Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
MR DIVERSITY386
Ganesha
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
389W - 410L
1,490 Elo+
Solo
Mercury
Mercury
PhelixFanel
Mercury
Level 196
God Stats
2W - 3L
1,421 SR
Queue Stats
711W - 716L
1,524 Elo+
Solo
Maui
Maui
REWHJS
Maui
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 35L
1,658 Elo+
Solo
Tsukuyomi
Tsukuyomi
SyndicateSinner
Tsukuyomi
Level 127
God Stats
10W - 14L
1,291 SR
Queue Stats
385W - 375L
1,517 Elo+
Solo
Team Averages
Level 144
1,442 SR
1,538 Elo+

VS

Team Averages
Level 127
1,605 SR
1,515 Elo+
Bacchus
Bacchus
 
Bacchus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
MidnightSunsets
Gilgamesh
Level 157
God Stats
2W - 2L
1,689 SR
Queue Stats
318W - 312L
1,500 Elo+
Party 1
Thanatos
Thanatos
MrMulberry
Thanatos
Level 169
God Stats
1W - 1L
1,381 SR
Queue Stats
105W - 108L
1,476 Elo+
Solo
Ne Zha
Ne Zha
OvO aWeSoMe OvO
Ne Zha
Level 139
God Stats
5W - 3L
1,738 SR
Queue Stats
206W - 181L
1,533 Elo+
Party 1
Ganesha
Ganesha
Write12
Ganesha
Level 122
God Stats
2W - 2L
1,718 SR
Queue Stats
168W - 159L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
3 / 3 / 1
8,169
743
7,095
12,709
15,812
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 5 / 7
7,282
662
9,009
13,933
14,251
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
PhelixFanel
Mercury
15
2 / 3 / 4
8,481
771
8,918
9,861
5,014
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Maui
REWHJS
Maui
15
1 / 1 / 6
7,680
698
4,643
16,357
13,722
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Tsukuyomi
SyndicateSinner
Tsukuyomi
12
1 / 6 / 3
7,518
683
10,696
11,566
4,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
3 / 3 / 11
8,902
809
12,016
13,227
16,111
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
MidnightSunsets
Gilgamesh
14
6 / 2 / 5
8,658
787
9,840
11,236
10,131
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
MrMulberry
Thanatos
14
6 / 1 / 2
8,492
772
7,796
7,412
6,780
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
2 / 1 / 11
8,851
805
13,148
8,728
4,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
Write12
Ganesha
16
0 / 1 / 16
9,352
850
11,396
11,754
9,549
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
62
7
Kills
17
18
Deaths
8
21
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
3
3
1
1.17
W
Bacchus
 
Bacchus
3
3
11
2.83
L
0
5
7
0.7
W
Gilgamesh
MidnightSunsets
Gilgamesh
6
2
5
4.25
W
Thanatos
MrMulberry
Thanatos
6
1
2
7
W
2
1
11
7.5
L
Mercury
PhelixFanel
Mercury
2
3
4
1.33
L
Maui
REWHJS
Maui
1
1
6
4
L
Tsukuyomi
SyndicateSinner
Tsukuyomi
1
6
3
0.42
W
Ganesha
Write12
Ganesha
0
1
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,361
Damage
54,196
64,426
Taken
52,357
53,665
Mitigated
47,564
16,600
Healing
22,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
7,095
1,715
694
1,087
12,709
15,812
0
5,450
6,686
11,627
831
W
Bacchus
 
Bacchus
12,016
725
1,425
3,442
13,227
16,111
0
3,632
9,258
21,909
0
L
9,009
183
1,240
994
13,933
14,251
0
5,015
7,974
14,635
0
W
Gilgamesh
MidnightSunsets
Gilgamesh
9,840
984
1,150
1,173
11,236
10,131
495
3,456
7,155
661
18,140
W
Thanatos
MrMulberry
Thanatos
7,796
590
1,117
4,923
7,412
6,780
336
2,529
4,883
0
14,962
W
13,148
1,938
760
2,453
8,728
4,993
581
3,240
5,428
0
35,458
L
Mercury
PhelixFanel
Mercury
8,918
1,652
930
2,393
9,861
5,014
537
3,288
6,257
0
26,826
L
Maui
REWHJS
Maui
4,643
846
793
5,933
16,357
13,722
81
6,585
9,184
9,880
0
L
Tsukuyomi
SyndicateSinner
Tsukuyomi
10,696
2,305
1,422
1,114
11,566
4,866
150
3,681
7,336
0
20,184
W
Ganesha
Write12
Ganesha
11,396
619
2,457
3,716
11,754
9,549
331
6,322
4,894
18,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,130
Gold Earned
44,255
105
Minions Killed
138
0
Camps Cleared
0
1,036,412
Distance Traveled
971,693
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,169
743
16
1
0
202,775
0
W
Bacchus
8,902
809
29
3
0
218,243
0
L
Ganesha
7,282
662
0
0
0
176,361
0
W
Gilgamesh
8,658
787
33
3
0
168,644
0
W
Thanatos
8,492
772
19
2
0
154,068
0
W
Ne Zha
8,851
805
57
5
0
218,286
0
L
Mercury
8,481
771
50
5
0
240,383
0
L
Maui
7,680
698
14
1
0
224,479
0
L
Tsukuyomi
7,518
683
25
2
0
192,414
0
W
Ganesha
9,352
850
0
0
0
212,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role