Player Matchup

Mercury
Mercury
Platinum V
Pekabóo
Mercury
Platinum V
Level 142
God Stats
1W - 1L
1,768 SR
Queue Stats
31W - 19L
1,924 MMR
Party 1
Ganesha
Ganesha
Gold V
TheRostizator
Ganesha
Gold V
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,699 MMR
Party 1
Agni
Agni
Masters
XunXai
Agni
Masters
Level 169
God Stats
11W - 15L
1,512 SR
Queue Stats
474W - 455L
1,903 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
elZiuhBeibi
Ne Zha
Platinum IV
Level 173
God Stats
16W - 19L
1,519 SR
Queue Stats
852W - 858L
1,849 MMR
Solo
Ishtar
Ishtar
Gold I
librag
Ishtar
Gold I
Level 155
God Stats
2W - 4L
1,200 SR
Queue Stats
231W - 218L
1,719 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,500 SR
1,819 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,612 SR
1,820 MMR
Sol
Sol
Diamond V
Estóico
Sol
Diamond V
Level 124
God Stats
3W - 1L
1,339 SR
Queue Stats
154W - 149L
1,764 MMR
Solo
Fenrir
Fenrir
Diamond IV
FeelFear
Fenrir
Diamond IV
Level 127
God Stats
6W - 4L
1,692 SR
Queue Stats
150W - 127L
1,898 MMR
Solo
Tyr
Tyr
Platinum I
MrPapiro
Tyr
Platinum I
Level 142
God Stats
21W - 24L
1,534 SR
Queue Stats
171W - 167L
1,892 MMR
Solo
Chiron
Chiron
Platinum II
Nip94
Chiron
Platinum II
Level 144
God Stats
15W - 14L
1,715 SR
Queue Stats
329W - 323L
1,921 MMR
Solo
Athena
Athena
Gold II
TheObito
Athena
Gold II
Level 141
God Stats
10W - 5L
1,780 SR
Queue Stats
117W - 110L
1,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Pekabóo
Mercury
12
1 / 2 / 3
7,031
502
3,773
10,234
3,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
12
0 / 3 / 2
7,035
503
3,218
11,332
9,749
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
XunXai
Agni
13
0 / 4 / 1
7,445
532
3,831
8,490
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
11
3 / 6 / 2
6,947
496
5,974
13,616
9,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
librag
Ishtar
11
3 / 5 / 1
7,108
508
12,837
12,155
5,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
IzanamiKaliAphroditeAo Kuang

VS

Bans
RavanaThorMartichorasSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 2
9,891
707
14,503
14,757
5,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
FeelFear
Fenrir
14
5 / 2 / 5
8,327
595
7,946
12,199
5,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 1 / 4
8,822
630
5,073
9,912
7,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
Nip94
Chiron
15
5 / 0 / 3
9,026
645
7,750
5,122
2,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
TheObito
Athena
12
2 / 3 / 7
7,821
559
4,808
14,517
9,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
7
Kills
20
20
Deaths
7
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
7
1
2
8
W
Fenrir
FeelFear
Fenrir
5
2
5
3.75
W
1
1
4
3
W
Chiron
Nip94
Chiron
5
0
3
6.5
L
Mercury
Pekabóo
Mercury
1
2
3
1.25
W
Athena
TheObito
Athena
2
3
7
1.83
L
Ganesha
0
3
2
0.33
L
Agni
XunXai
Agni
0
4
1
0.13
L
Ne Zha
3
6
2
0.67
L
Ishtar
librag
Ishtar
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,633
Damage
40,080
55,827
Taken
56,507
31,171
Mitigated
31,021
9,717
Healing
26,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,503
6,031
0
11,481
14,757
5,953
359
83
14,462
91,073
0
W
Fenrir
FeelFear
Fenrir
7,946
2,673
0
5,536
12,199
5,596
0
2,105
10,054
0
62,904
W
5,073
546
0
4,802
9,912
7,816
0
2,478
7,434
0
63,196
W
Chiron
Nip94
Chiron
7,750
3,492
610
1,802
5,122
2,110
0
1,875
3,247
0
77,478
L
Mercury
Pekabóo
Mercury
3,773
2,383
0
694
10,234
3,899
0
2,208
8,026
0
56,911
W
Athena
TheObito
Athena
4,808
1,795
0
1,939
14,517
9,546
26
1,031
13,486
24,683
0
L
Ganesha
3,218
773
44
1,975
11,332
9,749
0
783
10,549
32,853
0
L
Agni
XunXai
Agni
3,831
200
0
750
8,490
2,784
0
880
7,610
73,107
0
L
Ne Zha
5,974
2,308
0
3,631
13,616
9,729
0
5,921
7,695
0
33,200
L
Ishtar
librag
Ishtar
12,837
8,742
0
2,623
12,155
5,010
0
9,603
2,552
0
51,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,566
Gold Earned
43,887
404
Minions Killed
515
0
Camps Cleared
0
1,415,008
Distance Traveled
1,471,149
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,891
707
147
11
0
269,354
0
W
Fenrir
8,327
595
78
6
0
328,803
0
W
Tyr
8,822
630
114
8
0
276,538
2
W
Chiron
9,026
645
142
10
0
278,721
2
L
Mercury
7,031
502
92
7
0
333,092
0
W
Athena
7,821
559
34
2
0
317,733
6
L
Ganesha
7,035
503
43
3
0
274,223
0
L
Agni
7,445
532
141
10
0
290,539
0
L
Ne Zha
6,947
496
52
4
0
280,941
0
L
Ishtar
7,108
508
76
5
0
236,213
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role