Player Matchup

Mercury
Mercury
Diamond I
 
Mercury
Diamond I
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Diamond II
JimboConundrum
Bakasura
Diamond II
Level 166
God Stats
6W - 8L
1,692 SR
Queue Stats
138W - 127L
2,288 MMR
Solo
Xbalanque
Xbalanque
Diamond II
LaTz0
Xbalanque
Diamond II
Level 157
God Stats
28W - 31L
1,544 SR
Queue Stats
496W - 479L
2,267 MMR
Solo
Sol
Sol
Diamond IV
Naerie
Sol
Diamond IV
Level 154
God Stats
0W - 2L
1,208 SR
Queue Stats
67W - 58L
2,232 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
TheJohnX
Kuzenbo
Diamond IV
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
262W - 244L
2,227 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,489 SR
2,103 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,631 SR
1,984 MMR
Sun Wukong
Sun Wukong
Diamond I
 
Sun Wukong
Diamond I
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Set
Set
Diamond III
 
Set
Diamond III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Masters
Dlchotomy
Thanatos
Masters
Level 158
God Stats
89W - 61L
1,734 SR
Queue Stats
474W - 441L
2,369 MMR
Party 1
Terra
Terra
Diamond II
TylerStewart8
Terra
Diamond II
Level 122
God Stats
32W - 13L
1,780 SR
Queue Stats
281W - 245L
2,281 MMR
Solo
Janus
Janus
Diamond I
imrxqp
Janus
Diamond I
Level 186
God Stats
24W - 33L
1,639 SR
Queue Stats
360W - 337L
2,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
0 / 3 / 0
6,750
482
3,622
12,246
3,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
13
0 / 3 / 0
7,385
528
3,028
12,746
5,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
LaTz0
Xbalanque
10
1 / 4 / 0
6,254
447
2,645
9,663
2,753
Sol
Naerie
Sol
12
0 / 3 / 0
7,000
500
4,722
7,519
2,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
TheJohnX
Kuzenbo
8
0 / 2 / 1
6,005
429
4,034
9,868
9,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
RavanaHachimanKali

VS

Bans
SusanoAo KuangMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
2 / 0 / 4
8,678
620
8,098
7,836
4,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Set
 
Set
14
5 / 1 / 4
8,656
618
9,312
8,251
4,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
Dlchotomy
Thanatos
14
6 / 0 / 3
8,542
610
8,142
10,559
4,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 7
7,485
535
4,559
12,492
9,840
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
imrxqp
Janus
15
1 / 0 / 3
8,703
622
4,493
6,167
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
15
15
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
3
0
0
W
Sun Wukong
 
Sun Wukong
2
0
4
4
W
Set
 
Set
5
1
4
7
W
Thanatos
Dlchotomy
Thanatos
6
0
3
7.5
L
Bakasura
0
3
0
0
L
Xbalanque
LaTz0
Xbalanque
1
4
0
0.25
L
Sol
Naerie
Sol
0
3
0
0
L
Kuzenbo
TheJohnX
Kuzenbo
0
2
1
0.25
W
1
0
7
4.5
W
Janus
imrxqp
Janus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,051
Damage
34,604
52,042
Taken
45,305
23,805
Mitigated
25,815
13,983
Healing
20,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,622
2,099
0
2,244
12,246
3,892
0
1,455
10,733
0
51,195
W
Sun Wukong
 
Sun Wukong
8,098
2,702
0
2,999
7,836
4,698
0
1,018
6,643
0
68,089
W
Set
 
Set
9,312
3,078
0
1,315
8,251
4,526
666
1,142
7,109
0
65,495
W
Thanatos
Dlchotomy
Thanatos
8,142
3,696
0
9,709
10,559
4,350
0
1,579
8,760
0
64,530
L
Bakasura
3,028
1,945
0
4,026
12,746
5,580
636
21
12,725
0
45,558
L
Xbalanque
LaTz0
Xbalanque
2,645
1,109
0
3,262
9,663
2,753
0
1,855
7,784
0
30,579
L
Sol
Naerie
Sol
4,722
2,048
0
2,745
7,519
2,524
0
2,833
4,613
64,594
0
L
Kuzenbo
TheJohnX
Kuzenbo
4,034
1,651
0
1,706
9,868
9,056
0
2,887
6,859
18,262
0
W
4,559
1,519
315
4,273
12,492
9,840
0
2,207
10,285
25,586
0
W
Janus
imrxqp
Janus
4,493
356
0
1,901
6,167
2,401
500
2,822
3,345
79,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,394
Gold Earned
42,064
380
Minions Killed
538
0
Camps Cleared
0
1,415,754
Distance Traveled
1,621,076
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,750
482
88
6
0
297,873
0
W
Sun Wukong
8,678
620
124
9
0
316,362
2
W
Set
8,656
618
121
9
0
288,047
0
W
Thanatos
8,542
610
99
7
0
377,871
4
L
Bakasura
7,385
528
117
8
0
329,680
6
L
Xbalanque
6,254
447
48
3
0
222,106
2
L
Sol
7,000
500
109
8
0
264,226
0
L
Kuzenbo
6,005
429
18
1
0
301,869
0
W
Terra
7,485
535
33
2
0
312,064
0
W
Janus
8,703
622
161
12
0
326,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role