Player Matchup

Ra
Ra
Aloe234
Ra
Level 62
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 9L
1,173 Elo+
Party 1
Ymir
Ymir
FrozenM1
Ymir
Level 29
God Stats
0W - 1L
1,220 SR
Queue Stats
2W - 9L
1,173 Elo+
Party 1
Hachiman
Hachiman
Rainmanpv
Hachiman
Level 28
God Stats
0W - 2L
1,256 SR
Queue Stats
2W - 9L
1,173 Elo+
Party 1
Team Averages
Level 40
1,325 SR
1,173 Elo+

VS

Team Averages
Level 78
1,578 SR
1,428 Elo+
Cthulhu
Cthulhu
DemonKote
Cthulhu
Level 129
God Stats
13W - 9L
1,601 SR
Queue Stats
54W - 39L
1,567 Elo+
Party 2
Ravana
Ravana
Salertus
Ravana
Level 43
God Stats
4W - 2L
1,728 SR
Queue Stats
111W - 114L
1,346 Elo+
Solo
Ah Puch
Ah Puch
VJØRN
Ah Puch
Level 63
God Stats
25W - 17L
1,405 SR
Queue Stats
255W - 276L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 1
10,669
711
10,046
13,443
6,775
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ymir
12
2 / 7 / 2
10,352
690
6,983
21,726
21,096
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
Rainmanpv
Hachiman
12
0 / 3 / 4
9,404
627
8,371
10,748
4,441
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DemonKote
Cthulhu
14
5 / 2 / 7
11,296
753
9,444
13,330
13,313
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
Salertus
Ravana
14
2 / 2 / 13
10,885
726
12,222
11,545
5,897
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
VJØRN
Ah Puch
15
9 / 1 / 7
12,277
818
20,359
11,056
4,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
16
16
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
W
Cthulhu
DemonKote
Cthulhu
5
2
7
4.25
L
Ymir
2
7
2
0.43
L
Hachiman
Rainmanpv
Hachiman
0
3
4
0.67
W
Ravana
Salertus
Ravana
2
2
13
4.25
W
Ah Puch
VJØRN
Ah Puch
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,400
Damage
42,025
45,917
Taken
35,931
32,312
Mitigated
23,535
8,408
Healing
10,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,046
1,335
2,674
3,283
13,443
6,775
0
10,173
3,270
41,847
0
W
Cthulhu
DemonKote
Cthulhu
9,444
264
311
500
13,330
13,313
0
5,245
7,884
31,015
0
L
Ymir
6,983
1,780
0
2,093
21,726
21,096
0
9,976
11,750
18,727
0
L
Hachiman
Rainmanpv
Hachiman
8,371
5,384
0
358
10,748
4,441
0
9,702
1,046
0
17,613
W
Ravana
Salertus
Ravana
12,222
3,258
0
4,186
11,545
5,897
1,406
6,732
4,813
0
39,413
W
Ah Puch
VJØRN
Ah Puch
20,359
309
0
5,249
11,056
4,325
266
5,239
5,398
66,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,425
Gold Earned
34,458
109
Minions Killed
154
0
Camps Cleared
0
708,519
Distance Traveled
823,612
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,669
711
66
4
0
242,330
3
W
Cthulhu
11,296
753
39
3
0
286,489
1
L
Ymir
10,352
690
13
1
0
231,580
0
L
Hachiman
9,404
627
30
2
0
234,609
5
W
Ravana
10,885
726
31
2
0
262,667
0
W
Ah Puch
12,277
818
84
6
0
274,456
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role