Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
TomahawkT23
Jormungandr
Level 106
God Stats
57W - 28L
1,771 SR
Queue Stats
242W - 256L
1,552 Elo+
Party 1
He Bo
He Bo
criech13
He Bo
Level 103
God Stats
3W - 3L
1,548 SR
Queue Stats
203W - 221L
1,529 Elo+
Party 1
Bakasura
Bakasura
dizturn
Bakasura
Level 68
God Stats
34W - 37L
1,524 SR
Queue Stats
80W - 120L
1,412 Elo+
Party 1
Neith
Neith
th3rdrick
Neith
Level 104
God Stats
2W - 2L
1,876 SR
Queue Stats
113W - 134L
1,470 Elo+
Party 1
Team Averages
Level 92
1,644 SR
1,493 Elo+

VS

Team Averages
Level 65
1,464 SR
1,499 Elo+
Izanami
Izanami
ELmentalGinger
Izanami
Level 119
God Stats
17W - 10L
1,617 SR
Queue Stats
666W - 580L
1,587 Elo+
Solo
Surtr
Surtr
Hagginberg
Surtr
Level 43
God Stats
2W - 7L
1,065 SR
Queue Stats
128W - 130L
1,496 Elo+
Solo
Chang'e
Chang'e
ImaChimken
Chang'e
Level 81
God Stats
47W - 30L
1,640 SR
Queue Stats
471W - 408L
1,620 Elo+
Solo
Shiva
Shiva
MarllusNow
Shiva
Level 34
God Stats
4W - 0L
1,500 SR
Queue Stats
129W - 138L
1,197 Elo+
Solo
Ah Puch
Ah Puch
RSauceBeast
Ah Puch
Level 49
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 18L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
0 / 1 / 0
6,716
420
1,838
10,357
6,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
TomahawkT23
Jormungandr
15
1 / 1 / 0
9,497
594
12,683
12,421
10,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

He Bo
criech13
He Bo
12
0 / 5 / 0
7,152
447
3,819
9,911
3,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
dizturn
Bakasura
14
0 / 2 / 0
7,761
485
1,467
14,308
7,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
th3rdrick
Neith
13
0 / 3 / 0
8,087
505
6,410
9,712
3,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 3
9,220
576
7,434
7,985
3,106
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Surtr
12
2 / 0 / 6
8,257
516
6,519
13,424
12,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
ImaChimken
Chang'e
15
4 / 0 / 5
8,641
540
6,688
9,307
3,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
15
0 / 1 / 1
7,865
492
5,819
16,758
9,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
RSauceBeast
Ah Puch
17
5 / 0 / 3
10,258
641
9,054
3,755
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
12
12
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
1
0
0
W
1
0
3
2.5
W
Surtr
2
0
6
5
W
Chang'e
ImaChimken
Chang'e
4
0
5
6.5
W
Shiva
0
1
1
0.5
W
Ah Puch
RSauceBeast
Ah Puch
5
0
3
6.5
L
Jormungandr
TomahawkT23
Jormungandr
1
1
0
1
L
He Bo
criech13
He Bo
0
5
0
0
L
Bakasura
dizturn
Bakasura
0
2
0
0
L
Neith
th3rdrick
Neith
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,217
Damage
35,514
56,709
Taken
51,229
31,773
Mitigated
30,241
18,688
Healing
21,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
1,838
163
2,625
4,923
10,357
6,051
28
2,477
7,824
17,111
0
W
7,434
5,223
0
3,164
7,985
3,106
1,280
1,314
6,554
0
88,360
W
Surtr
6,519
1,622
0
3,163
13,424
12,133
0
4,191
8,378
337
26,138
W
Chang'e
ImaChimken
Chang'e
6,688
321
2,300
5,468
9,307
3,378
88
1,218
7,602
54,606
0
W
Shiva
5,819
646
64
5,272
16,758
9,948
558
9,295
6,209
201
67,455
W
Ah Puch
RSauceBeast
Ah Puch
9,054
0
0
1,757
3,755
1,676
658
599
2,902
102,316
0
L
Jormungandr
TomahawkT23
Jormungandr
12,683
3,156
0
3,306
12,421
10,979
0
2,236
10,039
93,808
0
L
He Bo
criech13
He Bo
3,819
0
0
733
9,911
3,847
0
4,541
5,222
51,820
0
L
Bakasura
dizturn
Bakasura
1,467
915
0
3,649
14,308
7,111
0
4,680
9,404
0
43,200
L
Neith
th3rdrick
Neith
6,410
3,203
0
3,452
9,712
3,785
811
1,628
8,084
0
78,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,213
Gold Earned
44,241
550
Minions Killed
498
0
Camps Cleared
0
1,535,200
Distance Traveled
1,645,521
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,716
420
31
2
0
308,614
3
W
Izanami
9,220
576
146
9
0
310,550
0
W
Surtr
8,257
516
30
2
0
355,297
0
W
Chang'e
8,641
540
73
5
0
347,961
0
W
Shiva
7,865
492
78
5
0
300,868
6
W
Ah Puch
10,258
641
171
11
0
330,845
0
L
Jormungandr
9,497
594
160
10
0
279,402
3
L
He Bo
7,152
447
112
7
0
314,685
1
L
Bakasura
7,761
485
109
7
0
346,380
0
L
Neith
8,087
505
138
9
0
286,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role