Player Matchup

Medusa
Medusa
BlueFrootLoop
Medusa
Level 47
God Stats
6W - 3L
1,579 SR
Queue Stats
6W - 3L
1,562 Elo+
Party 1
Cthulhu
Cthulhu
GrimmlyHollow
Cthulhu
Level 67
God Stats
1W - 2L
1,630 SR
Queue Stats
9W - 12L
1,300 Elo+
Party 1
Bellona
Bellona
deathonwater
Bellona
Level 64
God Stats
15W - 3L
1,719 SR
Queue Stats
25W - 19L
1,431 Elo+
Party 1
Team Averages
Level 59
1,643 SR
1,431 Elo+

VS

Team Averages
Level 46
1,484 SR
1,325 Elo+
Maui
Maui
AnalBeadBathtub
Maui
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 108L
1,385 Elo+
Party 2
Ymir
Ymir
Bobs_Burgers_98
Ymir
Level 13
God Stats
6W - 10L
1,280 SR
Queue Stats
60W - 64L
1,218 Elo+
Party 2
Cupid
Cupid
EbonHeart
Cupid
Level 39
God Stats
6W - 4L
1,673 SR
Queue Stats
83W - 96L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 9
10,704
765
8,905
5,591
2,881
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
13
4 / 1 / 9
10,781
770
11,163
10,952
11,293
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
deathonwater
Bellona
14
6 / 3 / 7
11,376
813
13,021
13,464
9,116
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 5
8,951
639
4,075
13,199
13,637
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 5 / 4
9,202
657
3,988
14,854
20,295
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
EbonHeart
Cupid
12
3 / 6 / 1
9,867
705
7,341
11,277
5,251
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
14
Kills
4
5
Deaths
14
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
W
4
1
9
8.5
L
1
5
4
0.6
L
Cupid
EbonHeart
Cupid
3
6
1
0.58
W
Cthulhu
4
1
9
8.5
W
Bellona
deathonwater
Bellona
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,089
Damage
15,404
30,007
Taken
39,330
23,290
Mitigated
39,183
5,894
Healing
1,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,075
585
0
0
13,199
13,637
0
4,240
8,869
10,312
0
W
8,905
2,967
0
1,139
5,591
2,881
754
2,199
3,392
0
39,226
L
3,988
216
0
250
14,854
20,295
0
4,074
10,663
13,793
0
L
Cupid
EbonHeart
Cupid
7,341
4,140
576
294
11,277
5,251
0
3,333
7,944
0
34,428
W
Cthulhu
11,163
715
631
1,649
10,952
11,293
175
3,650
7,302
31,220
0
W
Bellona
deathonwater
Bellona
13,021
4,958
309
2,166
13,464
9,116
1,203
2,642
10,624
0
48,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,861
Gold Earned
28,020
144
Minions Killed
70
0
Camps Cleared
0
795,099
Distance Traveled
692,029
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,951
639
12
1
0
254,389
0
W
Medusa
10,704
765
34
2
0
291,684
2
L
Ymir
9,202
657
9
1
0
223,882
0
L
Cupid
9,867
705
49
4
0
213,758
3
W
Cthulhu
10,781
770
48
3
0
243,245
0
W
Bellona
11,376
813
62
4
0
260,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role