Player Matchup

Awilix
Awilix
JD_Juarez
Awilix
Level 152
God Stats
0W - 6L
1,632 SR
Queue Stats
24W - 41L
1,457 Elo+
Party 2
Scylla
Scylla
J_JG99
Scylla
Level 157
God Stats
7W - 10L
1,425 SR
Queue Stats
66W - 82L
1,463 Elo+
Solo
Medusa
Medusa
PPearce398
Medusa
Level 147
God Stats
0W - 1L
1,717 SR
Queue Stats
16W - 34L
1,437 Elo+
Party 2
Hercules
Hercules
Tight_Taint69
Hercules
Level 129
God Stats
0W - 3L
1,704 SR
Queue Stats
15W - 25L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
Trajan_JH
Cthulhu
Level 120
God Stats
1W - 2L
1,672 SR
Queue Stats
6W - 25L
1,269 Elo+
Party 2
Team Averages
Level 141
1,630 SR
1,426 Elo+

VS

Team Averages
Level 157
1,565 SR
1,538 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Lunaravity
Rama
Level 180
God Stats
9W - 3L
1,743 SR
Queue Stats
711W - 517L
1,537 Elo+
Party 1
Surtr
Surtr
Miqqysliqqy
Surtr
Level 69
God Stats
9W - 2L
1,555 SR
Queue Stats
235W - 196L
1,557 Elo+
Solo
Janus
Janus
PapaCheeto
Janus
Level 119
God Stats
9W - 11L
1,258 SR
Queue Stats
286W - 253L
1,531 Elo+
Solo
Kuzenbo
Kuzenbo
Salt-MK1
Kuzenbo
Level 202
God Stats
22W - 6L
1,768 SR
Queue Stats
729W - 470L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
JD_Juarez
Awilix
12
0 / 4 / 0
6,544
654
4,447
7,771
2,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
J_JG99
Scylla
13
0 / 2 / 0
6,721
672
5,506
6,193
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
PPearce398
Medusa
13
0 / 3 / 0
6,669
667
4,030
10,523
4,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Tight_Taint69
Hercules
12
0 / 5 / 0
6,491
649
5,552
10,408
7,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Trajan_JH
Cthulhu
12
0 / 3 / 0
6,549
655
4,991
10,475
9,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
3 / 0 / 14
7,898
790
11,032
7,950
8,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 0 / 7
7,674
767
5,635
6,501
2,564
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 0 / 10
8,139
814
10,716
11,381
8,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
15
4 / 0 / 6
7,987
799
8,347
5,465
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Salt-MK1
Kuzenbo
14
1 / 0 / 8
7,188
719
4,818
9,013
11,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
62
0
Kills
17
17
Deaths
0
0
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
14
10
L
Awilix
JD_Juarez
Awilix
0
4
0
0
L
Scylla
J_JG99
Scylla
0
2
0
0
W
4
0
7
7.5
W
5
0
10
10
L
Medusa
PPearce398
Medusa
0
3
0
0
W
Janus
4
0
6
7
W
Kuzenbo
Salt-MK1
Kuzenbo
1
0
8
5
L
Hercules
Tight_Taint69
Hercules
0
5
0
0
L
Cthulhu
Trajan_JH
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,526
Damage
40,548
45,370
Taken
40,310
26,529
Mitigated
32,558
3,548
Healing
9,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,032
461
223
1,949
7,950
8,782
221
1,839
5,744
24,134
0
L
Awilix
JD_Juarez
Awilix
4,447
1,252
0
0
7,771
2,979
0
4,507
2,798
0
19,062
L
Scylla
J_JG99
Scylla
5,506
215
0
898
6,193
2,654
0
4,068
1,763
28,181
0
W
5,635
3,719
0
1,497
6,501
2,564
2,621
1,892
4,257
0
26,632
W
10,716
3,030
0
3,533
11,381
8,079
136
2,731
8,372
411
27,639
L
Medusa
PPearce398
Medusa
4,030
1,496
0
522
10,523
4,276
0
3,725
6,382
0
25,102
W
Janus
8,347
501
0
360
5,465
2,039
489
2,023
3,400
31,038
0
W
Kuzenbo
Salt-MK1
Kuzenbo
4,818
1,686
0
1,504
9,013
11,094
60
2,139
6,754
18,109
0
L
Hercules
Tight_Taint69
Hercules
5,552
871
0
1,398
10,408
7,581
0
5,870
3,954
0
14,809
L
Cthulhu
Trajan_JH
Cthulhu
4,991
318
0
730
10,475
9,039
0
3,954
5,790
16,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,974
Gold Earned
38,886
215
Minions Killed
239
0
Camps Cleared
0
948,285
Distance Traveled
1,076,177
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,898
790
32
3
0
215,102
0
L
Awilix
6,544
654
48
5
0
168,355
0
L
Scylla
6,721
672
68
7
0
200,039
0
W
Rama
7,674
767
65
7
0
193,833
0
W
Surtr
8,139
814
40
4
0
223,875
0
L
Medusa
6,669
667
49
5
0
208,231
0
W
Janus
7,987
799
74
7
0
220,476
0
W
Kuzenbo
7,188
719
28
3
0
222,891
0
L
Hercules
6,491
649
25
3
0
170,709
0
L
Cthulhu
6,549
655
25
3
0
200,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role