Player Matchup

Anhur
Anhur
DoNotBanFenrir
Anhur
Level 190
God Stats
2W - 0L
1,500 SR
Queue Stats
128W - 130L
1,420 Elo+
Party 2
Cthulhu
Cthulhu
Habibi cat1
Cthulhu
Level 164
God Stats
7W - 6L
1,500 SR
Queue Stats
260W - 281L
1,482 Elo+
Party 2
Shiva
Shiva
SpareThyPusy
Shiva
Level 67
God Stats
6W - 4L
1,515 SR
Queue Stats
21W - 16L
1,498 Elo+
Party 3
Loki
Loki
Threapers
Loki
Level 129
God Stats
3W - 3L
1,459 SR
Queue Stats
54W - 42L
1,537 Elo+
Party 3
Vulcan
Vulcan
Wingsayy
Vulcan
Level 109
God Stats
4W - 0L
1,789 SR
Queue Stats
38W - 35L
1,485 Elo+
Party 3
Team Averages
Level 132
1,553 SR
1,484 Elo+

VS

Team Averages
Level 89
1,532 SR
1,542 Elo+
Tyr
Tyr
Monkynutss69
Tyr
Level 108
God Stats
0W - 6L
1,332 SR
Queue Stats
125W - 100L
1,605 Elo+
Solo
Bacchus
Bacchus
TheAsembler
Bacchus
Level 105
God Stats
3W - 2L
1,501 SR
Queue Stats
115W - 122L
1,526 Elo+
Party 1
Artemis
Artemis
ThorsLeftCheek
Artemis
Level 88
God Stats
3W - 3L
1,696 SR
Queue Stats
106W - 95L
1,507 Elo+
Party 1
He Bo
He Bo
WhiteZombas
He Bo
Level 108
God Stats
0W - 1L
1,484 SR
Queue Stats
30W - 30L
1,538 Elo+
Party 1
Thanatos
Thanatos
murphadoodle
Thanatos
Level 38
God Stats
0W - 2L
1,647 SR
Queue Stats
64W - 55L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 2
5,660
566
5,351
6,750
2,083
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Habibi cat1
Cthulhu
8
3 / 2 / 4
5,771
577
2,363
6,138
3,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 0 / 1
6,207
621
7,094
6,725
5,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
11
1 / 2 / 2
5,838
584
3,401
8,106
2,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vulcan
Wingsayy
Vulcan
11
4 / 1 / 4
6,266
627
8,199
2,911
876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,652
565
3,138
9,627
6,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
TheAsembler
Bacchus
9
4 / 2 / 0
5,691
569
4,677
7,723
7,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 4 / 3
5,369
537
3,951
8,029
2,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 4 / 2
5,144
514
1,837
7,065
2,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
murphadoodle
Thanatos
10
3 / 2 / 1
5,672
567
3,863
8,129
2,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
14
Kills
7
7
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
W
Cthulhu
Habibi cat1
Cthulhu
3
2
4
2.5
L
0
2
0
0
W
3
0
1
3.5
L
Bacchus
TheAsembler
Bacchus
4
2
0
2
L
0
4
3
0.38
W
Loki
1
2
2
1
L
0
4
2
0.25
W
Vulcan
Wingsayy
Vulcan
4
1
4
6
L
Thanatos
murphadoodle
Thanatos
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,408
Damage
17,466
30,630
Taken
40,573
15,100
Mitigated
20,929
7,124
Healing
12,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,351
3,213
0
2,410
6,750
2,083
0
2,817
3,933
0
29,640
W
Cthulhu
Habibi cat1
Cthulhu
2,363
167
836
763
6,138
3,495
0
1,807
4,331
9,528
0
L
3,138
691
0
3,174
9,627
6,161
0
1,457
8,154
0
44,902
W
7,094
1,370
0
1,014
6,725
5,923
0
0
6,725
1,371
40,182
L
Bacchus
TheAsembler
Bacchus
4,677
270
0
1,632
7,723
7,219
0
2,276
5,247
13,491
0
L
3,951
1,921
0
2,043
8,029
2,345
0
958
7,071
0
32,496
W
Loki
3,401
586
0
1,589
8,106
2,723
0
1,163
6,943
0
50,065
L
1,837
0
0
500
7,065
2,281
0
3,244
3,551
27,081
0
W
Vulcan
Wingsayy
Vulcan
8,199
2,295
0
512
2,911
876
312
798
2,113
37,341
0
L
Thanatos
murphadoodle
Thanatos
3,863
483
0
5,396
8,129
2,923
0
2,971
4,933
0
26,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,742
Gold Earned
27,528
284
Minions Killed
259
0
Camps Cleared
0
1,005,262
Distance Traveled
1,062,281
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,660
566
52
5
0
178,405
0
W
Cthulhu
5,771
577
9
1
0
165,220
2
L
Tyr
5,652
565
83
8
0
213,135
0
W
Shiva
6,207
621
71
7
0
225,672
0
L
Bacchus
5,691
569
12
1
0
229,122
0
L
Artemis
5,369
537
62
6
0
188,343
1
W
Loki
5,838
584
84
8
0
223,715
0
L
He Bo
5,144
514
57
6
0
192,339
3
W
Vulcan
6,266
627
68
7
0
212,250
0
L
Thanatos
5,672
567
45
5
0
239,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role