Player Matchup

King Arthur
King Arthur
JCIR
King Arthur
Level 122
God Stats
28W - 24L
1,544 SR
Queue Stats
139W - 144L
1,511 Elo+
Party 2
Hachiman
Hachiman
WinterOwl226
Hachiman
Level 126
God Stats
21W - 14L
1,593 SR
Queue Stats
83W - 69L
1,520 Elo+
Party 2
Nox
Nox
shadow_cat429
Nox
Level 89
God Stats
40W - 22L
1,619 SR
Queue Stats
119W - 113L
1,499 Elo+
Party 2
Team Averages
Level 112
1,585 SR
1,510 Elo+

VS

Team Averages
Level 124
1,583 SR
1,492 Elo+
Merlin
Merlin
HaiLECHO
Merlin
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 58L
1,488 Elo+
Party 1
Danzaburou
Danzaburou
MaraHoochie
Danzaburou
Level 128
God Stats
11W - 8L
1,639 SR
Queue Stats
87W - 73L
1,494 Elo+
Solo
Bellona
Bellona
MlfNCookies599
Bellona
Level 109
God Stats
2W - 2L
1,610 SR
Queue Stats
55W - 56L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JCIR
King Arthur
15
1 / 1 / 14
11,991
749
11,479
17,176
14,520
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
WinterOwl226
Hachiman
17
13 / 5 / 6
14,964
935
21,952
19,075
7,419
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
6 / 0 / 11
13,184
824
11,353
10,660
4,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HaiLECHO
Merlin
15
2 / 6 / 4
12,009
751
15,070
13,102
5,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
MaraHoochie
Danzaburou
13
4 / 8 / 2
12,312
770
11,548
16,636
6,525
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 6 / 5
10,435
652
6,199
21,452
22,211
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
20
Kills
6
6
Deaths
20
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
HaiLECHO
Merlin
2
6
4
0.67
W
King Arthur
JCIR
King Arthur
1
1
14
8
L
Danzaburou
MaraHoochie
Danzaburou
4
8
2
0.63
L
0
6
5
0.42
W
Hachiman
WinterOwl226
Hachiman
13
5
6
3.2
W
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,784
Damage
32,817
46,911
Taken
51,190
26,011
Mitigated
34,229
11,365
Healing
4,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
HaiLECHO
Merlin
15,070
178
0
376
13,102
5,493
0
2,116
10,986
54,558
0
W
King Arthur
JCIR
King Arthur
11,479
1,276
0
1,260
17,176
14,520
279
3,627
13,529
715
43,276
L
Danzaburou
MaraHoochie
Danzaburou
11,548
5,527
0
2,065
16,636
6,525
0
4,202
12,434
0
50,501
L
6,199
539
0
2,118
21,452
22,211
0
6,228
15,127
0
17,953
W
Hachiman
WinterOwl226
Hachiman
21,952
14,847
0
9,107
19,075
7,419
969
6,905
12,130
0
72,961
W
11,353
589
0
998
10,660
4,072
1,365
5,216
5,316
40,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,139
Gold Earned
34,756
180
Minions Killed
143
0
Camps Cleared
0
889,818
Distance Traveled
755,979
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,009
751
70
4
0
281,715
2
W
King Arthur
11,991
749
38
2
0
309,424
0
L
Danzaburou
12,312
770
60
4
0
177,442
0
L
Bellona
10,435
652
13
1
0
296,822
10
W
Hachiman
14,964
935
88
6
0
264,934
2
W
Nox
13,184
824
54
3
0
315,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role