Player Matchup

Thor
Thor
Caramale SOWCE
Thor
Level 106
God Stats
2W - 0L
1,658 SR
Queue Stats
26W - 26L
1,488 Elo+
Solo
Ah Puch
Ah Puch
YUNGflareGun
Ah Puch
Level 83
God Stats
5W - 1L
1,805 SR
Queue Stats
20W - 27L
1,272 Elo+
Solo
Shiva
Shiva
xtsiscrowe
Shiva
Level 57
God Stats
3W - 2L
1,714 SR
Queue Stats
21W - 30L
1,344 Elo+
Solo
Team Averages
Level 82
1,726 SR
1,368 Elo+

VS

Team Averages
Level 87
1,460 SR
1,315 Elo+
Izanami
Izanami
Bugg eye buddie
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,191 Elo+
Party 1
Sobek
Sobek
ImA BeAsT MoM
Sobek
Level 127
God Stats
0W - 1L
1,516 SR
Queue Stats
75W - 99L
1,359 Elo+
Party 1
Merlin
Merlin
Lil_lowkeyaj
Merlin
Level 107
God Stats
4W - 8L
1,365 SR
Queue Stats
147W - 159L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 6
10,659
761
10,173
11,794
4,690
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
YUNGflareGun
Ah Puch
12
3 / 3 / 5
10,609
758
9,951
11,539
4,519
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
15
5 / 1 / 7
11,640
831
7,427
12,995
10,102
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
9,097
650
4,390
9,147
2,761
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 4 / 2
8,735
624
4,050
11,442
10,321
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
14
4 / 4 / 3
10,790
771
16,689
12,468
4,539
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
12
Kills
6
7
Deaths
12
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
4
3
6
2.33
L
1
4
2
0.5
L
Merlin
4
4
3
1.38
W
Ah Puch
YUNGflareGun
Ah Puch
3
3
5
1.83
W
Shiva
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,551
Damage
25,129
36,328
Taken
33,057
19,311
Mitigated
17,621
4,970
Healing
2,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,390
3,391
0
814
9,147
2,761
0
1,658
7,417
0
19,091
W
10,173
2,347
0
284
11,794
4,690
1,391
6,321
5,473
0
34,286
L
4,050
136
0
930
11,442
10,321
0
3,703
7,627
12,225
0
L
Merlin
16,689
295
0
1,232
12,468
4,539
0
5,098
7,370
58,190
0
W
Ah Puch
YUNGflareGun
Ah Puch
9,951
1,456
0
2,147
11,539
4,519
843
9,048
2,491
37,844
0
W
Shiva
7,427
1,318
272
2,267
12,995
10,102
273
6,725
6,246
0
49,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,908
Gold Earned
28,622
142
Minions Killed
138
0
Camps Cleared
0
728,472
Distance Traveled
576,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,097
650
39
3
0
156,057
0
W
Thor
10,659
761
41
3
0
236,873
0
L
Sobek
8,735
624
8
1
0
181,464
0
L
Merlin
10,790
771
91
7
0
239,170
0
W
Ah Puch
10,609
758
50
4
0
234,912
0
W
Shiva
11,640
831
51
4
0
256,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role