Player Matchup

Skadi
Skadi
 
Skadi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DeathlyShriek
Ra
Level 145
God Stats
1W - 1L
1,518 SR
Queue Stats
133W - 145L
1,594 Elo+
Party 4
Guan Yu
Guan Yu
cαsε
Guan Yu
Level 108
God Stats
2W - 4L
1,522 SR
Queue Stats
380W - 349L
1,515 Elo+
Party 1
Cthulhu
Cthulhu
maffeus
Cthulhu
Level 105
God Stats
4W - 6L
1,533 SR
Queue Stats
89W - 117L
1,563 Elo+
Party 4
Mercury
Mercury
Ωиγχ
Mercury
Level 158
God Stats
14W - 13L
1,813 SR
Queue Stats
283W - 243L
1,559 Elo+
Party 1
Team Averages
Level 134
1,577 SR
1,546 Elo+

VS

Team Averages
Level 134
1,597 SR
1,642 Elo+
Bakasura
Bakasura
Cleverbearpun
Bakasura
Level 121
God Stats
4W - 3L
1,408 SR
Queue Stats
179W - 170L
1,475 Elo+
Party 3
Cerberus
Cerberus
DarthAbernathy
Cerberus
Level 120
God Stats
1W - 0L
1,726 SR
Queue Stats
7W - 4L
1,564 Elo+
Party 2
Sun Wukong
Sun Wukong
FemboyJones
Sun Wukong
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 57L
1,751 Elo+
Party 2
Freya
Freya
IAmADolphin
Freya
Level 144
God Stats
4W - 1L
1,777 SR
Queue Stats
59W - 14L
1,888 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
goforbronze
Morgan Le Fay
Level 158
God Stats
72W - 43L
1,576 SR
Queue Stats
438W - 391L
1,532 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
1 / 2 / 1
6,294
525
6,241
10,104
3,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 4 / 0
6,276
523
5,592
7,058
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
cαsε
Guan Yu
11
0 / 3 / 0
6,176
515
2,866
12,047
10,739
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
maffeus
Cthulhu
10
1 / 4 / 1
6,149
512
8,738
14,589
10,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
Ωиγχ
Mercury
12
1 / 2 / 1
6,664
555
5,667
10,679
3,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cleverbearpun
Bakasura
12
2 / 0 / 3
7,110
593
6,207
11,946
5,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
11
0 / 0 / 7
6,943
579
2,584
9,009
6,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
FemboyJones
Sun Wukong
14
6 / 0 / 2
8,710
726
8,310
10,744
7,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 2 / 2
7,059
588
9,406
9,960
3,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Morgan Le Fay
goforbronze
Morgan Le Fay
13
5 / 1 / 2
7,754
646
8,943
7,372
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
15
15
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
2
1
0.75
W
Bakasura
Cleverbearpun
Bakasura
2
0
3
3.5
W
Cerberus
0
0
7
3.5
L
0
4
0
0
W
Sun Wukong
FemboyJones
Sun Wukong
6
0
2
7
W
2
2
2
1.5
L
Guan Yu
cαsε
Guan Yu
0
3
0
0
W
Morgan Le Fay
goforbronze
Morgan Le Fay
5
1
2
6
L
Cthulhu
maffeus
Cthulhu
1
4
1
0.38
L
Mercury
Ωиγχ
Mercury
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,104
Damage
35,450
54,477
Taken
49,031
31,020
Mitigated
27,062
12,586
Healing
19,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
6,241
2,710
0
2,944
10,104
3,586
105
6,025
3,539
0
42,282
W
Bakasura
Cleverbearpun
Bakasura
6,207
3,880
0
4,944
11,946
5,440
0
2,467
9,479
0
47,866
W
Cerberus
2,584
107
1,733
3,884
9,009
6,705
0
4,600
4,409
15,696
0
L
5,592
479
423
1,443
7,058
2,493
0
3,479
3,509
60,120
0
W
Sun Wukong
FemboyJones
Sun Wukong
8,310
1,677
0
4,686
10,744
7,786
0
834
9,758
564
68,816
W
9,406
2,533
0
2,804
9,960
3,888
0
2,241
7,591
51,360
0
L
Guan Yu
cαsε
Guan Yu
2,866
558
74
4,496
12,047
10,739
0
1,014
10,995
0
39,398
W
Morgan Le Fay
goforbronze
Morgan Le Fay
8,943
1,060
0
1,480
7,372
3,243
244
4,001
3,296
57,942
0
L
Cthulhu
maffeus
Cthulhu
8,738
123
196
1,939
14,589
10,536
0
7,974
5,373
25,580
0
L
Mercury
Ωиγχ
Mercury
5,667
3,024
0
1,071
10,679
3,666
0
1,581
8,341
0
57,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,559
Gold Earned
37,576
381
Minions Killed
429
0
Camps Cleared
0
1,351,147
Distance Traveled
1,386,952
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,294
525
70
6
0
239,399
1
W
Bakasura
7,110
593
95
8
0
325,372
2
W
Cerberus
6,943
579
30
3
0
266,047
0
L
Ra
6,276
523
119
10
0
245,799
0
W
Sun Wukong
8,710
726
114
10
0
278,894
0
W
Freya
7,059
588
86
7
0
255,689
0
L
Guan Yu
6,176
515
71
6
0
271,353
2
W
Morgan Le Fay
7,754
646
104
9
0
260,950
2
L
Cthulhu
6,149
512
20
2
0
273,454
3
L
Mercury
6,664
555
101
8
0
321,142
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role