Player Matchup

Kali
Kali
Ahwhale
Kali
Level 128
God Stats
1W - 1L
1,308 SR
Queue Stats
127W - 120L
1,503 Elo+
Party 2
Ix Chel
Ix Chel
FlackoFitz-
Ix Chel
Level 146
God Stats
11W - 13L
1,426 SR
Queue Stats
909W - 814L
1,533 Elo+
Solo
Cerberus
Cerberus
Nitas423
Cerberus
Level 141
God Stats
1W - 0L
1,839 SR
Queue Stats
267W - 256L
1,467 Elo+
Party 2
Heimdallr
Heimdallr
SpiketheCactus0
Heimdallr
Level 100
God Stats
6W - 1L
1,530 SR
Queue Stats
89W - 95L
1,498 Elo+
Party 2
Cthulhu
Cthulhu
taws2x
Cthulhu
Level 134
God Stats
5W - 5L
1,676 SR
Queue Stats
90W - 81L
1,529 Elo+
Solo
Team Averages
Level 130
1,556 SR
1,506 Elo+

VS

Team Averages
Level 134
1,546 SR
1,489 Elo+
Merlin
Merlin
AnonymousRon130
Merlin
Level 147
God Stats
29W - 36L
1,543 SR
Queue Stats
204W - 273L
1,501 Elo+
Party 1
Guan Yu
Guan Yu
BigSaskyBoomer
Guan Yu
Level 123
God Stats
9W - 12L
1,611 SR
Queue Stats
73W - 110L
1,438 Elo+
Party 1
Sol
Sol
BooKitty1014
Sol
Level 120
God Stats
15W - 7L
1,689 SR
Queue Stats
182W - 163L
1,484 Elo+
Party 3
Ymir
Ymir
Masterpro02
Ymir
Level 129
God Stats
6W - 10L
1,477 SR
Queue Stats
298W - 288L
1,531 Elo+
Solo
Ravana
Ravana
gooeymagoo
Ravana
Level 151
God Stats
1W - 3L
1,413 SR
Queue Stats
209W - 184L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Ahwhale
Kali
15
7 / 0 / 4
10,034
627
9,715
15,232
6,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ix Chel
FlackoFitz-
Ix Chel
16
4 / 2 / 1
10,280
643
5,762
8,364
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
Nitas423
Cerberus
13
2 / 1 / 7
8,542
534
6,222
14,676
10,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
SpiketheCactus0
Heimdallr
14
0 / 4 / 4
8,363
523
3,008
11,260
4,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
taws2x
Cthulhu
15
1 / 2 / 4
9,281
580
10,021
12,098
8,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 2
8,295
518
4,231
7,149
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 3 / 2
8,190
512
7,790
14,817
14,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

15
4 / 3 / 0
8,689
543
9,529
9,511
4,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
3 / 3 / 3
7,904
494
8,933
13,677
9,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
gooeymagoo
Ravana
14
2 / 2 / 4
7,938
496
5,581
6,685
2,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
14
Kills
9
9
Deaths
14
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kali
Ahwhale
Kali
7
0
4
9
L
0
3
2
0.33
L
0
3
2
0.33
L
4
3
0
1.33
W
Ix Chel
FlackoFitz-
Ix Chel
4
2
1
2.25
L
3
3
3
1.5
W
Cerberus
Nitas423
Cerberus
2
1
7
5.5
W
Heimdallr
SpiketheCactus0
Heimdallr
0
4
4
0.5
L
Ravana
gooeymagoo
Ravana
2
2
4
2
W
Cthulhu
taws2x
Cthulhu
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,728
Damage
36,064
61,630
Taken
51,839
34,857
Mitigated
32,782
20,736
Healing
11,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
Ahwhale
Kali
9,715
5,323
0
4,165
15,232
6,695
758
5,622
9,610
0
74,805
L
4,231
372
0
1,139
7,149
2,317
0
2,885
4,220
75,572
0
L
7,790
795
128
3,003
14,817
14,117
91
7,757
5,795
1,093
59,376
L
9,529
3,609
0
2,638
9,511
4,529
748
1,432
8,079
72,204
8,239
W
Ix Chel
FlackoFitz-
Ix Chel
5,762
697
1,032
2,144
8,364
3,539
384
3,591
4,773
83,157
0
L
8,933
2,749
85
3,430
13,677
9,282
0
5,888
7,589
43,712
0
W
Cerberus
Nitas423
Cerberus
6,222
713
1,819
3,958
14,676
10,941
110
7,519
7,105
28,839
0
W
Heimdallr
SpiketheCactus0
Heimdallr
3,008
1,844
0
4,517
11,260
4,943
994
5,613
5,647
0
62,382
L
Ravana
gooeymagoo
Ravana
5,581
1,423
0
1,095
6,685
2,537
0
2,687
3,953
0
55,042
W
Cthulhu
taws2x
Cthulhu
10,021
964
0
3,101
12,098
8,739
303
887
11,211
68,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,500
Gold Earned
41,016
527
Minions Killed
525
0
Camps Cleared
0
1,663,510
Distance Traveled
1,568,228
20
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,034
627
100
6
0
392,226
0
L
Merlin
8,295
518
138
9
0
308,251
0
L
Guan Yu
8,190
512
108
7
0
334,827
0
L
Sol
8,689
543
139
9
0
314,176
2
W
Ix Chel
10,280
643
160
10
0
316,503
1
L
Ymir
7,904
494
58
4
0
245,418
0
W
Cerberus
8,542
534
76
5
0
341,316
7
W
Heimdallr
8,363
523
91
6
0
294,129
8
L
Ravana
7,938
496
82
5
0
365,556
0
W
Cthulhu
9,281
580
100
6
0
319,336
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role