Player Matchup

Rama
Rama
 
Rama
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
AwesomeOx
Loki
Level 33
God Stats
3W - 3L
1,500 SR
Queue Stats
220W - 234L
1,409 Elo+
Party 2
Ymir
Ymir
YourDadsFav
Ymir
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,355 Elo+
Party 1
Sun Wukong
Sun Wukong
Zibze
Sun Wukong
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 81L
1,461 Elo+
Party 1
Scylla
Scylla
lAbaddonl
Scylla
Level 159
God Stats
9W - 3L
1,738 SR
Queue Stats
147W - 133L
1,494 Elo+
Solo
Team Averages
Level 78
1,548 SR
1,444 Elo+

VS

Team Averages
Level 95
1,425 SR
1,424 Elo+
Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
MeoZamudio
Chang'e
Level 67
God Stats
2W - 5L
1,440 SR
Queue Stats
110W - 105L
1,441 Elo+
Solo
Thor
Thor
Poni025917
Thor
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 133L
1,499 Elo+
Solo
Kumbhakarna
Kumbhakarna
Sicelet
Kumbhakarna
Level 103
God Stats
13W - 15L
1,406 SR
Queue Stats
430W - 450L
1,476 Elo+
Solo
Xbalanque
Xbalanque
crossbow99
Xbalanque
Level 66
God Stats
0W - 1L
1,282 SR
Queue Stats
0W - 3L
1,204 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
1 / 0 / 0
4,610
659
1,104
1,687
484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Loki
7
0 / 2 / 0
4,078
583
941
5,868
1,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 1 / 1
3,819
546
732
4,992
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Zibze
Sun Wukong
9
1 / 0 / 0
5,112
730
3,909
4,886
2,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
lAbaddonl
Scylla
7
0 / 3 / 0
3,842
549
1,692
3,477
1,065
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 1 / 0
3,644
521
1,595
6,577
4,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
MeoZamudio
Chang'e
9
4 / 0 / 0
4,918
703
3,818
3,635
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 0 / 1
4,382
626
1,618
5,174
1,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kumbhakarna
Sicelet
Kumbhakarna
2
0 / 1 / 0
2,959
423
0
1,766
719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
crossbow99
Xbalanque
8
1 / 0 / 0
4,165
595
2,493
2,692
753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
6
6
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
0
0
1
L
Cerberus
 
Cerberus
0
1
0
0
W
Loki
0
2
0
0
L
Chang'e
MeoZamudio
Chang'e
4
0
0
4
L
1
0
1
1.5
L
Kumbhakarna
Sicelet
Kumbhakarna
0
1
0
0
W
0
1
1
0.5
W
Sun Wukong
Zibze
Sun Wukong
1
0
0
1
L
Xbalanque
crossbow99
Xbalanque
1
0
0
1
W
Scylla
lAbaddonl
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,378
Damage
9,524
20,910
Taken
19,844
7,560
Mitigated
8,802
4,083
Healing
7,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
1,104
1,051
0
1,214
1,687
484
0
0
1,563
0
21,852
L
Cerberus
 
Cerberus
1,595
168
0
2,762
6,577
4,526
0
0
6,577
16,290
0
W
Loki
941
457
0
897
5,868
1,589
0
333
5,505
0
20,547
L
Chang'e
MeoZamudio
Chang'e
3,818
97
0
1,675
3,635
1,148
0
1,862
1,713
25,932
0
L
1,618
768
0
1,090
5,174
1,656
0
80
5,072
0
28,641
L
Kumbhakarna
Sicelet
Kumbhakarna
0
0
0
410
1,766
719
0
243
1,495
1,391
0
W
732
126
0
0
4,992
2,208
0
646
4,169
11,965
0
W
Sun Wukong
Zibze
Sun Wukong
3,909
989
0
1,206
4,886
2,214
213
1,595
3,291
0
32,922
L
Xbalanque
crossbow99
Xbalanque
2,493
741
0
1,172
2,692
753
0
176
2,478
0
23,365
W
Scylla
lAbaddonl
Scylla
1,692
834
0
766
3,477
1,065
0
2,454
727
23,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,461
Gold Earned
20,068
194
Minions Killed
177
0
Camps Cleared
0
676,978
Distance Traveled
620,909
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,610
659
40
6
0
132,557
4
L
Cerberus
3,644
521
41
6
0
143,679
1
W
Loki
4,078
583
37
5
0
165,555
0
L
Chang'e
4,918
703
42
6
0
148,351
0
L
Thor
4,382
626
50
7
0
153,797
0
L
Kumbhakarna
2,959
423
4
1
0
35,173
0
W
Ymir
3,819
546
28
4
0
125,601
0
W
Sun Wukong
5,112
730
62
9
0
131,657
0
L
Xbalanque
4,165
595
40
6
0
139,909
0
W
Scylla
3,842
549
27
4
0
121,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role