Player Matchup

Artio
Artio
Aellani
Artio
Level 28
God Stats
1W - 8L
1,287 SR
Queue Stats
2W - 9L
1,160 Elo+
Party 1
Horus
Horus
Fatal_Flaw39
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,183 Elo+
Party 1
Vulcan
Vulcan
Flame_Knight666
Vulcan
Level 117
God Stats
2W - 1L
1,864 SR
Queue Stats
39W - 49L
1,361 Elo+
Party 1
Anubis
Anubis
ICUDeadSoon666
Anubis
Level 130
God Stats
2W - 3L
1,642 SR
Queue Stats
128W - 117L
1,393 Elo+
Party 1
Hou Yi
Hou Yi
XxDaRk_DiViNexX
Hou Yi
Level 23
God Stats
0W - 2L
1,403 SR
Queue Stats
1W - 7L
1,253 Elo+
Party 1
Team Averages
Level 63
1,539 SR
1,270 Elo+

VS

Team Averages
Level 106
1,655 SR
1,492 Elo+
Cabrakan
Cabrakan
Montainblasterr
Cabrakan
Level 152
God Stats
2W - 0L
1,696 SR
Queue Stats
67W - 54L
1,544 Elo+
Party 3
Merlin
Merlin
MrTdo9
Merlin
Level 152
God Stats
19W - 11L
1,596 SR
Queue Stats
112W - 121L
1,516 Elo+
Solo
Ymir
Ymir
VergedeCiment
Ymir
Level 50
God Stats
15W - 10L
1,635 SR
Queue Stats
180W - 168L
1,436 Elo+
Party 2
Danzaburou
Danzaburou
nuagebrun
Danzaburou
Level 69
God Stats
14W - 4L
1,696 SR
Queue Stats
198W - 166L
1,452 Elo+
Party 2
Lancelot
Lancelot
prototype-10987
Lancelot
Level 108
God Stats
2W - 2L
1,651 SR
Queue Stats
93W - 73L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Aellani
Artio
12
1 / 4 / 6
8,624
479
3,655
19,199
17,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
0 / 10 / 2
6,656
370
2,789
16,249
10,965
Short Bow

Short Bow

+15%
Attack Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 7 / 1
9,192
511
9,728
13,675
5,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
11 / 8 / 2
11,874
660
15,795
19,692
10,190
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 10 / 1
7,598
422
8,660
15,355
5,541
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
16
11 / 4 / 8
10,461
581
14,931
16,246
11,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
MrTdo9
Merlin
18
12 / 3 / 1
11,751
653
17,177
9,043
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 3 / 10
10,698
594
10,059
15,585
17,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
nuagebrun
Danzaburou
18
8 / 1 / 6
11,574
643
15,559
15,268
7,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
15
1 / 4 / 12
8,500
472
8,135
16,975
14,899
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
76
15
Kills
39
39
Deaths
15
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Artio
Aellani
Artio
1
4
6
1
L
0
10
2
0.1
L
2
7
1
0.36
L
11
8
2
1.5
W
Cabrakan
11
4
8
3.75
W
Merlin
MrTdo9
Merlin
12
3
1
4.17
W
7
3
10
4
L
1
10
1
0.15
W
Danzaburou
nuagebrun
Danzaburou
8
1
6
11
W
Lancelot
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,627
Damage
65,861
84,170
Taken
73,117
50,130
Mitigated
55,519
14,473
Healing
19,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Aellani
Artio
3,655
650
430
1,969
19,199
17,676
52
10,508
8,640
13,627
284
L
2,789
1,339
1,049
3,174
16,249
10,965
0
5,817
10,432
0
15,663
L
9,728
3,301
0
560
13,675
5,758
189
6,865
6,734
68,025
0
L
15,795
393
86
6,521
19,692
10,190
0
15,218
4,402
70,010
0
W
Cabrakan
14,931
2,506
0
4,286
16,246
11,772
627
7,127
8,952
66,821
0
W
Merlin
MrTdo9
Merlin
17,177
802
0
750
9,043
3,611
1,203
4,621
4,422
95,343
0
W
10,059
2,474
0
2,965
15,585
17,469
556
6,115
8,825
27,043
0
L
8,660
4,371
0
684
15,355
5,541
39
3,862
11,493
0
41,076
W
Danzaburou
nuagebrun
Danzaburou
15,559
9,650
0
10,241
15,268
7,768
5,279
2,097
12,975
0
106,204
W
Lancelot
8,135
1,063
0
1,637
16,975
14,899
705
8,610
8,204
0
40,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,944
Gold Earned
52,984
304
Minions Killed
478
0
Camps Cleared
0
1,602,997
Distance Traveled
1,667,165
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,624
479
15
1
0
381,058
0
L
Horus
6,656
370
17
1
0
319,542
0
L
Vulcan
9,192
511
107
6
0
308,417
0
L
Anubis
11,874
660
105
6
0
303,815
3
W
Cabrakan
10,461
581
81
5
0
339,371
0
W
Merlin
11,751
653
152
8
0
333,628
1
W
Ymir
10,698
594
34
2
0
345,245
0
L
Hou Yi
7,598
422
60
3
0
290,165
1
W
Danzaburou
11,574
643
165
9
0
298,500
2
W
Lancelot
8,500
472
46
3
0
350,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role