Player Matchup

Horus
Horus
 
Horus
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Chakaal49
Ra
Level 123
God Stats
68W - 36L
1,694 SR
Queue Stats
311W - 305L
1,552 Elo+
Solo
Medusa
Medusa
Ferrarifriend
Medusa
Level 44
God Stats
1W - 2L
1,530 SR
Queue Stats
31W - 30L
1,517 Elo+
Party 1
Da Ji
Da Ji
Justgodin
Da Ji
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 32L
1,557 Elo+
Party 1
Tyr
Tyr
Sajuki
Tyr
Level 87
God Stats
4W - 3L
1,525 SR
Queue Stats
258W - 222L
1,500 Elo+
Solo
Team Averages
Level 105
1,550 SR
1,525 Elo+

VS

Team Averages
Level 137
1,483 SR
1,462 Elo+
Thor
Thor
 
Thor
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Angaheru
Khepri
Level 157
God Stats
1W - 1L
1,401 SR
Queue Stats
15W - 20L
1,372 Elo+
Solo
Mercury
Mercury
YsurenMcBones
Mercury
Level 116
God Stats
14W - 19L
1,447 SR
Queue Stats
190W - 203L
1,485 Elo+
Party 2
Martichoras
Martichoras
xGallaGx
Martichoras
Level 120
God Stats
12W - 2L
1,568 SR
Queue Stats
176W - 204L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 2 / 0
5,045
505
6,145
9,379
6,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 1 / 0
5,641
564
2,752
5,010
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 0
4,872
487
2,970
5,997
1,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Justgodin
Da Ji
9
1 / 3 / 0
5,064
506
4,189
8,762
3,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tyr
Sajuki
Tyr
2
0 / 1 / 0
3,623
362
832
2,140
1,296

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
3 / 2 / 0
6,803
680
6,173
10,219
5,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sol
 
Sol
11
1 / 0 / 1
6,094
609
3,890
5,195
1,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
Angaheru
Khepri
9
1 / 1 / 4
5,723
572
2,346
5,953
3,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
9
1 / 0 / 1
5,183
518
852
6,001
2,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Martichoras
xGallaGx
Martichoras
10
2 / 0 / 2
6,257
626
5,451
4,157
1,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
3
Kills
8
8
Deaths
3
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
0
0.5
W
Thor
 
Thor
3
2
0
1.5
W
Sol
 
Sol
1
0
1
1.5
W
Khepri
Angaheru
Khepri
1
1
4
3
L
0
1
0
0
L
1
1
0
1
L
Da Ji
Justgodin
Da Ji
1
3
0
0.33
L
Tyr
Sajuki
Tyr
0
1
0
0
W
Mercury
1
0
1
1.5
W
Martichoras
xGallaGx
Martichoras
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,888
Damage
18,712
31,288
Taken
31,525
14,508
Mitigated
15,975
8,333
Healing
9,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,145
2,460
0
3,069
9,379
6,068
0
0
9,379
0
33,725
W
Thor
 
Thor
6,173
1,419
0
2,500
10,219
5,915
0
14
9,666
0
51,771
W
Sol
 
Sol
3,890
1,236
0
2,430
5,195
1,670
797
2,242
2,908
55,874
0
W
Khepri
Angaheru
Khepri
2,346
457
0
1,475
5,953
3,894
0
198
5,755
14,609
0
L
2,752
269
204
1,755
5,010
1,956
0
2,581
2,429
53,772
0
L
2,970
1,410
0
1,751
5,997
1,872
0
1,103
4,894
0
27,925
L
Da Ji
Justgodin
Da Ji
4,189
1,288
0
717
8,762
3,316
0
2,163
6,491
0
30,524
L
Tyr
Sajuki
Tyr
832
130
0
837
2,140
1,296
0
408
1,732
0
4,113
W
Mercury
852
243
0
1,622
6,001
2,676
0
330
5,671
0
33,273
W
Martichoras
xGallaGx
Martichoras
5,451
1,991
0
1,082
4,157
1,820
0
0
4,157
0
46,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,245
Gold Earned
30,060
258
Minions Killed
337
0
Camps Cleared
0
804,772
Distance Traveled
996,736
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,045
505
48
5
0
172,825
2
W
Thor
6,803
680
90
9
0
155,726
2
W
Sol
6,094
609
90
9
0
188,886
2
W
Khepri
5,723
572
19
2
0
210,448
1
L
Ra
5,641
564
100
10
0
205,519
0
L
Medusa
4,872
487
51
5
0
174,979
0
L
Da Ji
5,064
506
52
5
0
216,019
0
L
Tyr
3,623
362
7
1
0
35,430
0
W
Mercury
5,183
518
56
6
0
254,389
1
W
Martichoras
6,257
626
82
8
0
187,287
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role