Player Matchup

He Bo
He Bo
BettySw0llocks
He Bo
Level 56
God Stats
6W - 6L
1,340 SR
Queue Stats
160W - 169L
1,461 Elo+
Solo
Maui
Maui
Coolaz123
Maui
Level 56
God Stats
3W - 1L
1,500 SR
Queue Stats
91W - 83L
1,456 Elo+
Party 2
Anubis
Anubis
HurinWulfnir
Anubis
Level 46
God Stats
3W - 3L
1,363 SR
Queue Stats
11W - 14L
1,395 Elo+
Party 3
King Arthur
King Arthur
L1mit
King Arthur
Level 27
God Stats
6W - 6L
1,343 SR
Queue Stats
7W - 9L
1,381 Elo+
Party 3
Hachiman
Hachiman
unclecon
Hachiman
Level 49
God Stats
2W - 0L
1,716 SR
Queue Stats
100W - 105L
1,433 Elo+
Party 2
Team Averages
Level 47
1,453 SR
1,425 Elo+

VS

Team Averages
Level 108
1,446 SR
1,397 Elo+
Discordia
Discordia
 
Discordia
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
LetaLix
Ymir
Level 154
God Stats
3W - 6L
1,224 SR
Queue Stats
358W - 353L
1,444 Elo+
Party 1
Thanatos
Thanatos
ParketShalun
Thanatos
Level 41
God Stats
3W - 5L
1,500 SR
Queue Stats
37W - 44L
1,365 Elo+
Solo
Ganesha
Ganesha
PotatoNiinja
Ganesha
Level 148
God Stats
6W - 14L
1,500 SR
Queue Stats
262W - 256L
1,459 Elo+
Party 1
King Arthur
King Arthur
Sh4xy
King Arthur
Level 107
God Stats
1W - 1L
1,506 SR
Queue Stats
4W - 16L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 4
9,911
661
11,942
10,292
3,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
12
3 / 1 / 8
8,200
547
4,901
10,219
8,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
13
3 / 1 / 3
7,978
532
5,779
7,904
3,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
L1mit
King Arthur
14
6 / 1 / 0
8,870
591
8,959
11,138
11,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
unclecon
Hachiman
12
1 / 2 / 7
6,719
448
5,453
8,947
3,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
1 / 4 / 0
7,100
473
5,043
7,981
2,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
LetaLix
Ymir
10
3 / 5 / 1
6,416
428
8,726
14,306
10,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
ParketShalun
Thanatos
11
1 / 3 / 0
6,756
450
5,850
12,875
4,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
PotatoNiinja
Ganesha
10
0 / 5 / 4
6,181
412
4,522
12,116
9,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
Sh4xy
King Arthur
10
1 / 6 / 0
6,582
439
4,333
12,690
12,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
23
Kills
6
6
Deaths
23
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
4
0
0.25
W
10
1
4
12
W
Maui
3
1
8
7
W
Anubis
3
1
3
4.5
W
King Arthur
L1mit
King Arthur
6
1
0
6
L
Ymir
LetaLix
Ymir
3
5
1
0.7
L
Thanatos
ParketShalun
Thanatos
1
3
0
0.33
L
Ganesha
PotatoNiinja
Ganesha
0
5
4
0.4
L
King Arthur
Sh4xy
King Arthur
1
6
0
0.17
W
Hachiman
unclecon
Hachiman
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,034
Damage
28,474
48,500
Taken
59,968
30,270
Mitigated
39,298
17,731
Healing
9,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
5,043
345
0
770
7,981
2,348
400
5,904
2,077
51,470
0
W
11,942
681
0
5,220
10,292
3,834
375
3,109
7,183
102,294
0
W
Maui
4,901
1,530
1,821
3,051
10,219
8,149
171
5,962
4,257
21,218
0
W
Anubis
5,779
315
60
2,561
7,904
3,209
51
3,600
4,304
51,839
0
W
King Arthur
L1mit
King Arthur
8,959
778
0
1,750
11,138
11,186
0
211
10,735
330
57,399
L
Ymir
LetaLix
Ymir
8,726
3,385
0
1,220
14,306
10,543
0
7,094
7,212
44,764
0
L
Thanatos
ParketShalun
Thanatos
5,850
2,292
0
5,333
12,875
4,758
0
3,832
9,043
0
51,066
L
Ganesha
PotatoNiinja
Ganesha
4,522
908
0
1,289
12,116
9,476
0
5,792
6,324
18,574
0
L
King Arthur
Sh4xy
King Arthur
4,333
261
0
828
12,690
12,173
14
98
12,582
0
32,984
W
Hachiman
unclecon
Hachiman
5,453
4,061
0
3,268
8,947
3,892
241
5,662
3,285
0
39,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,678
Gold Earned
33,035
420
Minions Killed
275
0
Camps Cleared
0
1,376,329
Distance Traveled
1,327,129
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,100
473
76
5
0
235,155
8
W
He Bo
9,911
661
154
10
0
324,953
4
W
Maui
8,200
547
27
2
0
298,194
3
W
Anubis
7,978
532
85
6
0
259,621
0
W
King Arthur
8,870
591
98
7
0
237,440
0
L
Ymir
6,416
428
83
6
0
261,381
0
L
Thanatos
6,756
450
64
4
0
324,742
0
L
Ganesha
6,181
412
6
0
0
277,930
4
L
King Arthur
6,582
439
46
3
0
227,921
0
W
Hachiman
6,719
448
56
4
0
256,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role