Player Matchup

Zhong Kui
Zhong Kui
Platinum IV
Gameboy20121
Zhong Kui
Platinum IV
Level 126
God Stats
9W - 4L
1,749 SR
Queue Stats
75W - 65L
1,870 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 126
1,749 SR
1,870 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,522 SR
1,653 MMR
Morgan Le Fay
Morgan Le Fay
Gold IV
pato24fps
Morgan Le Fay
Gold IV
Level 125
God Stats
9W - 12L
1,522 SR
Queue Stats
109W - 164L
1,653 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Gameboy20121
Zhong Kui
17
2 / 0 / 0
11,709
976
5,247
10,726
12,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
FreyaBellonaSkadiVamanaHou Yi

VS

Bans
YmirChronosHeraBakasuraAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
pato24fps
Morgan Le Fay
15
0 / 2 / 0
9,920
827
6,912
9,043
5,686
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Gameboy20121
Zhong Kui
2
0
0
2
L
Morgan Le Fay
pato24fps
Morgan Le Fay
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,247
Damage
6,912
10,726
Taken
9,043
12,890
Mitigated
5,686
7,492
Healing
1,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Gameboy20121
Zhong Kui
5,247
973
0
7,492
10,726
12,890
949
7,273
3,453
72,965
0
L
Morgan Le Fay
pato24fps
Morgan Le Fay
6,912
1,605
0
1,096
9,043
5,686
0
5,529
3,514
52,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,709
Gold Earned
9,920
163
Minions Killed
112
7
Camps Cleared
4
245,746
Distance Traveled
230,420
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,709
976
163
14
7
245,746
1
L
Morgan Le Fay
9,920
827
112
9
4
230,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role