Player Matchup

Kuzenbo
Kuzenbo
Gold IV
pato24fps
Kuzenbo
Gold IV
Level 125
God Stats
14W - 19L
1,563 SR
Queue Stats
109W - 164L
1,561 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,563 SR
1,561 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 146
1,653 SR
1,519 MMR
Ne Zha
Ne Zha
Bronze III
GrindHardDp
Ne Zha
Bronze III
Level 146
God Stats
0W - 1L
1,653 SR
Queue Stats
4W - 3L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
pato24fps
Kuzenbo
20
5 / 3 / 0
20,009
1,000
22,893
24,513
36,537
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
BellonaAchillesVamanaChronosYmir

VS

Bans
MartichorasHeraThorBakasuraHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
2 / 5 / 0
17,237
862
17,724
30,705
20,703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
5
Kills
2
3
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
2
5
0
0.4
W
Kuzenbo
pato24fps
Kuzenbo
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,893
Damage
17,724
24,513
Taken
30,705
36,537
Mitigated
20,703
4,196
Healing
11,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
17,724
8,524
0
11,699
30,705
20,703
0
22,681
8,024
0
125,075
W
Kuzenbo
pato24fps
Kuzenbo
22,893
5,900
0
4,196
24,513
36,537
1,947
451
23,618
126,447
1,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,009
Gold Earned
17,237
191
Minions Killed
219
7
Camps Cleared
8
395,795
Distance Traveled
353,788
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
17,237
862
219
11
8
353,788
0
W
Kuzenbo
20,009
1,000
191
10
7
395,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role