Player Matchup

Lancelot
Lancelot
Aioros51
Lancelot
Level 155
God Stats
4W - 5L
1,559 SR
Queue Stats
69W - 62L
1,522 Elo+
Party 1
Hercules
Hercules
MoChickenOrigin
Hercules
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
115W - 107L
1,494 Elo+
Party 2
Nu Wa
Nu Wa
SLOTNight
Nu Wa
Level 88
God Stats
0W - 2L
1,261 SR
Queue Stats
56W - 43L
1,551 Elo+
Party 1
Anhur
Anhur
Sir_Geruad
Anhur
Level 159
God Stats
12W - 17L
1,507 SR
Queue Stats
481W - 463L
1,542 Elo+
Solo
Geb
Geb
Toxic Wx
Geb
Level 109
God Stats
2W - 2L
1,769 SR
Queue Stats
203W - 177L
1,519 Elo+
Party 2
Team Averages
Level 124
1,519 SR
1,526 Elo+

VS

Team Averages
Level 126
1,568 SR
1,479 Elo+
Zeus
Zeus
BlankStare9
Zeus
Level 154
God Stats
15W - 11L
1,512 SR
Queue Stats
604W - 551L
1,526 Elo+
Solo
Nike
Nike
COCCNCOCCTOTURE
Nike
Level 124
God Stats
8W - 8L
1,544 SR
Queue Stats
149W - 179L
1,462 Elo+
Party 3
Hades
Hades
DuckingBadGame
Hades
Level 118
God Stats
7W - 7L
1,787 SR
Queue Stats
130W - 144L
1,498 Elo+
Party 3
Apollo
Apollo
Havoc_Thor
Apollo
Level 105
God Stats
11W - 14L
1,399 SR
Queue Stats
93W - 124L
1,426 Elo+
Party 3
Atlas
Atlas
Phamt0mZone_
Atlas
Level 129
God Stats
2W - 0L
1,600 SR
Queue Stats
192W - 214L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Aioros51
Lancelot
9
1 / 3 / 4
5,441
544
3,271
10,303
4,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
10
1 / 4 / 0
5,849
585
6,883
10,231
8,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nu Wa
SLOTNight
Nu Wa
10
3 / 5 / 3
5,796
580
4,585
7,659
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
10
4 / 2 / 1
6,050
605
5,838
8,386
2,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 5
5,251
525
4,346
7,931
5,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 3
6,847
685
8,799
6,544
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 4 / 7
5,447
545
5,868
9,981
2,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
9 / 2 / 3
6,935
694
6,770
8,962
4,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Havoc_Thor
Apollo
8
1 / 1 / 4
5,191
519
4,090
8,418
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 3
6,856
686
5,085
7,741
5,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
9
Kills
16
16
Deaths
10
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Aioros51
Lancelot
1
3
4
1
W
4
3
3
1.83
W
0
4
7
0.88
W
9
2
3
5.25
W
Apollo
Havoc_Thor
Apollo
1
1
4
3
L
Hercules
1
4
0
0.25
W
2
0
3
3.5
L
Nu Wa
SLOTNight
Nu Wa
3
5
3
0.9
L
Anhur
4
2
1
2.25
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,923
Damage
30,612
44,510
Taken
41,646
22,840
Mitigated
17,579
14,336
Healing
12,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Aioros51
Lancelot
3,271
670
0
3,120
10,303
4,292
0
5,897
4,406
0
30,481
W
8,799
854
0
500
6,544
2,033
757
2,215
4,329
50,872
0
W
5,868
992
1,232
2,597
9,981
2,904
569
2,250
7,731
0
20,916
W
6,770
813
325
4,093
8,962
4,233
0
1,640
7,024
37,487
0
W
Apollo
Havoc_Thor
Apollo
4,090
2,557
0
2,598
8,418
2,427
324
2,271
6,048
0
22,769
L
Hercules
6,883
2,601
0
2,780
10,231
8,043
0
6,125
3,484
0
41,746
W
5,085
1,826
0
1,245
7,741
5,982
0
501
7,240
39,389
328
L
Nu Wa
SLOTNight
Nu Wa
4,585
1,497
0
1,310
7,659
2,871
0
5,788
1,777
30,570
0
L
Anhur
5,838
3,368
0
4,542
8,386
2,629
0
566
7,820
0
43,586
L
4,346
1,036
183
2,401
7,931
5,005
0
1,377
6,320
16,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,387
Gold Earned
31,276
275
Minions Killed
285
0
Camps Cleared
0
1,029,795
Distance Traveled
992,917
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,441
544
51
5
0
239,840
0
W
Zeus
6,847
685
79
8
0
171,874
0
W
Nike
5,447
545
34
3
0
204,873
0
W
Hades
6,935
694
50
5
0
242,549
0
W
Apollo
5,191
519
34
3
0
183,216
0
L
Hercules
5,849
585
72
7
0
191,211
2
W
Atlas
6,856
686
88
9
0
190,405
0
L
Nu Wa
5,796
580
56
6
0
196,002
3
L
Anhur
6,050
605
71
7
0
192,973
0
L
Geb
5,251
525
25
3
0
209,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role