Player Matchup

Tyr
Tyr
Platinum II
 
Tyr
Platinum II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Maui
Maui
Platinum I
Aokij1
Maui
Platinum I
Level 146
God Stats
9W - 10L
1,605 SR
Queue Stats
330W - 322L
1,985 MMR
Party 1
Da Ji
Da Ji
Platinum V
SrTero
Da Ji
Platinum V
Level 172
God Stats
7W - 4L
1,586 SR
Queue Stats
123W - 108L
1,817 MMR
Solo
Rama
Rama
Diamond IV
TheAIIex
Rama
Diamond IV
Level 277
God Stats
63W - 65L
1,555 SR
Queue Stats
791W - 767L
2,024 MMR
Solo
Baron Samedi
Baron Samedi
Diamond III
tomas8790
Baron Samedi
Diamond III
Level 164
God Stats
7W - 7L
1,758 SR
Queue Stats
689W - 681L
2,000 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 177
1,601 SR
1,865 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,527 SR
1,802 MMR
Ra
Ra
Diamond III
 
Ra
Diamond III
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum V
Cabecarp
King Arthur
Platinum V
Level 149
God Stats
1W - 2L
1,224 SR
Queue Stats
133W - 135L
1,741 MMR
Solo
Bakasura
Bakasura
Platinum IV
DieRatel
Bakasura
Platinum IV
Level 105
God Stats
2W - 0L
1,682 SR
Queue Stats
152W - 146L
1,772 MMR
Solo
Hachiman
Hachiman
Masters
FelipeFK157
Hachiman
Masters
Level 106
God Stats
49W - 44L
1,647 SR
Queue Stats
307W - 297L
2,356 MMR
Solo
Sobek
Sobek
Gold II
Maarkiin
Sobek
Gold II
Level 155
God Stats
4W - 2L
1,581 SR
Queue Stats
88W - 96L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 4 / 2
7,801
520
8,416
17,410
12,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Maui
Aokij1
Maui
11
1 / 4 / 1
6,997
466
3,622
12,484
8,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
SrTero
Da Ji
13
1 / 3 / 0
7,429
495
5,712
13,252
5,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
13
0 / 5 / 0
7,862
524
6,096
11,644
3,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
tomas8790
Baron Samedi
13
2 / 2 / 1
7,745
516
9,972
9,097
3,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
SerqetSusanoRavana

VS

Bans
Ne ZhaMartichorasSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
2 / 0 / 5
9,381
625
5,826
6,580
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
Cabecarp
King Arthur
14
2 / 2 / 4
8,664
578
11,578
14,034
14,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
DieRatel
Bakasura
16
10 / 1 / 4
9,839
656
14,474
15,924
6,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
FelipeFK157
Hachiman
15
2 / 0 / 3
8,775
585
8,488
10,225
4,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sobek
Maarkiin
Sobek
13
2 / 2 / 13
8,459
564
2,896
12,999
8,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
5
Kills
18
18
Deaths
5
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
4
2
0.5
W
Ra
 
Ra
2
0
5
4.5
L
Maui
Aokij1
Maui
1
4
1
0.38
W
King Arthur
Cabecarp
King Arthur
2
2
4
2
W
Bakasura
DieRatel
Bakasura
10
1
4
12
W
Hachiman
FelipeFK157
Hachiman
2
0
3
3.5
W
Sobek
Maarkiin
Sobek
2
2
13
4.25
L
Da Ji
SrTero
Da Ji
1
3
0
0.33
L
Rama
0
5
0
0
L
Baron Samedi
tomas8790
Baron Samedi
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,818
Damage
43,262
63,887
Taken
59,762
34,575
Mitigated
36,155
18,509
Healing
23,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,416
1,195
0
5,979
17,410
12,849
0
2,015
14,355
0
49,004
W
Ra
 
Ra
5,826
853
2,726
2,212
6,580
2,646
138
3,637
2,943
83,948
0
L
Maui
Aokij1
Maui
3,622
406
0
2,354
12,484
8,928
0
2,652
8,297
21,868
0
W
King Arthur
Cabecarp
King Arthur
11,578
926
0
2,620
14,034
14,153
124
1,053
12,981
2,518
64,102
W
Bakasura
DieRatel
Bakasura
14,474
9,205
0
4,769
15,924
6,890
591
4,095
11,829
0
75,433
W
Hachiman
FelipeFK157
Hachiman
8,488
5,553
0
5,063
10,225
4,028
780
604
9,621
0
84,660
W
Sobek
Maarkiin
Sobek
2,896
287
2,740
3,627
12,999
8,438
132
5,457
7,542
15,584
0
L
Da Ji
SrTero
Da Ji
5,712
1,291
0
4,424
13,252
5,342
0
1,404
11,030
0
62,016
L
Rama
6,096
4,753
0
3,220
11,644
3,908
42
568
10,880
0
72,615
L
Baron Samedi
tomas8790
Baron Samedi
9,972
736
319
2,213
9,097
3,548
949
3,200
5,260
70,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,834
Gold Earned
45,118
475
Minions Killed
538
0
Camps Cleared
0
1,520,354
Distance Traveled
1,614,905
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,801
520
85
6
0
312,072
4
W
Ra
9,381
625
161
11
0
313,617
3
L
Maui
6,997
466
38
3
0
302,043
1
W
King Arthur
8,664
578
100
7
0
318,303
4
W
Bakasura
9,839
656
125
8
0
356,101
0
W
Hachiman
8,775
585
132
9
0
289,736
4
W
Sobek
8,459
564
20
1
0
337,148
6
L
Da Ji
7,429
495
95
6
0
327,961
2
L
Rama
7,862
524
133
9
0
294,105
1
L
Baron Samedi
7,745
516
124
8
0
284,173
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role