Player Matchup

Kuzenbo
Kuzenbo
GoldFish134
Kuzenbo
Level 58
God Stats
7W - 19L
1,200 SR
Queue Stats
36W - 71L
1,196 Elo+
Party 2
Janus
Janus
IDK2196
Janus
Level 41
God Stats
10W - 16L
1,437 SR
Queue Stats
61W - 122L
1,324 Elo+
Party 2
Achilles
Achilles
KCfootball7
Achilles
Level 12
God Stats
4W - 9L
1,528 SR
Queue Stats
16W - 50L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
OriginalJoker10
Xbalanque
Level 18
God Stats
2W - 6L
1,500 SR
Queue Stats
20W - 35L
1,399 Elo+
Party 2
Izanami
Izanami
domino8602
Izanami
Level 29
God Stats
3W - 4L
1,334 SR
Queue Stats
14W - 35L
1,232 Elo+
Party 2
Team Averages
Level 32
1,400 SR
1,330 Elo+

VS

Team Averages
Level 56
1,488 SR
1,305 Elo+
Ra
Ra
DarkAndDarkerXD
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,272 Elo+
Solo
Shiva
Shiva
DashingComic92
Shiva
Level 69
God Stats
16W - 17L
1,557 SR
Queue Stats
97W - 123L
1,390 Elo+
Party 1
Anubis
Anubis
J_Garvin1992
Anubis
Level 16
God Stats
1W - 5L
1,187 SR
Queue Stats
6W - 25L
1,030 Elo+
Solo
Medusa
Medusa
N8RT8R256
Medusa
Level 129
God Stats
1W - 3L
1,439 SR
Queue Stats
66W - 86L
1,344 Elo+
Party 1
Surtr
Surtr
gestoronline
Surtr
Level 64
God Stats
1W - 2L
1,757 SR
Queue Stats
9W - 10L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GoldFish134
Kuzenbo
19
2 / 2 / 8
12,376
774
11,684
17,533
28,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
IDK2196
Janus
20
7 / 3 / 8
12,802
800
22,771
12,959
5,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
KCfootball7
Achilles
19
3 / 4 / 8
11,734
733
6,763
18,247
19,524
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xbalanque
OriginalJoker10
Xbalanque
20
4 / 4 / 6
12,728
796
14,273
14,622
6,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
domino8602
Izanami
20
4 / 1 / 6
12,225
764
14,519
12,989
5,247
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 0
8,893
556
0
0
0
18
3 / 4 / 3
10,514
657
11,320
21,864
21,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
19
4 / 7 / 5
11,974
748
11,740
18,987
12,902
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Medusa
N8RT8R256
Medusa
19
4 / 6 / 1
11,477
717
11,692
20,282
9,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
2 / 3 / 3
11,259
704
17,820
22,735
20,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
20
Kills
13
14
Deaths
20
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
3
4
3
1.13
W
Kuzenbo
GoldFish134
Kuzenbo
2
2
8
3
W
Janus
IDK2196
Janus
7
3
8
3.67
L
Anubis
4
7
5
0.93
W
Achilles
KCfootball7
Achilles
3
4
8
1.75
L
Medusa
N8RT8R256
Medusa
4
6
1
0.75
W
Xbalanque
OriginalJoker10
Xbalanque
4
4
6
1.75
W
Izanami
domino8602
Izanami
4
1
6
7
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,010
Damage
52,572
76,350
Taken
83,868
65,455
Mitigated
64,793
9,645
Healing
15,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
11,320
420
284
5,950
21,864
21,908
139
8,102
13,391
0
26,222
W
Kuzenbo
GoldFish134
Kuzenbo
11,684
4,995
0
3,723
17,533
28,258
116
3,876
13,270
26,576
483
W
Janus
IDK2196
Janus
22,771
2,335
0
625
12,959
5,892
822
3,177
9,314
64,084
0
L
Anubis
11,740
360
0
2,908
18,987
12,902
0
6,695
11,958
51,743
0
W
Achilles
KCfootball7
Achilles
6,763
1,593
0
884
18,247
19,524
378
2,012
15,803
0
24,276
L
Medusa
N8RT8R256
Medusa
11,692
4,057
197
2,245
20,282
9,229
2,831
10,941
8,693
0
51,916
W
Xbalanque
OriginalJoker10
Xbalanque
14,273
8,041
0
1,619
14,622
6,534
6,478
1,263
13,213
0
66,225
W
Izanami
domino8602
Izanami
14,519
10,235
0
2,794
12,989
5,247
2,603
2,162
10,576
0
58,197
L
17,820
5,989
0
4,033
22,735
20,754
6
7,082
15,523
726
51,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,865
Gold Earned
54,117
333
Minions Killed
271
0
Camps Cleared
0
1,653,695
Distance Traveled
1,166,258
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,893
556
0
0
0
0
0
L
Shiva
10,514
657
28
2
0
333,639
0
W
Kuzenbo
12,376
774
31
2
0
339,538
0
W
Janus
12,802
800
90
6
0
344,335
0
L
Anubis
11,974
748
70
4
0
249,442
0
W
Achilles
11,734
733
46
3
0
325,554
0
L
Medusa
11,477
717
99
6
0
273,098
0
W
Xbalanque
12,728
796
103
6
0
332,629
0
W
Izanami
12,225
764
63
4
0
311,639
0
L
Surtr
11,259
704
74
5
0
310,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role