Player Matchup

Hachiman
Hachiman
JPC2209
Hachiman
Level 124
God Stats
8W - 10L
1,311 SR
Queue Stats
359W - 392L
1,454 Elo+
Party 1
The Morrigan
The Morrigan
Warrior Warrick
The Morrigan
Level 102
God Stats
41W - 55L
1,462 SR
Queue Stats
197W - 233L
1,430 Elo+
Party 1
Fenrir
Fenrir
allisonyone
Fenrir
Level 83
God Stats
5W - 6L
1,376 SR
Queue Stats
89W - 108L
1,391 Elo+
Party 1
Ymir
Ymir
elliot1207
Ymir
Level 61
God Stats
6W - 3L
1,540 SR
Queue Stats
169W - 214L
1,426 Elo+
Party 1
King Arthur
King Arthur
xX SQWILLIAM Xx
King Arthur
Level 57
God Stats
62W - 64L
1,464 SR
Queue Stats
142W - 170L
1,447 Elo+
Party 1
Team Averages
Level 85
1,431 SR
1,430 Elo+

VS

Team Averages
Level 103
1,578 SR
1,463 Elo+
Anhur
Anhur
Axhilis
Anhur
Level 148
God Stats
2W - 2L
1,830 SR
Queue Stats
294W - 319L
1,447 Elo+
Solo
Arachne
Arachne
GoldenLionDjango
Arachne
Level 145
God Stats
12W - 4L
1,672 SR
Queue Stats
99W - 109L
1,440 Elo+
Solo
Bellona
Bellona
NateeOO
Bellona
Level 156
God Stats
132W - 100L
1,670 SR
Queue Stats
310W - 222L
1,607 Elo+
Solo
Bacchus
Bacchus
Vigilante3015
Bacchus
Level 25
God Stats
0W - 3L
1,220 SR
Queue Stats
8W - 12L
1,448 Elo+
Party 2
Thoth
Thoth
XolodOK3574
Thoth
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 82L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JPC2209
Hachiman
14
4 / 1 / 3
8,353
557
10,566
9,232
3,663
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
Warrior Warrick
The Morrigan
14
8 / 3 / 5
8,735
582
11,811
6,592
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
12
3 / 0 / 3
7,407
494
4,566
11,526
5,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 3 / 9
7,884
526
5,830
11,290
9,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
xX SQWILLIAM Xx
King Arthur
12
0 / 3 / 6
7,066
471
6,627
14,154
10,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Axhilis
Anhur
12
1 / 2 / 2
6,664
444
6,000
8,098
2,966
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 2 / 3
8,024
535
4,336
10,981
4,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
NateeOO
Bellona
15
5 / 0 / 0
9,301
620
11,165
13,209
14,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
11
1 / 4 / 3
6,898
460
4,170
11,892
11,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 10 / 0
6,361
424
3,835
12,322
4,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
18
Kills
10
10
Deaths
18
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
Axhilis
Anhur
1
2
2
1
L
3
2
3
2.25
W
Hachiman
JPC2209
Hachiman
4
1
3
5.5
L
Bellona
NateeOO
Bellona
5
0
0
5
L
Bacchus
1
4
3
0.63
W
The Morrigan
Warrior Warrick
The Morrigan
8
3
5
3.5
L
0
10
0
0
W
Fenrir
3
0
3
4.5
W
3
3
9
2.5
W
King Arthur
xX SQWILLIAM Xx
King Arthur
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,400
Damage
29,506
52,794
Taken
56,502
32,037
Mitigated
38,152
14,508
Healing
12,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Axhilis
Anhur
6,000
2,965
0
2,716
8,098
2,966
0
1,669
6,429
0
59,889
L
4,336
3,715
0
1,170
10,981
4,073
0
3,353
7,476
0
65,060
W
Hachiman
JPC2209
Hachiman
10,566
6,184
0
5,029
9,232
3,663
891
1,823
7,289
0
75,702
L
Bellona
NateeOO
Bellona
11,165
4,687
0
6,574
13,209
14,696
703
1,877
11,104
0
79,180
L
Bacchus
4,170
412
0
1,613
11,892
11,986
0
1,663
10,131
15,197
0
W
The Morrigan
Warrior Warrick
The Morrigan
11,811
2,072
0
750
6,592
2,915
0
1,717
4,845
60,154
2,527
L
3,835
466
0
413
12,322
4,431
0
6,484
5,838
41,030
0
W
Fenrir
4,566
964
0
4,792
11,526
5,002
0
848
10,586
0
52,106
W
5,830
651
0
1,464
11,290
9,559
0
3,041
8,151
22,129
0
W
King Arthur
xX SQWILLIAM Xx
King Arthur
6,627
839
0
2,473
14,154
10,898
0
772
13,382
0
50,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,445
Gold Earned
37,248
400
Minions Killed
399
0
Camps Cleared
0
1,499,753
Distance Traveled
1,451,354
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,664
444
92
6
0
256,935
2
L
Arachne
8,024
535
95
6
0
323,342
0
W
Hachiman
8,353
557
116
8
0
281,414
4
L
Bellona
9,301
620
125
8
0
281,965
0
L
Bacchus
6,898
460
23
2
0
324,423
0
W
The Morrigan
8,735
582
111
7
0
302,968
6
L
Thoth
6,361
424
64
4
0
264,689
0
W
Fenrir
7,407
494
77
5
0
344,809
0
W
Ymir
7,884
526
21
1
0
268,994
0
W
King Arthur
7,066
471
75
5
0
301,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role