Player Matchup

Mercury
Mercury
HevinOrHell
Mercury
Level 43
God Stats
2W - 2L
1,250 SR
Queue Stats
70W - 71L
1,225 Elo+
Party 4
Heimdallr
Heimdallr
KiIIer_ShotZ
Heimdallr
Level 47
God Stats
2W - 6L
1,539 SR
Queue Stats
54W - 63L
1,239 Elo+
Solo
Scylla
Scylla
LastDragon811
Scylla
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
960 Elo+
Party 4
Sol
Sol
Mydude768
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,354 Elo+
Party 1
Amaterasu
Amaterasu
XxslipedxX
Amaterasu
Level 33
God Stats
1W - 1L
1,750 SR
Queue Stats
3W - 11L
1,354 Elo+
Party 1
Team Averages
Level 33
1,508 SR
1,227 Elo+

VS

Team Averages
Level 34
1,493 SR
1,323 Elo+
Danzaburou
Danzaburou
Awesome77308
Danzaburou
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 8L
1,516 Elo+
Party 3
Chang'e
Chang'e
RUSTY BLADES71
Chang'e
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 57L
1,345 Elo+
Solo
Anubis
Anubis
W8OT
Anubis
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 14L
1,046 Elo+
Party 2
King Arthur
King Arthur
xQONFA
King Arthur
Level 46
God Stats
5W - 3L
1,465 SR
Queue Stats
59W - 45L
1,403 Elo+
Party 2
Arachne
Arachne
xXTnTXx57
Arachne
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 24L
1,303 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HevinOrHell
Mercury
11
0 / 7 / 1
6,808
454
4,350
14,266
4,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
KiIIer_ShotZ
Heimdallr
11
1 / 5 / 0
6,856
457
8,391
12,048
5,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 15 / 0
6,914
461
5,357
16,464
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 4 / 1
6,779
452
12,875
9,933
2,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
XxslipedxX
Amaterasu
13
0 / 2 / 0
7,538
503
5,777
15,753
8,809
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Awesome77308
Danzaburou
12
1 / 0 / 4
6,625
442
2,700
8,979
3,443
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 1 / 7
7,249
483
5,646
14,838
10,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
W8OT
Anubis
15
18 / 2 / 3
10,515
701
15,219
12,037
6,111
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
xQONFA
King Arthur
15
7 / 0 / 1
9,102
607
10,716
13,555
12,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
xXTnTXx57
Arachne
15
7 / 0 / 8
9,187
612
11,539
13,522
5,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
56
3
Kills
33
33
Deaths
3
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Awesome77308
Danzaburou
1
0
4
3
L
Mercury
HevinOrHell
Mercury
0
7
1
0.07
L
Heimdallr
KiIIer_ShotZ
Heimdallr
1
5
0
0.2
L
2
15
0
0.13
L
0
4
1
0.13
W
0
1
7
3.5
W
Anubis
W8OT
Anubis
18
2
3
9.75
L
Amaterasu
XxslipedxX
Amaterasu
0
2
0
0
W
King Arthur
xQONFA
King Arthur
7
0
1
7.5
W
Arachne
xXTnTXx57
Arachne
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,750
Damage
45,820
68,464
Taken
62,931
25,072
Mitigated
37,934
11,641
Healing
23,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Awesome77308
Danzaburou
2,700
354
0
2,043
8,979
3,443
0
2,493
6,474
0
30,292
L
Mercury
HevinOrHell
Mercury
4,350
1,550
0
1,326
14,266
4,748
0
4,541
9,725
0
51,297
L
Heimdallr
KiIIer_ShotZ
Heimdallr
8,391
3,214
0
3,357
12,048
5,112
133
3,235
8,687
0
49,943
L
5,357
1,646
0
0
16,464
3,537
601
11,159
5,305
25,516
0
L
12,875
4,730
0
2,154
9,933
2,866
0
1,989
7,900
47,052
0
W
5,646
817
760
6,314
14,838
10,069
0
6,173
8,609
32,907
0
W
Anubis
W8OT
Anubis
15,219
1,314
0
7,318
12,037
6,111
1,469
4,989
6,932
60,776
0
L
Amaterasu
XxslipedxX
Amaterasu
5,777
2,185
0
4,804
15,753
8,809
221
0
15,753
0
54,611
W
King Arthur
xQONFA
King Arthur
10,716
1,288
0
1,525
13,555
12,506
275
1,394
11,846
94
65,275
W
Arachne
xXTnTXx57
Arachne
11,539
7,498
0
5,179
13,522
5,805
477
3,240
10,282
0
75,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,895
Gold Earned
42,678
343
Minions Killed
365
0
Camps Cleared
0
1,429,105
Distance Traveled
1,525,390
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,625
442
34
2
0
302,802
0
L
Mercury
6,808
454
68
5
0
336,980
0
L
Heimdallr
6,856
457
78
5
0
268,748
0
L
Scylla
6,914
461
34
2
0
228,083
0
L
Sol
6,779
452
71
5
0
285,963
0
W
Chang'e
7,249
483
47
3
0
349,101
0
W
Anubis
10,515
701
91
6
0
229,381
0
L
Amaterasu
7,538
503
92
6
0
309,331
0
W
King Arthur
9,102
607
87
6
0
273,940
0
W
Arachne
9,187
612
106
7
0
370,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role