Player Matchup

Sobek
Sobek
Comunista18
Sobek
Level 144
God Stats
6W - 4L
1,657 SR
Queue Stats
162W - 159L
1,531 Elo+
Party 3
Izanami
Izanami
Dermicfito1
Izanami
Level 133
God Stats
4W - 2L
1,599 SR
Queue Stats
212W - 207L
1,503 Elo+
Party 4
Susano
Susano
Sans1o1
Susano
Level 127
God Stats
7W - 3L
1,992 SR
Queue Stats
113W - 99L
1,553 Elo+
Party 3
Yu Huang
Yu Huang
Volfito9383
Yu Huang
Level 147
God Stats
6W - 5L
1,616 SR
Queue Stats
414W - 386L
1,542 Elo+
Party 4
Chaac
Chaac
killlakill01
Chaac
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,380 Elo+
Party 4
Team Averages
Level 111
1,673 SR
1,502 Elo+

VS

Team Averages
Level 129
1,561 SR
1,509 Elo+
Horus
Horus
BIG-_-FUNK
Horus
Level 117
God Stats
1W - 1L
1,574 SR
Queue Stats
42W - 31L
1,610 Elo+
Party 2
Raijin
Raijin
Darth__Mors
Raijin
Level 153
God Stats
1W - 2L
1,307 SR
Queue Stats
175W - 167L
1,455 Elo+
Party 1
Kuzenbo
Kuzenbo
Opu5045
Kuzenbo
Level 107
God Stats
4W - 4L
1,500 SR
Queue Stats
168W - 172L
1,386 Elo+
Solo
Skadi
Skadi
Unjustfuture
Skadi
Level 142
God Stats
3W - 1L
1,935 SR
Queue Stats
39W - 45L
1,513 Elo+
Party 1
Loki
Loki
Valkyries_Rage
Loki
Level 128
God Stats
2W - 2L
1,490 SR
Queue Stats
44W - 28L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 5
7,331
564
4,792
12,176
11,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Dermicfito1
Izanami
13
3 / 2 / 3
7,832
602
8,959
7,066
2,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
Sans1o1
Susano
12
4 / 2 / 8
7,426
571
7,001
9,393
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
Volfito9383
Yu Huang
14
6 / 1 / 3
8,395
646
5,006
6,679
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 0 / 2
7,934
610
3,785
7,731
7,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
1
0 / 0 / 0
2,722
209
0
0
0
Raijin
12
2 / 6 / 2
7,084
545
8,557
11,098
3,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
Opu5045
Kuzenbo
8
0 / 5 / 0
5,581
429
3,279
11,343
11,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 3 / 2
6,025
463
3,132
7,351
2,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 3 / 1
7,268
559
6,448
11,827
4,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
17
Kills
7
7
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
0
0
0
0
W
3
2
5
2.75
L
Raijin
2
6
2
0.5
W
Izanami
Dermicfito1
Izanami
3
2
3
2.25
L
Kuzenbo
Opu5045
Kuzenbo
0
5
0
0
W
Susano
Sans1o1
Susano
4
2
8
4
L
0
3
2
0.33
L
5
3
1
1.83
W
Yu Huang
Volfito9383
Yu Huang
6
1
3
7.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,543
Damage
21,416
43,045
Taken
41,619
27,222
Mitigated
22,337
12,297
Healing
6,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
0
0
0
0
0
0
0
0
0
0
0
W
4,792
299
243
4,790
12,176
11,401
193
1,943
10,151
26,873
0
L
Raijin
8,557
978
0
1,936
11,098
3,774
0
3,621
7,457
44,829
0
W
Izanami
Dermicfito1
Izanami
8,959
7,081
0
2,011
7,066
2,485
524
1,164
5,848
0
75,755
L
Kuzenbo
Opu5045
Kuzenbo
3,279
1,319
0
1,527
11,343
11,838
0
2,718
8,625
17,112
0
W
Susano
Sans1o1
Susano
7,001
2,221
0
2,637
9,393
3,610
0
2,345
6,816
0
38,694
L
3,132
1,713
0
1,780
7,351
2,396
0
2,083
5,268
0
32,750
L
6,448
2,351
0
1,630
11,827
4,329
0
1,616
10,211
0
50,214
W
Yu Huang
Volfito9383
Yu Huang
5,006
611
0
360
6,679
2,396
72
3,952
2,352
51,475
0
W
3,785
92
0
2,256
7,731
7,330
2,012
1,876
5,747
0
59,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,918
Gold Earned
28,680
389
Minions Killed
237
0
Camps Cleared
0
1,373,108
Distance Traveled
1,028,665
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
2,722
209
0
0
0
0
0
W
Sobek
7,331
564
36
3
0
285,470
5
L
Raijin
7,084
545
81
6
0
222,951
0
W
Izanami
7,832
602
127
10
0
245,939
0
L
Kuzenbo
5,581
429
25
2
0
247,543
0
W
Susano
7,426
571
51
4
0
310,519
1
L
Skadi
6,025
463
61
5
0
256,959
0
L
Loki
7,268
559
70
5
0
301,212
0
W
Yu Huang
8,395
646
98
8
0
267,201
5
W
Chaac
7,934
610
77
6
0
263,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role