Player Matchup

Ne Zha
Ne Zha
drawvividly
Ne Zha
Level 159
God Stats
11W - 12L
1,515 SR
Queue Stats
219W - 211L
1,525 Elo+
Party 2
Ix Chel
Ix Chel
uWuGhostypoo
Ix Chel
Level 167
God Stats
17W - 10L
1,513 SR
Queue Stats
204W - 201L
1,520 Elo+
Party 2
Janus
Janus
wagnerhouse
Janus
Level 154
God Stats
1W - 3L
1,401 SR
Queue Stats
42W - 41L
1,583 Elo+
Party 2
Team Averages
Level 160
1,476 SR
1,543 Elo+

VS

Team Averages
Level 128
1,655 SR
1,644 Elo+
Cu Chulainn
Cu Chulainn
AkMoose
Cu Chulainn
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,830 Elo+
Party 1
Zhong Kui
Zhong Kui
Ishmay
Zhong Kui
Level 132
God Stats
136W - 111L
1,610 SR
Queue Stats
193W - 186L
1,518 Elo+
Solo
Janus
Janus
bm00re
Janus
Level 150
God Stats
3W - 1L
1,855 SR
Queue Stats
29W - 19L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
1 / 3 / 0
7,756
646
5,203
12,454
6,819
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ix Chel
uWuGhostypoo
Ix Chel
8
0 / 2 / 0
7,121
593
1,502
6,434
3,949
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 2 / 0
8,245
687
3,633
8,499
3,056
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AkMoose
Cu Chulainn
11
1 / 0 / 6
8,440
703
4,366
7,031
4,661
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Ishmay
Zhong Kui
11
0 / 1 / 6
8,404
700
10,167
6,457
4,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Janus
bm00re
Janus
14
6 / 0 / 1
10,150
846
9,436
3,295
846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
7
7
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AkMoose
Cu Chulainn
1
0
6
4
W
Zhong Kui
Ishmay
Zhong Kui
0
1
6
3
W
Janus
bm00re
Janus
6
0
1
6.5
L
Ne Zha
1
3
0
0.33
L
Ix Chel
uWuGhostypoo
Ix Chel
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,338
Damage
23,969
27,387
Taken
16,783
13,824
Mitigated
10,503
4,931
Healing
1,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AkMoose
Cu Chulainn
4,366
460
0
264
7,031
4,661
134
2,679
4,252
0
11,141
W
Zhong Kui
Ishmay
Zhong Kui
10,167
942
0
1,317
6,457
4,996
852
2,474
3,943
40,809
0
W
Janus
bm00re
Janus
9,436
264
0
250
3,295
846
833
852
2,383
48,356
0
L
Ne Zha
5,203
643
0
1,365
12,454
6,819
0
9,425
2,997
595
16,735
L
Ix Chel
uWuGhostypoo
Ix Chel
1,502
57
625
1,675
6,434
3,949
0
5,043
1,391
19,116
0
L
3,633
118
0
1,266
8,499
3,056
0
5,632
2,867
47,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,122
Gold Earned
26,994
124
Minions Killed
143
0
Camps Cleared
0
589,993
Distance Traveled
667,212
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,440
703
19
2
0
237,400
0
W
Zhong Kui
8,404
700
55
5
0
202,675
0
W
Janus
10,150
846
69
6
0
227,137
0
L
Ne Zha
7,756
646
24
2
0
227,571
0
L
Ix Chel
7,121
593
21
2
0
143,949
0
L
Janus
8,245
687
79
7
0
218,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role