Player Matchup

Bacchus
Bacchus
BloodyBandit118
Bacchus
Level 16
God Stats
0W - 2L
1,492 SR
Queue Stats
0W - 3L
1,126 Elo+
Party 1
Ne Zha
Ne Zha
CallumandAlyssa
Ne Zha
Level 44
God Stats
12W - 13L
1,652 SR
Queue Stats
136W - 132L
1,489 Elo+
Solo
Kukulkan
Kukulkan
DarkNaivek
Kukulkan
Level 192
God Stats
9W - 7L
1,626 SR
Queue Stats
706W - 640L
1,554 Elo+
Solo
Cupid
Cupid
Ferrule420
Cupid
Level 42
God Stats
19W - 12L
1,672 SR
Queue Stats
29W - 35L
1,462 Elo+
Party 1
Izanami
Izanami
Liám
Izanami
Level 144
God Stats
3W - 8L
1,511 SR
Queue Stats
186W - 204L
1,484 Elo+
Solo
Team Averages
Level 88
1,591 SR
1,423 Elo+

VS

Team Averages
Level 124
1,691 SR
1,518 Elo+
Eset
Eset
AndriuewW
Eset
Level 158
God Stats
2W - 0L
1,891 SR
Queue Stats
104W - 96L
1,601 Elo+
Party 3
Sol
Sol
GaelicMarauder
Sol
Level 149
God Stats
2W - 2L
1,709 SR
Queue Stats
249W - 200L
1,566 Elo+
Solo
Ne Zha
Ne Zha
JimJamtheZimZam
Ne Zha
Level 68
God Stats
6W - 5L
1,496 SR
Queue Stats
193W - 204L
1,422 Elo+
Party 2
Martichoras
Martichoras
JoshueCR
Martichoras
Level 156
God Stats
1W - 0L
1,649 SR
Queue Stats
105W - 108L
1,582 Elo+
Party 3
Tyr
Tyr
TheWarg
Tyr
Level 87
God Stats
2W - 0L
1,712 SR
Queue Stats
196W - 188L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 7 / 0
4,077
408
1,024
9,246
6,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 0 / 1
5,668
567
2,100
8,600
3,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
DarkNaivek
Kukulkan
11
1 / 0 / 0
6,258
626
2,284
2,932
1,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
6
0 / 3 / 1
4,203
420
2,687
7,171
2,415
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Liám
Izanami
11
1 / 1 / 0
6,510
651
3,758
7,841
2,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
10
3 / 1 / 5
6,642
664
3,857
6,041
3,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 0 / 3
6,713
671
6,345
5,380
1,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 0 / 2
5,921
592
3,220
6,881
2,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Martichoras
JoshueCR
Martichoras
11
3 / 0 / 2
6,251
625
4,517
5,280
2,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tyr
10
0 / 1 / 1
5,570
557
5,002
8,807
6,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
11
11
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Eset
3
1
5
5.5
L
0
7
0
0
L
0
0
1
0.5
L
Kukulkan
DarkNaivek
Kukulkan
1
0
0
1
L
Cupid
0
3
1
0.17
W
4
0
3
5.5
W
1
0
2
2
W
Martichoras
JoshueCR
Martichoras
3
0
2
4
L
Izanami
Liám
Izanami
1
1
0
1
W
Tyr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,853
Damage
22,941
35,790
Taken
32,389
15,884
Mitigated
15,885
7,218
Healing
13,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
3,857
815
0
1,790
6,041
3,571
287
933
5,100
22,422
0
L
1,024
56
0
330
9,246
6,588
0
5,437
3,809
6,788
0
L
2,100
935
0
1,697
8,600
3,109
0
735
7,865
0
48,894
L
Kukulkan
DarkNaivek
Kukulkan
2,284
343
0
500
2,932
1,108
0
306
2,626
44,971
0
L
Cupid
2,687
1,654
0
894
7,171
2,415
228
3,724
3,447
0
17,867
W
6,345
3,083
0
3,982
5,380
1,494
3,643
792
4,588
56,633
0
W
3,220
815
0
2,470
6,881
2,435
0
334
6,540
0
40,024
W
Martichoras
JoshueCR
Martichoras
4,517
1,459
0
1,852
5,280
2,115
353
1,353
3,920
0
51,949
L
Izanami
Liám
Izanami
3,758
2,116
0
3,797
7,841
2,664
0
56
7,785
0
48,428
W
Tyr
5,002
851
0
2,984
8,807
6,270
0
0
8,807
0
35,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,716
Gold Earned
31,097
291
Minions Killed
324
0
Camps Cleared
0
984,172
Distance Traveled
989,455
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,642
664
19
2
0
197,001
2
L
Bacchus
4,077
408
4
0
0
180,390
0
L
Ne Zha
5,668
567
73
7
0
226,588
0
L
Kukulkan
6,258
626
109
11
0
200,024
2
L
Cupid
4,203
420
18
2
0
204,239
0
W
Sol
6,713
671
92
9
0
183,806
0
W
Ne Zha
5,921
592
67
7
0
242,186
0
W
Martichoras
6,251
625
99
10
0
181,282
3
L
Izanami
6,510
651
87
9
0
172,931
1
W
Tyr
5,570
557
47
5
0
185,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role