Player Matchup

Surtr
Surtr
KeepCryingBot
Surtr
Level 23
God Stats
10W - 8L
1,567 SR
Queue Stats
21W - 29L
1,354 Elo+
Party 1
Neith
Neith
NoImDirtyDan713
Neith
Level 17
God Stats
1W - 3L
1,242 SR
Queue Stats
11W - 19L
1,268 Elo+
Party 3
Baron Samedi
Baron Samedi
OneYearNoNoZone
Baron Samedi
Level 106
God Stats
49W - 58L
1,388 SR
Queue Stats
388W - 379L
1,457 Elo+
Party 3
Fenrir
Fenrir
Takes 3s
Fenrir
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 29L
1,354 Elo+
Party 1
Odin
Odin
liablepepehands
Odin
Level 148
God Stats
10W - 6L
1,608 SR
Queue Stats
544W - 513L
1,452 Elo+
Party 3
Team Averages
Level 68
1,461 SR
1,377 Elo+

VS

Team Averages
Level 80
1,509 SR
1,415 Elo+
Pele
Pele
KILLERBOY_PR18
Pele
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,262 Elo+
Party 2
Cupid
Cupid
KJDoubleGlide
Cupid
Level 69
God Stats
5W - 11L
1,413 SR
Queue Stats
162W - 169L
1,445 Elo+
Solo
Ares
Ares
Superman327
Ares
Level 105
God Stats
25W - 27L
1,514 SR
Queue Stats
30W - 34L
1,428 Elo+
Solo
Shiva
Shiva
ida_lielis
Shiva
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
ragemaker02
Nu Wa
Level 124
God Stats
4W - 4L
1,618 SR
Queue Stats
94W - 90L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 4
7,319
610
9,657
12,228
7,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
0 / 2 / 1
5,697
475
4,293
5,292
2,325
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
OneYearNoNoZone
Baron Samedi
13
7 / 1 / 6
7,727
644
11,486
8,367
4,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Takes 3s
Fenrir
12
10 / 0 / 6
7,881
657
9,655
9,712
4,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 0 / 9
6,429
536
3,355
6,824
5,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
6,146
512
5,956
14,363
4,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 1 / 1
7,074
590
4,813
9,713
3,544
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 2 / 0
6,906
576
4,539
10,828
9,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
10
1 / 5 / 1
5,836
486
4,107
12,101
6,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 6 / 0
5,684
474
5,144
8,999
3,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
22
Kills
5
5
Deaths
22
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
L
1
1
1
1.5
W
4
2
4
3
W
0
2
1
0.25
W
Baron Samedi
OneYearNoNoZone
Baron Samedi
7
1
6
10
L
2
2
0
1
W
Fenrir
Takes 3s
Fenrir
10
0
6
13
L
Shiva
1
5
1
0.3
W
1
0
9
5.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,446
Damage
24,559
42,423
Taken
56,004
23,903
Mitigated
27,066
13,996
Healing
9,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,956
1,679
0
1,840
14,363
4,958
0
1,993
12,370
0
38,937
L
4,813
2,541
0
4,729
9,713
3,544
719
0
9,713
0
63,368
W
9,657
3,688
0
4,025
12,228
7,686
131
359
11,869
539
47,689
W
4,293
1,882
0
1,171
5,292
2,325
0
1,120
4,172
0
33,113
W
Baron Samedi
OneYearNoNoZone
Baron Samedi
11,486
352
1,491
3,093
8,367
4,470
156
4,234
4,133
63,905
0
L
4,539
214
0
1,086
10,828
9,410
0
2,022
8,806
22,696
0
W
Fenrir
Takes 3s
Fenrir
9,655
3,663
0
2,381
9,712
4,189
63
2,319
7,393
0
43,255
L
Shiva
4,107
1,205
140
1,036
12,101
6,124
0
1,589
10,400
0
25,805
W
3,355
579
0
1,835
6,824
5,233
68
1,765
5,059
0
24,121
L
5,144
1,116
0
290
8,999
3,030
271
6,137
2,862
37,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,053
Gold Earned
31,646
311
Minions Killed
298
0
Camps Cleared
0
1,168,777
Distance Traveled
1,084,723
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,146
512
60
5
0
253,246
0
L
Cupid
7,074
590
120
10
0
195,261
0
W
Surtr
7,319
610
67
6
0
216,103
0
W
Neith
5,697
475
58
5
0
193,543
0
W
Baron Samedi
7,727
644
98
8
0
234,155
2
L
Ares
6,906
576
17
1
0
215,277
2
W
Fenrir
7,881
657
64
5
0
266,424
0
L
Shiva
5,836
486
39
3
0
213,182
0
W
Odin
6,429
536
24
2
0
258,552
0
L
Nu Wa
5,684
474
62
5
0
207,757
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role