Player Matchup

Arachne
Arachne
ElsewhereHere
Arachne
Level 100
God Stats
126W - 95L
1,583 SR
Queue Stats
397W - 412L
1,569 Elo+
Party 2
Jing Wei
Jing Wei
JingWeiAllDay
Jing Wei
Level 123
God Stats
107W - 96L
1,600 SR
Queue Stats
143W - 177L
1,520 Elo+
Party 2
Yemoja
Yemoja
Jmoney1137
Yemoja
Level 83
God Stats
9W - 14L
1,550 SR
Queue Stats
226W - 250L
1,512 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SpleenNova
Morgan Le Fay
Level 140
God Stats
14W - 10L
1,595 SR
Queue Stats
90W - 88L
1,469 Elo+
Solo
Cu Chulainn
Cu Chulainn
donimique
Cu Chulainn
Level 102
God Stats
83W - 120L
1,493 SR
Queue Stats
202W - 231L
1,537 Elo+
Party 2
Team Averages
Level 110
1,564 SR
1,521 Elo+

VS

Team Averages
Level 152
1,500 SR
1,532 Elo+
Rama
Rama
AtariS Better91
Rama
Level 149
God Stats
9W - 10L
1,502 SR
Queue Stats
415W - 407L
1,486 Elo+
Solo
Loki
Loki
Daddy Roundd
Loki
Level 104
God Stats
19W - 14L
1,637 SR
Queue Stats
307W - 309L
1,552 Elo+
Party 1
Sun Wukong
Sun Wukong
MKS0TALL
Sun Wukong
Level 257
God Stats
2W - 1L
1,379 SR
Queue Stats
108W - 99L
1,556 Elo+
Solo
Ymir
Ymir
TitianDawn79253
Ymir
Level 127
God Stats
3W - 4L
1,421 SR
Queue Stats
86W - 74L
1,530 Elo+
Solo
Ix Chel
Ix Chel
WattsTF
Ix Chel
Level 123
God Stats
31W - 31L
1,562 SR
Queue Stats
567W - 540L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
0 / 4 / 1
7,176
513
2,842
12,343
5,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jing Wei
JingWeiAllDay
Jing Wei
12
0 / 2 / 0
7,116
508
5,947
9,199
3,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Jmoney1137
Yemoja
10
0 / 4 / 0
6,512
465
4,389
12,293
8,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
SpleenNova
Morgan Le Fay
11
0 / 5 / 0
6,424
459
5,245
10,390
3,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
donimique
Cu Chulainn
13
1 / 0 / 0
7,199
514
5,161
10,256
6,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 5
8,154
582
9,186
9,574
4,066
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
7 / 0 / 5
8,381
599
5,377
7,784
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
MKS0TALL
Sun Wukong
14
1 / 0 / 0
8,686
620
7,408
9,787
7,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 0 / 7
7,098
507
4,574
11,557
9,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
WattsTF
Ix Chel
12
5 / 1 / 8
8,187
585
10,067
7,367
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
15
15
Deaths
1
1
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
W
7
0
5
9.5
L
Arachne
0
4
1
0.13
L
Jing Wei
JingWeiAllDay
Jing Wei
0
2
0
0
L
Yemoja
Jmoney1137
Yemoja
0
4
0
0
W
Sun Wukong
MKS0TALL
Sun Wukong
1
0
0
1
L
Morgan Le Fay
SpleenNova
Morgan Le Fay
0
5
0
0
W
0
0
7
3.5
W
Ix Chel
WattsTF
Ix Chel
5
1
8
9
L
Cu Chulainn
donimique
Cu Chulainn
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,584
Damage
36,612
54,481
Taken
46,069
27,566
Mitigated
26,590
15,079
Healing
20,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,186
7,454
0
6,062
9,574
4,066
795
1,024
8,544
0
74,591
W
5,377
1,305
0
4,091
7,784
3,090
137
1,555
6,078
0
52,282
L
Arachne
2,842
1,655
0
5,369
12,343
5,608
0
3,022
9,173
0
65,815
L
Jing Wei
JingWeiAllDay
Jing Wei
5,947
4,708
0
2,299
9,199
3,006
777
742
8,457
0
66,122
L
Yemoja
Jmoney1137
Yemoja
4,389
1,745
1,819
1,310
12,293
8,716
0
4,606
7,557
28,928
0
W
Sun Wukong
MKS0TALL
Sun Wukong
7,408
1,234
0
4,580
9,787
7,554
0
63
9,724
659
74,850
L
Morgan Le Fay
SpleenNova
Morgan Le Fay
5,245
198
0
695
10,390
3,623
0
5,747
4,303
36,724
0
W
4,574
1,076
267
3,427
11,557
9,051
62
4,453
7,001
28,005
0
W
Ix Chel
WattsTF
Ix Chel
10,067
842
1,079
1,141
7,367
2,829
0
2,262
4,958
58,697
0
L
Cu Chulainn
donimique
Cu Chulainn
5,161
748
0
3,587
10,256
6,613
0
438
9,818
0
57,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,427
Gold Earned
40,506
408
Minions Killed
493
0
Camps Cleared
0
1,387,942
Distance Traveled
1,405,617
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,154
582
128
9
0
268,137
2
W
Loki
8,381
599
77
6
0
308,863
0
L
Arachne
7,176
513
98
7
0
343,793
0
L
Jing Wei
7,116
508
118
8
0
276,719
0
L
Yemoja
6,512
465
31
2
0
255,794
1
W
Sun Wukong
8,686
620
140
10
0
248,152
2
L
Morgan Le Fay
6,424
459
78
6
0
268,667
0
W
Ymir
7,098
507
37
3
0
277,811
3
W
Ix Chel
8,187
585
111
8
0
302,654
6
L
Cu Chulainn
7,199
514
83
6
0
242,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role