Player Matchup

Achilles
Achilles
Chakkal_271
Achilles
Level 46
God Stats
2W - 7L
1,435 SR
Queue Stats
159W - 185L
1,327 Elo+
Solo
Ishtar
Ishtar
Over_King71
Ishtar
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 82L
1,294 Elo+
Party 1
Sobek
Sobek
UnholyMartyr581
Sobek
Level 86
God Stats
2W - 5L
1,500 SR
Queue Stats
43W - 50L
1,232 Elo+
Solo
Ao Kuang
Ao Kuang
den514slow
Ao Kuang
Level 67
God Stats
2W - 6L
1,279 SR
Queue Stats
195W - 222L
1,375 Elo+
Party 1
Ra
Ra
papa1981labincev
Ra
Level 66
God Stats
51W - 40L
1,485 SR
Queue Stats
240W - 253L
1,379 Elo+
Party 1
Team Averages
Level 59
1,440 SR
1,322 Elo+

VS

Team Averages
Level 64
1,594 SR
1,418 Elo+
Mulan
Mulan
MomentsNotice3
Mulan
Level 85
God Stats
34W - 29L
1,508 SR
Queue Stats
263W - 252L
1,418 Elo+
Solo
Danzaburou
Danzaburou
Watchdog1222
Danzaburou
Level 51
God Stats
5W - 7L
1,677 SR
Queue Stats
95W - 79L
1,401 Elo+
Party 2
Sol
Sol
Zeno Sama8552
Sol
Level 58
God Stats
3W - 2L
1,526 SR
Queue Stats
30W - 31L
1,393 Elo+
Solo
Thanatos
Thanatos
hun33nut
Thanatos
Level 65
God Stats
15W - 9L
1,624 SR
Queue Stats
108W - 112L
1,427 Elo+
Solo
Anubis
Anubis
x6-Parry_This
Anubis
Level 60
God Stats
12W - 5L
1,635 SR
Queue Stats
68W - 57L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chakkal_271
Achilles
13
2 / 6 / 0
7,924
495
5,614
14,153
13,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
10
0 / 3 / 0
6,535
408
1,585
10,628
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
2 / 1 / 1
7,497
469
5,092
16,125
15,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
den514slow
Ao Kuang
13
4 / 9 / 2
8,074
505
6,275
19,350
6,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 5 / 4
7,657
479
8,169
10,579
3,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 6
9,224
577
6,917
12,614
13,535
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Watchdog1222
Danzaburou
13
4 / 0 / 3
8,204
513
7,726
7,799
2,990
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
8 / 4 / 4
9,819
614
15,678
13,299
4,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
hun33nut
Thanatos
15
6 / 1 / 8
9,268
579
9,541
10,085
5,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 3 / 7
7,528
471
9,822
8,073
3,814
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
9
Kills
24
24
Deaths
10
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Achilles
Chakkal_271
Achilles
2
6
0
0.33
W
4
2
6
3.5
L
Ishtar
0
3
0
0
L
2
1
1
2.5
W
Danzaburou
Watchdog1222
Danzaburou
4
0
3
5.5
W
8
4
4
2.5
L
Ao Kuang
den514slow
Ao Kuang
4
9
2
0.56
W
Thanatos
hun33nut
Thanatos
6
1
8
10
L
1
5
4
0.6
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,735
Damage
49,684
70,835
Taken
51,870
42,319
Mitigated
30,386
10,516
Healing
25,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Chakkal_271
Achilles
5,614
1,611
0
1,221
14,153
13,580
0
2,110
12,043
244
52,698
W
6,917
822
0
4,991
12,614
13,535
0
1,998
10,524
0
54,038
L
Ishtar
1,585
273
0
1,444
10,628
2,736
534
3,404
7,224
0
26,688
L
5,092
128
0
3,707
16,125
15,710
0
7,985
8,140
24,234
0
W
Danzaburou
Watchdog1222
Danzaburou
7,726
3,383
0
2,482
7,799
2,990
2,682
4,046
3,561
0
44,780
W
15,678
6,809
36
6,346
13,299
4,797
654
5,630
7,263
72,517
0
L
Ao Kuang
den514slow
Ao Kuang
6,275
1,505
0
2,778
19,350
6,463
0
6,140
13,210
47,334
0
W
Thanatos
hun33nut
Thanatos
9,541
2,668
0
8,861
10,085
5,250
45
3,643
6,338
0
59,701
L
8,169
1,004
156
1,210
10,579
3,830
305
5,879
4,670
52,678
0
W
9,822
297
0
2,907
8,073
3,814
640
3,742
4,219
42,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,687
Gold Earned
44,043
303
Minions Killed
421
0
Camps Cleared
0
1,420,145
Distance Traveled
1,585,386
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,924
495
72
5
0
304,270
1
W
Mulan
9,224
577
83
5
0
282,170
4
L
Ishtar
6,535
408
48
3
0
215,306
0
L
Sobek
7,497
469
41
3
0
335,558
0
W
Danzaburou
8,204
513
72
5
0
330,700
0
W
Sol
9,819
614
110
7
0
298,207
0
L
Ao Kuang
8,074
505
54
3
0
276,095
0
W
Thanatos
9,268
579
99
6
0
372,192
3
L
Ra
7,657
479
88
6
0
288,916
0
W
Anubis
7,528
471
57
4
0
302,117
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role