Player Matchup

Danzaburou
Danzaburou
Nanachi-sc
Danzaburou
Level 148
God Stats
1W - 3L
1,194 SR
Queue Stats
130W - 111L
1,513 Elo+
Party 2
Erlang Shen
Erlang Shen
Ok-MiracleFeenix
Erlang Shen
Level 104
God Stats
1W - 0L
1,367 SR
Queue Stats
178W - 165L
1,528 Elo+
Solo
Zhong Kui
Zhong Kui
SpleenNova
Zhong Kui
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 88L
1,469 Elo+
Solo
He Bo
He Bo
Zephliz
He Bo
Level 104
God Stats
38W - 22L
1,857 SR
Queue Stats
247W - 199L
1,492 Elo+
Solo
Ares
Ares
xl__davixo__lx
Ares
Level 137
God Stats
3W - 2L
1,425 SR
Queue Stats
78W - 73L
1,489 Elo+
Party 2
Team Averages
Level 127
1,469 SR
1,498 Elo+

VS

Team Averages
Level 121
1,446 SR
1,518 Elo+
Cliodhna
Cliodhna
EsDeath3676
Cliodhna
Level 140
God Stats
0W - 2L
1,530 SR
Queue Stats
1W - 4L
1,494 Elo+
Solo
Kuzenbo
Kuzenbo
HDdev15
Kuzenbo
Level 109
God Stats
2W - 4L
1,455 SR
Queue Stats
10W - 20L
1,741 Elo+
Solo
Ishtar
Ishtar
Spooky_Congo_13
Ishtar
Level 111
God Stats
1W - 4L
1,350 SR
Queue Stats
159W - 136L
1,379 Elo+
Party 1
Anubis
Anubis
YoungFenrir420
Anubis
Level 109
God Stats
46W - 36L
1,589 SR
Queue Stats
251W - 262L
1,476 Elo+
Party 1
Artio
Artio
cooldaman
Artio
Level 134
God Stats
0W - 2L
1,307 SR
Queue Stats
466W - 432L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Nanachi-sc
Danzaburou
16
8 / 1 / 3
10,240
569
15,083
12,462
5,936
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Erlang Shen
Ok-MiracleFeenix
Erlang Shen
10
0 / 1 / 2
7,248
403
688
11,803
5,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
SpleenNova
Zhong Kui
16
2 / 1 / 6
10,211
567
14,728
16,923
14,091
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

He Bo
Zephliz
He Bo
18
7 / 2 / 3
10,755
598
13,286
9,972
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 3 / 10
9,595
533
12,412
16,863
15,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
EsDeath3676
Cliodhna
17
2 / 4 / 0
9,641
536
10,879
21,099
9,226
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
HDdev15
Kuzenbo
11
0 / 5 / 2
7,412
412
5,700
17,023
19,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 1
7,152
397
5,589
13,294
5,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 5 / 1
9,089
505
12,329
15,144
8,968
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
cooldaman
Artio
12
1 / 3 / 1
6,905
384
4,599
15,888
17,400
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
20
Kills
7
8
Deaths
21
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
EsDeath3676
Cliodhna
2
4
0
0.5
L
Kuzenbo
HDdev15
Kuzenbo
0
5
2
0.2
W
Danzaburou
Nanachi-sc
Danzaburou
8
1
3
9.5
W
Erlang Shen
Ok-MiracleFeenix
Erlang Shen
0
1
2
1
W
Zhong Kui
SpleenNova
Zhong Kui
2
1
6
5
L
1
4
1
0.38
L
3
5
1
0.7
W
He Bo
Zephliz
He Bo
7
2
3
4.25
L
Artio
cooldaman
Artio
1
3
1
0.5
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,197
Damage
39,096
68,023
Taken
82,448
43,888
Mitigated
60,463
29,539
Healing
26,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
EsDeath3676
Cliodhna
10,879
2,531
0
10,190
21,099
9,226
887
9,148
11,951
23
102,103
L
Kuzenbo
HDdev15
Kuzenbo
5,700
2,186
0
3,228
17,023
19,656
11
6,481
10,433
21,848
0
W
Danzaburou
Nanachi-sc
Danzaburou
15,083
7,045
0
7,296
12,462
5,936
902
3,965
8,433
0
81,951
W
Erlang Shen
Ok-MiracleFeenix
Erlang Shen
688
417
0
8,366
11,803
5,186
0
1,382
10,401
0
43,240
W
Zhong Kui
SpleenNova
Zhong Kui
14,728
1,291
0
9,698
16,923
14,091
279
6,842
10,081
73,366
0
L
5,589
3,120
0
3,283
13,294
5,213
0
2,942
10,352
21
49,858
L
12,329
303
0
4,839
15,144
8,968
0
11,349
3,736
79,105
0
W
He Bo
Zephliz
He Bo
13,286
482
0
580
9,972
2,922
567
5,461
4,511
82,819
0
L
Artio
cooldaman
Artio
4,599
405
570
4,095
15,888
17,400
0
10,720
5,168
29,651
0
W
12,412
691
408
3,191
16,863
15,753
0
4,899
11,460
36,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,049
Gold Earned
40,199
444
Minions Killed
372
0
Camps Cleared
0
1,468,803
Distance Traveled
1,733,603
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,641
536
142
8
0
394,089
0
L
Kuzenbo
7,412
412
23
1
0
361,594
0
W
Danzaburou
10,240
569
129
7
0
310,002
0
W
Erlang Shen
7,248
403
47
3
0
146,799
0
W
Zhong Kui
10,211
567
105
6
0
296,920
0
L
Ishtar
7,152
397
75
4
0
338,078
0
L
Anubis
9,089
505
107
6
0
291,808
0
W
He Bo
10,755
598
130
7
0
370,387
0
L
Artio
6,905
384
25
1
0
348,034
0
W
Ares
9,595
533
33
2
0
344,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role