Player Matchup

Bakasura
Bakasura
Silver I
Guarda2311
Bakasura
Silver I
Level 148
God Stats
4W - 4L
1,423 SR
Queue Stats
67W - 80L
1,290 MMR
Solo
Chiron
Chiron
Gold V
HamSolo8
Chiron
Gold V
Level 134
God Stats
37W - 31L
1,562 SR
Queue Stats
382W - 409L
1,275 MMR
Solo
Horus
Horus
Gold IV
Westside sir
Horus
Gold IV
Level 109
God Stats
30W - 24L
1,575 SR
Queue Stats
581W - 594L
1,286 MMR
Solo
Ra
Ra
Gold IV
cooly0928
Ra
Gold IV
Level 203
God Stats
5W - 7L
1,231 SR
Queue Stats
458W - 461L
1,292 MMR
Solo
Cthulhu
Cthulhu
Silver I
waterlung
Cthulhu
Silver I
Level 71
God Stats
14W - 18L
1,631 SR
Queue Stats
73W - 91L
1,280 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,484 SR
1,285 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,534 SR
1,353 MMR
Set
Set
Silver I
 
Set
Silver I
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Gold V
GeneKelly52
Atlas
Gold V
Level 157
God Stats
5W - 3L
1,547 SR
Queue Stats
238W - 226L
1,292 MMR
Solo
Janus
Janus
Silver II
ILoveHighRez
Janus
Silver II
Level 59
God Stats
0W - 3L
1,335 SR
Queue Stats
20W - 26L
1,256 MMR
Solo
Izanami
Izanami
Silver I
Kiing-Carter
Izanami
Silver I
Level 154
God Stats
3W - 7L
1,469 SR
Queue Stats
10W - 19L
1,442 MMR
Party 1
Cabrakan
Cabrakan
Silver III
XxBxBaDBoYxX
Cabrakan
Silver III
Level 49
God Stats
1W - 1L
1,820 SR
Queue Stats
24W - 45L
1,278 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Guarda2311
Bakasura
16
3 / 0 / 8
9,496
594
6,872
14,006
7,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
HamSolo8
Chiron
15
7 / 2 / 5
9,516
595
13,429
11,499
4,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 0 / 7
9,006
563
8,066
11,765
11,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 3 / 5
9,219
576
7,964
10,144
4,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
waterlung
Cthulhu
14
1 / 1 / 0
8,812
551
7,715
11,115
7,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
RavanaBaba YagaKaliTyr

VS

Bans
RamaMartichorasSerqetThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
1 / 3 / 2
8,193
512
6,425
13,112
6,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 1 / 0
8,066
504
6,169
12,333
7,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
4 / 6 / 1
8,563
535
10,939
11,519
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Kiing-Carter
Izanami
11
0 / 6 / 1
7,305
457
5,152
11,670
4,287
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cabrakan
XxBxBaDBoYxX
Cabrakan
11
0 / 3 / 0
6,428
402
2,766
11,078
8,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
19
Kills
6
6
Deaths
19
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
3
2
0.67
L
1
1
0
1
W
Bakasura
Guarda2311
Bakasura
3
0
8
7
W
Chiron
HamSolo8
Chiron
7
2
5
4.75
L
4
6
1
0.75
L
Izanami
Kiing-Carter
Izanami
0
6
1
0.08
W
4
0
7
7.5
L
Cabrakan
XxBxBaDBoYxX
Cabrakan
0
3
0
0
W
4
3
5
2.17
W
Cthulhu
waterlung
Cthulhu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,046
Damage
31,451
58,529
Taken
59,712
35,963
Mitigated
30,179
19,968
Healing
11,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
6,425
2,405
0
2,159
13,112
6,215
0
3,021
9,625
0
75,224
L
6,169
1,275
0
3,765
12,333
7,666
0
6,617
5,018
57,536
0
W
Bakasura
Guarda2311
Bakasura
6,872
4,199
0
6,353
14,006
7,197
1,188
4,002
9,792
0
75,061
W
Chiron
HamSolo8
Chiron
13,429
4,509
488
3,077
11,499
4,861
1,538
3,398
8,005
0
65,374
L
10,939
774
0
530
11,519
3,540
0
3,535
7,565
55,232
0
L
Izanami
Kiing-Carter
Izanami
5,152
3,495
0
2,237
11,670
4,287
0
385
11,285
0
60,798
W
8,066
3,230
764
3,123
11,765
11,392
212
3,345
8,256
0
25,182
L
Cabrakan
XxBxBaDBoYxX
Cabrakan
2,766
705
207
2,419
11,078
8,471
0
1,313
9,409
12,215
0
W
7,964
840
1,332
2,185
10,144
4,762
182
2,730
7,236
74,991
0
W
Cthulhu
waterlung
Cthulhu
7,715
119
0
2,646
11,115
7,751
0
5,781
5,252
56,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,049
Gold Earned
38,555
516
Minions Killed
449
0
Camps Cleared
0
1,607,398
Distance Traveled
1,497,729
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,193
512
120
8
0
338,220
1
L
Atlas
8,066
504
91
6
0
290,538
2
W
Bakasura
9,496
594
130
8
0
368,925
3
W
Chiron
9,516
595
105
7
0
303,372
0
L
Janus
8,563
535
111
7
0
280,535
0
L
Izanami
7,305
457
111
7
0
283,575
4
W
Horus
9,006
563
24
2
0
328,759
10
L
Cabrakan
6,428
402
16
1
0
304,861
2
W
Ra
9,219
576
135
8
0
300,656
3
W
Cthulhu
8,812
551
122
8
0
305,686
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role