Player Matchup

Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
AirmaxOwnz
Medusa
Gold III
Level 168
God Stats
1W - 2L
1,630 SR
Queue Stats
340W - 329L
1,454 MMR
Solo
Ares
Ares
Bronze III
Hollowfy
Ares
Bronze III
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,454 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
OnshorePear503
Sun Wukong
Gold IV
Level 161
God Stats
9W - 3L
1,785 SR
Queue Stats
289W - 309L
1,431 MMR
Solo
Da Ji
Da Ji
Gold IV
TwoPumpChumpion
Da Ji
Gold IV
Level 103
God Stats
17W - 13L
1,605 SR
Queue Stats
163W - 174L
1,425 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,604 SR
1,453 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,509 SR
1,449 MMR
Horus
Horus
Bronze IV
 
Horus
Bronze IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold IV
GodAkaboshi
Fafnir
Gold IV
Level 158
God Stats
305W - 311L
1,549 SR
Queue Stats
341W - 351L
1,442 MMR
Solo
Thor
Thor
Gold V
Horizonxl
Thor
Gold V
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
255W - 263L
1,413 MMR
Solo
Scylla
Scylla
Silver II
Naturraly
Scylla
Silver II
Level 106
God Stats
4W - 8L
1,596 SR
Queue Stats
38W - 49L
1,447 MMR
Solo
Charybdis
Charybdis
Gold II
darkicyboi
Charybdis
Gold II
Level 99
God Stats
2W - 7L
1,398 SR
Queue Stats
118W - 116L
1,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 1 / 3
6,888
689
6,252
5,146
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
AirmaxOwnz
Medusa
10
1 / 1 / 6
5,978
598
4,675
6,228
2,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
10
2 / 1 / 2
6,044
604
3,378
8,212
5,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
OnshorePear503
Sun Wukong
13
3 / 0 / 1
7,554
755
6,387
8,640
7,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
5 / 1 / 4
6,616
662
5,725
7,679
2,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AwilixKaliRavanaIx Chel

VS

Bans
KuzenboAo KuangYemojaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 2 / 0
5,508
551
4,015
8,912
5,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
8
0 / 3 / 1
4,694
469
4,080
7,948
6,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
10
1 / 4 / 0
5,412
541
3,251
10,382
3,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Naturraly
Scylla
10
1 / 1 / 0
5,403
540
1,941
5,485
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
darkicyboi
Charybdis
10
2 / 2 / 1
5,829
583
4,980
6,751
2,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
12
Kills
4
4
Deaths
12
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
3
2.5
L
Horus
 
Horus
0
2
0
0
W
Medusa
AirmaxOwnz
Medusa
1
1
6
4
L
Fafnir
0
3
1
0.17
W
Ares
2
1
2
3
L
Thor
1
4
0
0.25
L
Scylla
Naturraly
Scylla
1
1
0
1
W
Sun Wukong
OnshorePear503
Sun Wukong
3
0
1
3.5
W
5
1
4
7
L
Charybdis
darkicyboi
Charybdis
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,417
Damage
18,267
35,905
Taken
39,478
19,563
Mitigated
19,672
8,754
Healing
7,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,252
1,296
0
2,172
5,146
1,746
570
1,941
3,040
54,714
0
L
Horus
 
Horus
4,015
1,924
40
2,128
8,912
5,747
0
519
8,279
0
39,585
W
Medusa
AirmaxOwnz
Medusa
4,675
1,360
0
1,405
6,228
2,217
0
1,340
4,670
0
39,472
L
Fafnir
4,080
670
0
2,116
7,948
6,679
0
3,624
4,230
10,656
0
W
Ares
3,378
523
0
1,887
8,212
5,259
0
1,572
6,376
19,922
0
L
Thor
3,251
569
0
680
10,382
3,605
0
990
9,242
0
40,843
L
Scylla
Naturraly
Scylla
1,941
89
0
1,138
5,485
1,589
0
2,801
2,426
30,857
0
W
Sun Wukong
OnshorePear503
Sun Wukong
6,387
1,232
0
2,385
8,640
7,508
0
329
7,737
0
58,554
W
5,725
1,759
0
905
7,679
2,833
0
723
6,846
0
38,319
L
Charybdis
darkicyboi
Charybdis
4,980
2,415
0
1,850
6,751
2,052
0
1,081
5,556
0
39,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,080
Gold Earned
26,846
326
Minions Killed
293
0
Camps Cleared
0
1,059,333
Distance Traveled
1,044,644
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,888
689
95
10
0
185,701
0
L
Horus
5,508
551
72
7
0
218,010
0
W
Medusa
5,978
598
50
5
0
203,723
2
L
Fafnir
4,694
469
12
1
0
214,875
0
W
Ares
6,044
604
31
3
0
227,814
0
L
Thor
5,412
541
60
6
0
198,970
0
L
Scylla
5,403
540
77
8
0
216,623
2
W
Sun Wukong
7,554
755
94
9
0
203,822
0
W
Da Ji
6,616
662
56
6
0
238,273
0
L
Charybdis
5,829
583
72
7
0
196,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role