
0
3,578
8,181
3,139
710
935
7,246
0
107,117
W
Ratatoskr
I SchatzY I
Ratatoskr
12,604
3,782
0
4,331
15,738
16,180
107
786
14,952
0
67,894
W
Raijin
Laracadea
Raijin
10,661
1,307
0
2,003
8,688
2,982
136
4,173
4,515
63,478
0
W
12,375
2,036
0
207
13,410
5,615
0
1,394
12,016
0
95,087
L
Achilles
MonGoLoko312
Achilles
3,894
555
0
2,500
16,500
10,821
0
4,556
11,474
0
25,135
L
Ne Zha
RoeyJose
Ne Zha
6,458
2,030
0
5,529
15,728
6,195
0
3,062
12,303
0
57,182
L
Merlin
7,900
285
0
570
10,825
4,356
0
4,012
6,505
63,931
0
L
Cupid
culisimo
Cupid
1,829
1,043
0
3,550
10,499
3,855
0
784
9,535
0
59,855
L
6,394
1,877
0
9,834
24,183
15,498
0
4,736
18,927
0
44,903
W
Kuzenbo
urToxic
Kuzenbo
8,175
2,813
0
2,168
12,534
12,693
94
828
11,706
47,697
221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,641
Gold Earned
41,806
556
Minions Killed
450
0
Camps Cleared
0
1,726,107
Distance Traveled
1,656,565
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,910
606
178
10
0
327,824
3
W
Ratatoskr
10,069
559
88
5
0
335,592
3
W
Raijin
9,911
551
108
6
0
343,339
5
W
Thor
10,872
604
123
7
0
384,539
0
L
Achilles
8,057
448
50
3
0
358,622
2
L
Ne Zha
8,227
457
80
4
0
327,937
0
L
Merlin
8,793
489
119
7
0
323,629
0
L
Cupid
8,723
485
127
7
0
328,288
2
L
Fenrir
8,006
445
74
4
0
318,089
0
W
Kuzenbo
8,879
493
59
3
0
334,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role