Player Matchup

Anubis
Anubis
DasNeosan
Anubis
Level 60
God Stats
9W - 3L
1,533 SR
Queue Stats
33W - 24L
1,448 Elo+
Solo
Bacchus
Bacchus
Deterioro
Bacchus
Level 20
God Stats
6W - 5L
1,638 SR
Queue Stats
14W - 16L
1,371 Elo+
Party 2
Baron Samedi
Baron Samedi
ImCody81
Baron Samedi
Level 42
God Stats
3W - 3L
1,315 SR
Queue Stats
61W - 76L
1,437 Elo+
Solo
Thanatos
Thanatos
Pieroles125DF
Thanatos
Level 120
God Stats
33W - 12L
1,617 SR
Queue Stats
44W - 29L
1,336 Elo+
Party 2
Medusa
Medusa
Ruyeeeh
Medusa
Level 18
God Stats
1W - 1L
1,217 SR
Queue Stats
11W - 13L
1,313 Elo+
Party 2
Team Averages
Level 52
1,464 SR
1,381 Elo+

VS

Team Averages
Level 88
1,568 SR
1,443 Elo+
Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
ADEImor
Aphrodite
Level 29
God Stats
5W - 3L
1,618 SR
Queue Stats
205W - 193L
1,423 Elo+
Party 3
Ymir
Ymir
Airfryer11
Ymir
Level 75
God Stats
5W - 6L
1,699 SR
Queue Stats
224W - 216L
1,440 Elo+
Party 1
Scylla
Scylla
Raulbinus
Scylla
Level 104
God Stats
2W - 3L
1,500 SR
Queue Stats
118W - 121L
1,403 Elo+
Solo
Thanatos
Thanatos
thebetterjesus
Thanatos
Level 105
God Stats
23W - 26L
1,523 SR
Queue Stats
302W - 290L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DasNeosan
Anubis
15
4 / 3 / 1
8,982
599
11,255
13,589
7,209
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Deterioro
Bacchus
13
2 / 2 / 11
7,928
529
6,046
8,778
9,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
ImCody81
Baron Samedi
13
1 / 6 / 1
7,921
528
6,302
10,839
5,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Pieroles125DF
Thanatos
16
12 / 3 / 3
9,797
653
10,549
17,914
7,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
Ruyeeeh
Medusa
12
4 / 2 / 6
7,712
514
11,825
11,067
3,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 5 / 2
7,086
472
8,053
11,268
4,598
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
ADEImor
Aphrodite
12
1 / 6 / 3
7,765
518
4,563
13,964
10,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 6 / 6
8,283
552
11,180
18,326
8,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Raulbinus
Scylla
14
5 / 3 / 0
8,212
547
6,823
9,253
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
14
3 / 3 / 3
8,119
541
9,357
15,031
11,240
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
23
Kills
16
16
Deaths
23
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
5
2
0.4
L
Aphrodite
ADEImor
Aphrodite
1
6
3
0.42
L
6
6
6
1.5
W
Anubis
DasNeosan
Anubis
4
3
1
1.5
W
Bacchus
Deterioro
Bacchus
2
2
11
3.75
W
Baron Samedi
ImCody81
Baron Samedi
1
6
1
0.25
W
Thanatos
Pieroles125DF
Thanatos
12
3
3
4.5
L
Scylla
Raulbinus
Scylla
5
3
0
1.67
W
Medusa
Ruyeeeh
Medusa
4
2
6
3.5
L
Thanatos
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,977
Damage
39,976
62,187
Taken
67,842
32,381
Mitigated
37,850
27,539
Healing
22,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,053
3,421
0
2,438
11,268
4,598
0
3,290
7,978
0
56,348
L
Aphrodite
ADEImor
Aphrodite
4,563
395
2,524
5,366
13,964
10,938
0
5,054
8,910
24,384
0
L
11,180
4,926
0
2,911
18,326
8,244
23
5,237
13,017
49,398
0
W
Anubis
DasNeosan
Anubis
11,255
1,197
0
7,422
13,589
7,209
296
7,598
5,991
77,611
0
W
Bacchus
Deterioro
Bacchus
6,046
613
0
1,797
8,778
9,292
261
2,827
5,951
20,275
0
W
Baron Samedi
ImCody81
Baron Samedi
6,302
504
0
2,765
10,839
5,012
0
3,360
7,479
49,296
0
W
Thanatos
Pieroles125DF
Thanatos
10,549
2,896
0
13,119
17,914
7,195
0
4,444
13,470
0
68,356
L
Scylla
Raulbinus
Scylla
6,823
882
0
280
9,253
2,830
344
3,914
5,339
56,079
0
W
Medusa
Ruyeeeh
Medusa
11,825
5,242
0
2,436
11,067
3,673
678
4,516
6,551
0
53,766
L
Thanatos
9,357
553
0
9,275
15,031
11,240
0
6,105
8,926
0
48,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,340
Gold Earned
39,465
408
Minions Killed
346
0
Camps Cleared
0
1,487,022
Distance Traveled
1,477,483
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,086
472
84
6
0
283,877
2
L
Aphrodite
7,765
518
33
2
0
299,777
1
L
Ymir
8,283
552
58
4
0
305,603
7
W
Anubis
8,982
599
121
8
0
286,558
1
W
Bacchus
7,928
529
20
1
0
312,278
0
W
Baron Samedi
7,921
528
95
6
0
248,891
0
W
Thanatos
9,797
653
90
6
0
343,474
0
L
Scylla
8,212
547
98
7
0
283,470
0
W
Medusa
7,712
514
82
5
0
295,821
0
L
Thanatos
8,119
541
73
5
0
304,756
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role