Player Matchup

Tiamat
Tiamat
Diodaddy
Tiamat
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,681 Elo+
Party 1
Anhur
Anhur
Frostychip8635
Anhur
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,312 Elo+
Solo
Ullr
Ullr
Goefu
Ullr
Level 64
God Stats
1W - 0L
1,195 SR
Queue Stats
16W - 17L
1,537 Elo+
Party 1
Eset
Eset
Justinboy09
Eset
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 61L
1,600 Elo+
Party 1
Maui
Maui
KevDaKevinator
Maui
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,231 Elo+
Party 1
Team Averages
Level 48
1,439 SR
1,472 Elo+

VS

Team Averages
Level 19
1,466 SR
1,375 Elo+
Jing Wei
Jing Wei
Avacyn13
Jing Wei
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,192 Elo+
Solo
Artio
Artio
DirkN14
Artio
Level 16
God Stats
3W - 7L
1,500 SR
Queue Stats
904W - 899L
1,313 Elo+
Solo
Cthulhu
Cthulhu
Jav1MCF
Cthulhu
Level 29
God Stats
1W - 2L
1,332 SR
Queue Stats
29W - 39L
1,466 Elo+
Solo
Charybdis
Charybdis
Knockout7k
Charybdis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,543 Elo+
Solo
Discordia
Discordia
OpalinaWitch
Discordia
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Diodaddy
Tiamat
16
4 / 3 / 18
8,981
898
11,655
13,455
10,719
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
5 / 3 / 7
8,747
875
6,316
10,113
4,956
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
Goefu
Ullr
17
10 / 3 / 12
10,028
1,003
14,081
14,196
7,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
2 / 2 / 19
8,774
877
8,700
9,796
4,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 0 / 18
9,872
987
4,826
11,862
11,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Avacyn13
Jing Wei
17
6 / 5 / 3
9,274
927
11,022
12,129
5,360
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
DirkN14
Artio
14
0 / 5 / 4
7,527
753
2,302
13,070
12,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Jav1MCF
Cthulhu
11
0 / 3 / 3
6,769
677
5,073
8,173
7,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
Knockout7k
Charybdis
14
4 / 5 / 2
8,039
804
5,094
9,173
3,434
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
OpalinaWitch
Discordia
12
0 / 6 / 5
6,983
698
16,862
8,343
3,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
27
24
Kills
10
11
Deaths
24
74
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Avacyn13
Jing Wei
6
5
3
1.5
W
Tiamat
Diodaddy
Tiamat
4
3
18
4.33
L
Artio
DirkN14
Artio
0
5
4
0.4
W
5
3
7
2.83
W
Ullr
Goefu
Ullr
10
3
12
5.33
L
Cthulhu
Jav1MCF
Cthulhu
0
3
3
0.5
W
2
2
19
5.75
W
3
0
18
12
L
Charybdis
Knockout7k
Charybdis
4
5
2
1
L
Discordia
OpalinaWitch
Discordia
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,578
Damage
40,353
59,422
Taken
50,888
38,415
Mitigated
31,876
15,588
Healing
9,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Avacyn13
Jing Wei
11,022
7,317
639
2,619
12,129
5,360
0
5,744
6,341
0
28,066
W
Tiamat
Diodaddy
Tiamat
11,655
1,489
336
2,528
13,455
10,719
599
4,465
8,829
21,425
0
L
Artio
DirkN14
Artio
2,302
407
1,241
1,041
13,070
12,829
0
6,483
6,587
7,433
0
W
6,316
2,603
1,599
1,519
10,113
4,956
2,480
3,518
6,500
0
22,120
W
Ullr
Goefu
Ullr
14,081
6,192
0
2,584
14,196
7,403
3,375
5,065
8,897
0
26,732
L
Cthulhu
Jav1MCF
Cthulhu
5,073
0
1,056
2,031
8,173
7,190
0
4,100
4,073
9,555
0
W
8,700
1,270
1,816
1,980
9,796
4,291
1,149
6,320
3,412
20,784
0
W
4,826
683
755
2,471
11,862
11,046
344
4,631
7,010
9,048
0
L
Charybdis
Knockout7k
Charybdis
5,094
2,143
0
316
9,173
3,434
0
6,128
3,045
0
9,452
L
Discordia
OpalinaWitch
Discordia
16,862
1,952
26
34
8,343
3,063
0
2,968
5,279
25,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,402
Gold Earned
38,592
111
Minions Killed
83
0
Camps Cleared
0
1,006,543
Distance Traveled
854,151
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,274
927
33
3
0
188,067
0
W
Tiamat
8,981
898
11
1
0
211,778
0
L
Artio
7,527
753
10
1
0
185,555
0
W
Anhur
8,747
875
36
4
0
196,862
0
W
Ullr
10,028
1,003
26
3
0
198,114
0
L
Cthulhu
6,769
677
7
1
0
149,479
0
W
Eset
8,774
877
29
3
0
174,158
0
W
Maui
9,872
987
9
1
0
225,631
0
L
Charybdis
8,039
804
16
2
0
166,527
0
L
Discordia
6,983
698
17
2
0
164,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role