Player Matchup

Sol
Sol
Barnzie
Sol
Level 65
God Stats
3W - 0L
1,312 SR
Queue Stats
14W - 12L
1,359 Elo+
Party 1
Cerberus
Cerberus
Goonemo
Cerberus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,359 Elo+
Party 1
Surtr
Surtr
Whiskyrie
Surtr
Level 63
God Stats
1W - 1L
1,219 SR
Queue Stats
4W - 5L
1,359 Elo+
Party 1
Team Averages
Level 78
1,344 SR
1,359 Elo+

VS

Team Averages
Level 75
1,450 SR
1,559 Elo+
Medusa
Medusa
AshyPaw
Medusa
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,654 Elo+
Solo
Merlin
Merlin
RampageTFTK
Merlin
Level 120
God Stats
2W - 6L
1,350 SR
Queue Stats
84W - 76L
1,550 Elo+
Party 2
Achilles
Achilles
RiotCyborg
Achilles
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 34L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
8 / 1 / 3
9,032
903
10,087
8,034
3,006
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cerberus
Goonemo
Cerberus
11
3 / 2 / 8
7,766
777
4,735
10,807
9,602
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
Whiskyrie
Surtr
9
1 / 2 / 9
7,399
740
7,337
8,074
5,122
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AshyPaw
Medusa
10
2 / 4 / 3
7,502
750
7,294
8,049
2,940
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
10
1 / 3 / 3
7,201
720
8,516
6,388
2,342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
RiotCyborg
Achilles
8
2 / 5 / 2
7,059
706
4,389
10,951
8,471
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
12
Kills
5
5
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
AshyPaw
Medusa
2
4
3
0.88
W
Sol
8
1
3
9.5
W
Cerberus
Goonemo
Cerberus
3
2
8
3.5
L
Merlin
1
3
3
0.83
L
Achilles
RiotCyborg
Achilles
2
5
2
0.6
W
Surtr
Whiskyrie
Surtr
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,159
Damage
20,199
26,915
Taken
25,388
17,730
Mitigated
13,753
4,060
Healing
1,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AshyPaw
Medusa
7,294
3,136
0
332
8,049
2,940
0
5,232
2,769
0
28,015
W
Sol
10,087
2,741
0
2,229
8,034
3,006
0
2,943
5,060
45,305
0
W
Cerberus
Goonemo
Cerberus
4,735
538
0
959
10,807
9,602
0
3,987
6,820
15,441
0
L
Merlin
8,516
746
0
688
6,388
2,342
0
3,697
2,647
32,084
0
L
Achilles
RiotCyborg
Achilles
4,389
1,162
0
363
10,951
8,471
54
6,625
4,209
2,066
9,203
W
Surtr
Whiskyrie
Surtr
7,337
3,457
0
872
8,074
5,122
12
3,027
5,043
634
16,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,197
Gold Earned
21,762
107
Minions Killed
95
0
Camps Cleared
0
557,240
Distance Traveled
498,988
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,502
750
43
4
0
159,835
0
W
Sol
9,032
903
67
7
0
177,926
0
W
Cerberus
7,766
777
24
2
0
212,884
4
L
Merlin
7,201
720
41
4
0
170,398
0
L
Achilles
7,059
706
11
1
0
168,755
0
W
Surtr
7,399
740
16
2
0
166,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role