Player Matchup

King Arthur
King Arthur
Greene3774
King Arthur
Level 48
God Stats
7W - 11L
1,484 SR
Queue Stats
43W - 42L
1,435 Elo+
Solo
Discordia
Discordia
THRASHING_TURTLE
Discordia
Level 108
God Stats
4W - 4L
1,694 SR
Queue Stats
162W - 180L
1,386 Elo+
Solo
Danzaburou
Danzaburou
crazy legend 27
Danzaburou
Level 71
God Stats
3W - 5L
1,387 SR
Queue Stats
266W - 310L
1,398 Elo+
Solo
Team Averages
Level 76
1,521 SR
1,406 Elo+

VS

Team Averages
Level 101
1,572 SR
1,390 Elo+
Ra
Ra
Connorlarew12
Ra
Level 104
God Stats
1W - 0L
1,708 SR
Queue Stats
4W - 7L
1,463 Elo+
Solo
Horus
Horus
DNA Among Us
Horus
Level 75
God Stats
5W - 6L
1,715 SR
Queue Stats
300W - 264L
1,402 Elo+
Party 1
Izanami
Izanami
FragileAce98
Izanami
Level 123
God Stats
1W - 0L
1,294 SR
Queue Stats
13W - 19L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Greene3774
King Arthur
14
2 / 1 / 5
11,359
668
12,872
20,826
20,204
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
14
3 / 4 / 2
11,308
665
19,675
9,915
3,295
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
crazy legend 27
Danzaburou
15
2 / 2 / 4
11,727
690
10,470
9,879
3,299
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 3
12,744
750
15,760
13,322
6,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

16
3 / 0 / 4
12,085
711
8,830
23,597
27,348
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
FragileAce98
Izanami
14
1 / 6 / 3
11,335
667
10,534
17,262
7,091
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
7
Kills
7
7
Deaths
8
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
W
3
0
4
5
W
Izanami
FragileAce98
Izanami
1
6
3
0.42
L
King Arthur
Greene3774
King Arthur
2
1
5
4.5
L
Discordia
3
4
2
1
L
Danzaburou
crazy legend 27
Danzaburou
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,017
Damage
35,124
40,620
Taken
54,181
26,798
Mitigated
40,968
5,152
Healing
25,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,760
404
2,838
4,845
13,322
6,529
1,148
5,882
7,440
85,764
0
W
8,830
2,721
5,296
10,245
23,597
27,348
366
7,069
16,528
670
14,411
W
Izanami
FragileAce98
Izanami
10,534
7,351
0
1,883
17,262
7,091
394
7,569
9,693
0
66,664
L
King Arthur
Greene3774
King Arthur
12,872
673
233
2,659
20,826
20,204
19
6,543
13,793
0
27,477
L
Discordia
19,675
584
0
856
9,915
3,295
129
4,426
5,341
57,841
0
L
Danzaburou
crazy legend 27
Danzaburou
10,470
1,850
0
1,404
9,879
3,299
0
4,711
4,786
0
56,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,394
Gold Earned
36,164
169
Minions Killed
213
0
Camps Cleared
0
876,939
Distance Traveled
868,198
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,744
750
109
6
0
308,456
3
W
Horus
12,085
711
25
1
0
316,252
0
W
Izanami
11,335
667
79
5
0
243,490
4
L
King Arthur
11,359
668
20
1
0
321,973
0
L
Discordia
11,308
665
66
4
0
298,018
4
L
Danzaburou
11,727
690
83
5
0
256,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role