Player Matchup

Janus
Janus
Adriantin
Janus
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 48L
1,456 Elo+
Solo
Zhong Kui
Zhong Kui
Nauzet076
Zhong Kui
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 10L
1,045 Elo+
Solo
Charybdis
Charybdis
PonderingSloth
Charybdis
Level 69
God Stats
1W - 2L
1,298 SR
Queue Stats
68W - 70L
1,507 Elo+
Solo
Athena
Athena
giulio98117
Athena
Level 108
God Stats
3W - 0L
1,461 SR
Queue Stats
45W - 45L
1,370 Elo+
Solo
Guan Yu
Guan Yu
zachiman
Guan Yu
Level 104
God Stats
6W - 7L
1,519 SR
Queue Stats
370W - 391L
1,420 Elo+
Solo
Team Averages
Level 81
1,456 SR
1,360 Elo+

VS

Team Averages
Level 79
1,546 SR
1,392 Elo+
Nu Wa
Nu Wa
Barbmari8520
Nu Wa
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,381 Elo+
Solo
Skadi
Skadi
CanaWhitehaze
Skadi
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,350 Elo+
Party 1
Sylvanus
Sylvanus
Flogtro
Sylvanus
Level 63
God Stats
3W - 3L
1,409 SR
Queue Stats
11W - 23L
1,339 Elo+
Party 1
King Arthur
King Arthur
I ChunkyMunky I
King Arthur
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
213W - 225L
1,468 Elo+
Solo
Hun Batz
Hun Batz
ll Kermit80 ll
Hun Batz
Level 125
God Stats
2W - 3L
1,820 SR
Queue Stats
194W - 206L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Adriantin
Janus
20
10 / 1 / 21
11,889
991
23,043
10,762
5,113
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Nauzet076
Zhong Kui
8
0 / 2 / 4
7,299
608
1,340
4,434
4,283
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
PonderingSloth
Charybdis
20
15 / 2 / 16
12,757
1,063
24,319
17,301
12,278
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
18
5 / 3 / 23
10,979
915
9,401
23,727
25,524
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
zachiman
Guan Yu
18
4 / 1 / 25
11,313
943
9,022
22,004
18,150
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
7,514
626
8,969
9,803
4,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 7 / 3
7,917
660
16,614
14,826
7,454
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
Flogtro
Sylvanus
14
0 / 4 / 6
7,989
666
5,112
11,393
10,176
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
I ChunkyMunky I
King Arthur
15
3 / 8 / 3
8,684
724
10,382
19,767
21,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
17
4 / 10 / 3
10,034
836
16,321
18,772
8,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
27
34
Kills
9
9
Deaths
34
89
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
Adriantin
Janus
10
1
21
20.5
L
1
5
3
0.5
L
1
7
3
0.36
L
Sylvanus
Flogtro
Sylvanus
0
4
6
0.75
L
King Arthur
I ChunkyMunky I
King Arthur
3
8
3
0.56
W
Zhong Kui
Nauzet076
Zhong Kui
0
2
4
1
W
Charybdis
PonderingSloth
Charybdis
15
2
16
11.5
W
Athena
5
3
23
5.5
L
Hun Batz
4
10
3
0.55
W
Guan Yu
zachiman
Guan Yu
4
1
25
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,125
Damage
57,398
78,228
Taken
74,561
65,348
Mitigated
52,415
45,086
Healing
13,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Adriantin
Janus
23,043
1,256
2,200
1,096
10,762
5,113
1,766
2,387
8,051
57,366
0
L
8,969
2,573
833
735
9,803
4,157
0
6,399
3,384
19,430
0
L
16,614
6,954
59
373
14,826
7,454
33
6,244
8,452
0
27,869
L
Sylvanus
Flogtro
Sylvanus
5,112
508
4,998
3,018
11,393
10,176
0
5,318
5,735
10,150
0
L
King Arthur
I ChunkyMunky I
King Arthur
10,382
771
624
1,473
19,767
21,790
0
9,901
9,280
0
16,172
W
Zhong Kui
Nauzet076
Zhong Kui
1,340
275
84
83
4,434
4,283
290
1,223
3,044
2,395
0
W
Charybdis
PonderingSloth
Charybdis
24,319
12,138
693
2,375
17,301
12,278
4,657
3,037
13,893
0
51,036
W
Athena
9,401
1,519
2,670
5,083
23,727
25,524
761
3,245
19,948
17,581
0
L
Hun Batz
16,321
4,208
717
811
18,772
8,838
0
5,808
12,528
0
31,817
W
Guan Yu
zachiman
Guan Yu
9,022
2,046
16,527
14,275
22,004
18,150
389
4,190
17,497
0
16,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,237
Gold Earned
42,138
188
Minions Killed
91
0
Camps Cleared
0
1,120,683
Distance Traveled
867,809
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,889
991
78
7
0
254,388
0
L
Nu Wa
7,514
626
20
2
0
157,926
0
L
Skadi
7,917
660
17
1
0
187,981
0
L
Sylvanus
7,989
666
9
1
0
120,264
0
L
King Arthur
8,684
724
13
1
0
220,719
0
W
Zhong Kui
7,299
608
5
0
0
87,330
0
W
Charybdis
12,757
1,063
72
6
0
213,420
0
W
Athena
10,979
915
16
1
0
257,116
0
L
Hun Batz
10,034
836
32
3
0
180,919
0
W
Guan Yu
11,313
943
17
1
0
308,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role