Player Matchup

Discordia
Discordia
 
Discordia
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
GogKogMaw
Ares
Level 83
God Stats
5W - 4L
1,497 SR
Queue Stats
29W - 33L
1,438 Elo+
Party 2
Skadi
Skadi
SurelyWashed
Skadi
Level 120
God Stats
18W - 9L
1,693 SR
Queue Stats
91W - 94L
1,465 Elo+
Party 1
Sun Wukong
Sun Wukong
ruizluna
Sun Wukong
Level 146
God Stats
12W - 7L
1,713 SR
Queue Stats
263W - 250L
1,551 Elo+
Party 2
Team Averages
Level 96
1,581 SR
1,491 Elo+

VS

Team Averages
Level 111
1,546 SR
1,477 Elo+
Bacchus
Bacchus
Bob_is_the_best7
Bacchus
Level 141
God Stats
13W - 14L
1,460 SR
Queue Stats
14W - 18L
1,397 Elo+
Party 3
Surtr
Surtr
MythicalLuke
Surtr
Level 121
God Stats
11W - 6L
1,707 SR
Queue Stats
55W - 44L
1,539 Elo+
Solo
Serqet
Serqet
Shorty6252
Serqet
Level 80
God Stats
4W - 7L
1,551 SR
Queue Stats
53W - 60L
1,484 Elo+
Party 3
Ishtar
Ishtar
TinfoilBeanie
Ishtar
Level 85
God Stats
2W - 5L
1,500 SR
Queue Stats
16W - 21L
1,458 Elo+
Solo
Janus
Janus
rockmen676
Janus
Level 127
God Stats
14W - 15L
1,513 SR
Queue Stats
97W - 103L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
4 / 0 / 4
6,191
619
5,759
4,121
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
 
Charybdis
10
3 / 0 / 2
6,126
613
6,180
6,405
2,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
9
1 / 2 / 7
5,861
586
3,781
10,785
7,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 0 / 5
6,329
633
4,894
6,795
2,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
ruizluna
Sun Wukong
11
1 / 1 / 0
6,403
640
3,629
7,102
3,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,692
469
2,716
7,215
7,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 3 / 1
5,283
528
3,695
10,476
4,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Serqet
Shorty6252
Serqet
8
1 / 3 / 0
4,973
497
3,017
10,647
4,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 1 / 0
4,727
473
4,978
6,169
2,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
9
0 / 3 / 0
4,917
492
4,203
5,635
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
12
Kills
3
3
Deaths
12
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
0
4
6
W
Charybdis
 
Charybdis
3
0
2
4
L
0
2
1
0.25
W
Ares
1
2
7
2.25
L
1
3
1
0.5
L
Serqet
Shorty6252
Serqet
1
3
0
0.33
W
3
0
5
5.5
L
1
1
0
1
L
Janus
0
3
0
0
W
Sun Wukong
ruizluna
Sun Wukong
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,243
Damage
18,609
35,208
Taken
40,142
16,887
Mitigated
20,550
15,603
Healing
13,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
5,759
414
0
1,964
4,121
1,350
0
1,925
2,196
31,985
0
W
Charybdis
 
Charybdis
6,180
3,211
0
3,975
6,405
2,051
339
0
6,405
0
46,110
L
2,716
346
0
3,239
7,215
7,902
0
414
6,799
22,812
0
W
Ares
3,781
143
170
3,475
10,785
7,540
401
1,746
8,784
10,727
0
L
3,695
1,662
0
4,074
10,476
4,796
0
1,408
8,996
731
39,194
L
Serqet
Shorty6252
Serqet
3,017
799
930
2,419
10,647
4,102
0
2,641
7,892
0
13,381
W
4,894
1,967
0
3,673
6,795
2,431
0
923
5,872
0
40,844
L
4,978
3,261
0
2,007
6,169
2,026
0
1,661
4,492
0
30,083
L
Janus
4,203
135
0
540
5,635
1,724
0
3,014
2,363
32,515
0
W
Sun Wukong
ruizluna
Sun Wukong
3,629
666
0
2,346
7,102
3,515
0
2,045
4,473
0
44,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,910
Gold Earned
24,592
316
Minions Killed
230
0
Camps Cleared
0
981,003
Distance Traveled
1,013,734
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,191
619
61
6
0
205,406
3
W
Charybdis
6,126
613
81
8
0
173,143
0
L
Bacchus
4,692
469
32
3
0
185,529
0
W
Ares
5,861
586
11
1
0
203,466
3
L
Surtr
5,283
528
68
7
0
216,173
0
L
Serqet
4,973
497
20
2
0
222,271
5
W
Skadi
6,329
633
79
8
0
215,585
0
L
Ishtar
4,727
473
44
4
0
175,110
0
L
Janus
4,917
492
66
7
0
214,651
0
W
Sun Wukong
6,403
640
84
8
0
183,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role