Player Matchup

Ne Zha
Ne Zha
AmaraiJus
Ne Zha
Level 154
God Stats
1W - 2L
1,749 SR
Queue Stats
244W - 239L
1,522 Elo+
Party 1
Anhur
Anhur
JoIacka
Anhur
Level 121
God Stats
8W - 7L
1,563 SR
Queue Stats
260W - 248L
1,528 Elo+
Party 1
Hun Batz
Hun Batz
TheAllSeengOKO
Hun Batz
Level 138
God Stats
2W - 1L
1,880 SR
Queue Stats
200W - 190L
1,588 Elo+
Solo
Hercules
Hercules
Xikkuro
Hercules
Level 127
God Stats
3W - 2L
1,687 SR
Queue Stats
261W - 258L
1,488 Elo+
Solo
Zeus
Zeus
onkzt
Zeus
Level 127
God Stats
3W - 2L
1,744 SR
Queue Stats
239W - 240L
1,417 Elo+
Solo
Team Averages
Level 133
1,725 SR
1,509 Elo+

VS

Team Averages
Level 115
1,480 SR
1,457 Elo+
Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Jemmejor
Thanatos
Level 146
God Stats
9W - 9L
1,443 SR
Queue Stats
484W - 482L
1,505 Elo+
Solo
Nike
Nike
Krizzycat
Nike
Level 148
God Stats
2W - 0L
1,457 SR
Queue Stats
136W - 145L
1,510 Elo+
Solo
Discordia
Discordia
buzzingjj
Discordia
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,273 Elo+
Solo
Nu Wa
Nu Wa
lgXDXD
Nu Wa
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
178W - 161L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AmaraiJus
Ne Zha
13
2 / 4 / 4
7,428
743
11,090
8,427
3,483
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anhur
JoIacka
Anhur
12
0 / 5 / 3
6,587
659
4,118
8,714
2,898
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
13
1 / 8 / 5
7,193
719
6,704
12,012
4,578
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Xikkuro
Hercules
15
1 / 2 / 3
8,005
801
6,244
11,825
12,902
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Zeus
onkzt
Zeus
16
3 / 4 / 3
8,276
828
12,263
7,494
2,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
10 / 3 / 11
10,296
1,030
7,177
14,172
14,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Jemmejor
Thanatos
16
4 / 2 / 15
8,999
900
6,791
11,297
4,304
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
15
4 / 1 / 15
8,999
900
12,017
11,406
10,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
buzzingjj
Discordia
16
3 / 1 / 12
9,200
920
9,403
8,847
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
lgXDXD
Nu Wa
15
2 / 3 / 18
8,573
857
10,458
7,353
5,528
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
94
7
Kills
23
23
Deaths
10
18
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
10
3
11
5.17
L
Ne Zha
AmaraiJus
Ne Zha
2
4
4
1
W
Thanatos
Jemmejor
Thanatos
4
2
15
5.75
L
Anhur
JoIacka
Anhur
0
5
3
0.3
W
Nike
4
1
15
11.5
L
Hun Batz
1
8
5
0.44
L
Hercules
Xikkuro
Hercules
1
2
3
1.25
W
Discordia
buzzingjj
Discordia
3
1
12
9
W
Nu Wa
lgXDXD
Nu Wa
2
3
18
3.67
L
Zeus
onkzt
Zeus
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,419
Damage
45,846
48,472
Taken
53,075
26,764
Mitigated
38,054
9,259
Healing
26,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,177
279
2,117
3,769
14,172
14,320
570
2,515
11,487
10,679
0
L
Ne Zha
AmaraiJus
Ne Zha
11,090
848
463
611
8,427
3,483
0
5,432
2,715
0
24,180
W
Thanatos
Jemmejor
Thanatos
6,791
1,650
2,549
4,700
11,297
4,304
729
2,569
8,369
0
14,276
L
Anhur
JoIacka
Anhur
4,118
2,019
76
481
8,714
2,898
0
6,215
2,119
0
10,375
W
Nike
12,017
694
3,019
3,575
11,406
10,847
610
3,215
7,987
2,364
17,002
L
Hun Batz
6,704
1,246
260
306
12,012
4,578
0
5,703
6,117
0
15,070
L
Hercules
Xikkuro
Hercules
6,244
1,092
563
5,803
11,825
12,902
0
5,772
5,770
0
13,144
W
Discordia
buzzingjj
Discordia
9,403
875
2,748
3,759
8,847
3,055
648
2,241
6,552
27,587
0
W
Nu Wa
lgXDXD
Nu Wa
10,458
2,773
0
0
7,353
5,528
1,725
1,502
5,805
22,157
0
L
Zeus
onkzt
Zeus
12,263
433
0
696
7,494
2,903
0
3,707
3,703
32,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,489
Gold Earned
46,067
126
Minions Killed
133
0
Camps Cleared
0
863,563
Distance Traveled
1,027,006
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,296
1,030
19
2
0
198,120
0
L
Ne Zha
7,428
743
15
2
0
178,145
0
W
Thanatos
8,999
900
18
2
0
202,880
0
L
Anhur
6,587
659
18
2
0
162,762
0
W
Nike
8,999
900
16
2
0
223,053
0
L
Hun Batz
7,193
719
25
3
0
154,491
0
L
Hercules
8,005
801
21
2
0
186,344
0
W
Discordia
9,200
920
58
6
0
208,057
0
W
Nu Wa
8,573
857
22
2
0
194,896
0
L
Zeus
8,276
828
47
5
0
181,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role