Player Matchup

Khepri
Khepri
DockedSilver
Khepri
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 14L
1,250 Elo+
Party 2
Fenrir
Fenrir
F1NL4YYY
Fenrir
Level 53
God Stats
19W - 19L
1,562 SR
Queue Stats
34W - 38L
1,466 Elo+
Solo
Nu Wa
Nu Wa
IlISIMPIlI
Nu Wa
Level 79
God Stats
25W - 14L
1,590 SR
Queue Stats
50W - 41L
1,482 Elo+
Party 3
Serqet
Serqet
NotNewB
Serqet
Level 51
God Stats
9W - 11L
1,607 SR
Queue Stats
195W - 198L
1,427 Elo+
Party 3
Izanami
Izanami
themilkmannn
Izanami
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,250 Elo+
Party 2
Team Averages
Level 61
1,552 SR
1,375 Elo+

VS

Team Averages
Level 82
1,516 SR
1,430 Elo+
Nox
Nox
Cucuzonia
Nox
Level 61
God Stats
10W - 6L
1,456 SR
Queue Stats
162W - 143L
1,301 Elo+
Solo
Athena
Athena
LilDiccJimmy
Athena
Level 63
God Stats
1W - 2L
1,379 SR
Queue Stats
50W - 41L
1,451 Elo+
Party 1
Serqet
Serqet
TheBigDondo45
Serqet
Level 137
God Stats
10W - 8L
1,638 SR
Queue Stats
145W - 109L
1,494 Elo+
Party 1
Guan Yu
Guan Yu
ZamVook
Guan Yu
Level 85
God Stats
12W - 7L
1,684 SR
Queue Stats
190W - 175L
1,488 Elo+
Solo
Neith
Neith
abnerg
Neith
Level 62
God Stats
14W - 13L
1,425 SR
Queue Stats
64W - 75L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
1 / 2 / 2
7,290
486
4,299
11,373
10,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
F1NL4YYY
Fenrir
12
1 / 5 / 1
6,978
465
4,252
14,143
5,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
11
0 / 7 / 2
6,803
454
9,295
10,355
3,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
NotNewB
Serqet
11
1 / 4 / 2
6,832
455
4,822
13,986
7,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
themilkmannn
Izanami
12
1 / 7 / 0
7,527
502
8,382
12,953
4,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 6
8,527
568
11,130
8,965
3,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
11
0 / 1 / 7
7,624
508
3,754
11,206
9,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 1 / 8
9,354
624
7,937
13,220
5,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
ZamVook
Guan Yu
15
0 / 1 / 8
9,212
614
7,592
10,063
8,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
abnerg
Neith
15
13 / 0 / 2
9,926
662
13,524
12,245
4,407
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
4
Kills
23
25
Deaths
4
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
L
Khepri
1
2
2
1
L
Fenrir
F1NL4YYY
Fenrir
1
5
1
0.3
L
Nu Wa
0
7
2
0.14
W
Athena
0
1
7
3.5
L
Serqet
NotNewB
Serqet
1
4
2
0.5
W
5
1
8
9
W
Guan Yu
ZamVook
Guan Yu
0
1
8
4
W
Neith
abnerg
Neith
13
0
2
14
L
Izanami
themilkmannn
Izanami
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,050
Damage
43,937
62,810
Taken
55,699
32,081
Mitigated
31,578
12,367
Healing
16,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,130
815
0
918
8,965
3,429
153
3,891
4,743
53,598
0
L
Khepri
4,299
318
0
2,299
11,373
10,175
0
5,870
5,182
25,918
0
L
Fenrir
F1NL4YYY
Fenrir
4,252
1,676
0
2,285
14,143
5,934
0
3,396
10,197
0
45,278
L
Nu Wa
9,295
1,348
0
1,080
10,355
3,572
645
2,957
7,301
40,803
0
W
Athena
3,754
405
0
981
11,206
9,128
58
3,758
6,959
20,361
0
L
Serqet
NotNewB
Serqet
4,822
1,019
0
3,975
13,986
7,613
0
2,040
11,253
0
29,855
W
7,937
1,664
0
5,752
13,220
5,683
0
2,018
11,024
0
69,228
W
Guan Yu
ZamVook
Guan Yu
7,592
969
272
2,991
10,063
8,931
92
2,411
6,868
731
61,754
W
Neith
abnerg
Neith
13,524
5,734
0
5,789
12,245
4,407
1,324
1,425
10,452
0
59,426
L
Izanami
themilkmannn
Izanami
8,382
5,775
0
2,728
12,953
4,787
596
780
11,893
0
66,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,430
Gold Earned
44,643
327
Minions Killed
414
0
Camps Cleared
0
1,452,906
Distance Traveled
1,634,835
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,527
568
85
6
0
314,314
0
L
Khepri
7,290
486
34
2
0
315,567
0
L
Fenrir
6,978
465
64
4
0
297,915
0
L
Nu Wa
6,803
454
69
5
0
249,775
0
W
Athena
7,624
508
29
2
0
337,756
4
L
Serqet
6,832
455
48
3
0
317,132
0
W
Serqet
9,354
624
96
6
0
380,742
2
W
Guan Yu
9,212
614
113
8
0
311,696
1
W
Neith
9,926
662
91
6
0
290,327
0
L
Izanami
7,527
502
112
7
0
272,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role