Player Matchup

Nox
Nox
 
Nox
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Andistar12
Jing Wei
Level 28
God Stats
10W - 9L
1,572 SR
Queue Stats
16W - 16L
1,419 Elo+
Solo
Anubis
Anubis
Kirigiri20
Anubis
Level 48
God Stats
2W - 2L
1,595 SR
Queue Stats
31W - 48L
1,388 Elo+
Party 3
Set
Set
Kjaywreckz
Set
Level 126
God Stats
6W - 3L
1,718 SR
Queue Stats
38W - 44L
1,461 Elo+
Party 3
Horus
Horus
OOPSYOURDEAD88
Horus
Level 16
God Stats
1W - 1L
1,178 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 69
1,513 SR
1,454 Elo+

VS

Team Averages
Level 116
1,418 SR
1,470 Elo+
Izanami
Izanami
BowInMyName
Izanami
Level 140
God Stats
1W - 0L
1,541 SR
Queue Stats
22W - 25L
1,413 Elo+
Solo
Ra
Ra
LiterallyPanda
Ra
Level 151
God Stats
1W - 2L
1,102 SR
Queue Stats
1W - 4L
1,326 Elo+
Party 1
Ymir
Ymir
MyDadOffendedSex
Ymir
Level 128
God Stats
1W - 0L
1,407 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
alice_portland_2
Ix Chel
Level 17
God Stats
1W - 1L
1,525 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Horus
Horus
冪Gingy乗
Horus
Level 144
God Stats
1W - 0L
1,515 SR
Queue Stats
4W - 8L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
0 / 5 / 1
6,627
663
3,653
8,027
2,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
Andistar12
Jing Wei
13
1 / 1 / 0
6,773
677
6,004
7,996
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Kirigiri20
Anubis
12
0 / 5 / 0
6,482
648
5,545
8,819
3,766
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 5 / 0
6,938
694
2,469
8,996
4,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 4 / 1
6,261
626
2,022
11,133
7,744
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BowInMyName
Izanami
15
0 / 1 / 9
7,824
782
7,792
8,079
3,494
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
11 / 0 / 7
9,238
924
11,257
4,589
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
5 / 0 / 9
8,123
812
3,868
6,533
6,542
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 0 / 9
7,616
762
6,902
1,580
623
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 13
7,780
778
8,662
10,002
9,423
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
67
1
Kills
20
20
Deaths
1
2
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
5
1
0.1
L
Jing Wei
Andistar12
Jing Wei
1
1
0
1
W
Izanami
BowInMyName
Izanami
0
1
9
4.5
L
Anubis
Kirigiri20
Anubis
0
5
0
0
L
0
5
0
0
W
11
0
7
14.5
W
5
0
9
9.5
L
0
4
1
0.13
W
2
0
9
6.5
W
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,693
Damage
38,481
44,971
Taken
30,783
21,275
Mitigated
22,094
4,083
Healing
9,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
3,653
162
0
364
8,027
2,975
0
4,258
3,738
18,067
0
L
Jing Wei
Andistar12
Jing Wei
6,004
4,556
0
1,982
7,996
2,547
0
1,789
6,207
0
22,487
W
Izanami
BowInMyName
Izanami
7,792
5,412
0
2,017
8,079
3,494
1,023
2,129
5,950
0
37,340
L
Anubis
Kirigiri20
Anubis
5,545
65
0
656
8,819
3,766
0
3,927
4,754
16,295
0
L
2,469
600
0
551
8,996
4,243
0
5,838
3,090
0
25,247
W
11,257
1,716
1,359
1,775
4,589
2,012
1,990
1,599
2,990
42,173
0
W
3,868
475
0
19
6,533
6,542
688
1,838
4,695
4,579
229
L
2,022
577
200
330
11,133
7,744
0
5,801
5,232
0
5,869
W
6,902
830
1,496
113
1,580
623
937
278
1,302
23,329
0
W
8,662
2,412
850
2,240
10,002
9,423
755
3,547
6,455
0
17,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,081
Gold Earned
40,581
158
Minions Killed
211
0
Camps Cleared
0
946,343
Distance Traveled
1,002,608
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,627
663
32
3
0
182,147
0
L
Jing Wei
6,773
677
32
3
0
202,908
4
W
Izanami
7,824
782
68
7
0
175,814
1
L
Anubis
6,482
648
27
3
0
178,510
0
L
Set
6,938
694
56
6
0
208,913
0
W
Ra
9,238
924
83
8
0
211,577
0
W
Ymir
8,123
812
2
0
0
214,135
0
L
Horus
6,261
626
11
1
0
173,865
2
W
Ix Chel
7,616
762
35
4
0
177,412
1
W
Horus
7,780
778
23
2
0
223,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role