Player Matchup

Rama
Rama
AtariS Better91
Rama
Level 149
God Stats
9W - 10L
1,453 SR
Queue Stats
415W - 407L
1,475 Elo+
Solo
Arachne
Arachne
Nutm3g25
Arachne
Level 128
God Stats
5W - 10L
1,327 SR
Queue Stats
247W - 254L
1,475 Elo+
Solo
Nox
Nox
RanaMosh
Nox
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
480W - 450L
1,474 Elo+
Solo
Cerberus
Cerberus
diclong69
Cerberus
Level 81
God Stats
9W - 5L
1,721 SR
Queue Stats
45W - 40L
1,486 Elo+
Solo
Achilles
Achilles
goblin120
Achilles
Level 62
God Stats
4W - 5L
1,454 SR
Queue Stats
16W - 20L
1,402 Elo+
Solo
Team Averages
Level 115
1,491 SR
1,463 Elo+

VS

Team Averages
Level 69
1,448 SR
1,392 Elo+
Poseidon
Poseidon
 
Poseidon
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
BlaseDuke792539
Rama
Level 29
God Stats
5W - 5L
1,298 SR
Queue Stats
11W - 17L
1,323 Elo+
Party 1
Bellona
Bellona
RAGINGMONK3Y299
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,308 Elo+
Party 1
Athena
Athena
SecretSnacc
Athena
Level 165
God Stats
1W - 2L
1,545 SR
Queue Stats
9W - 9L
1,551 Elo+
Solo
Pele
Pele
TimeSkiip
Pele
Level 27
God Stats
10W - 15L
1,394 SR
Queue Stats
11W - 23L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 0
8,615
615
6,224
6,604
2,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Nutm3g25
Arachne
14
1 / 1 / 3
7,851
561
4,538
11,134
4,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

12
3 / 2 / 4
7,836
560
5,916
6,731
3,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
diclong69
Cerberus
11
2 / 0 / 6
7,557
540
4,921
10,212
7,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
goblin120
Achilles
11
2 / 0 / 5
6,526
466
4,418
8,045
8,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
0 / 4 / 2
5,865
419
5,363
8,563
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 0
5,678
406
4,705
8,157
2,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 2
5,762
412
2,455
8,045
6,322
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Athena
12
2 / 1 / 0
7,048
503
6,748
10,385
11,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pele
11
0 / 1 / 2
6,417
458
3,445
9,447
3,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
11
Kills
3
3
Deaths
11
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
0
4
2
0.25
W
3
0
0
3
L
1
3
0
0.33
W
Arachne
Nutm3g25
Arachne
1
1
3
2.5
L
0
2
2
0.5
W
3
2
4
2.5
L
Athena
2
1
0
2
L
Pele
0
1
2
1
W
Cerberus
diclong69
Cerberus
2
0
6
5
W
Achilles
goblin120
Achilles
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,017
Damage
22,716
42,726
Taken
44,597
26,715
Mitigated
26,749
15,564
Healing
7,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
5,363
1,376
0
1,032
8,563
2,603
0
3,913
4,440
38,417
0
W
6,224
5,291
0
4,001
6,604
2,833
0
203
6,401
0
80,786
L
4,705
3,698
0
2,657
8,157
2,899
0
2,329
5,782
0
25,247
W
Arachne
Nutm3g25
Arachne
4,538
2,539
0
3,664
11,134
4,672
0
1,992
9,009
0
75,146
L
2,455
98
0
584
8,045
6,322
0
2,812
5,181
0
21,806
W
5,916
949
465
2,357
6,731
3,009
406
2,308
4,375
47,829
0
L
Athena
6,748
878
0
1,534
10,385
11,336
0
748
9,591
32,307
498
L
Pele
3,445
581
0
1,323
9,447
3,589
0
677
8,717
0
60,056
W
Cerberus
diclong69
Cerberus
4,921
103
0
4,243
10,212
7,780
0
2,423
7,744
23,685
0
W
Achilles
goblin120
Achilles
4,418
1,130
0
834
8,045
8,421
0
3,837
3,539
0
21,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,385
Gold Earned
30,770
419
Minions Killed
292
0
Camps Cleared
0
1,365,831
Distance Traveled
1,299,724
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
5,865
419
55
4
0
268,408
0
W
Rama
8,615
615
154
11
0
253,752
3
L
Rama
5,678
406
39
3
0
233,023
0
W
Arachne
7,851
561
103
7
0
298,053
5
L
Bellona
5,762
412
31
2
0
235,185
0
W
Nox
7,836
560
89
6
0
252,974
0
L
Athena
7,048
503
64
5
0
263,099
1
L
Pele
6,417
458
103
7
0
300,009
0
W
Cerberus
7,557
540
53
4
0
292,061
2
W
Achilles
6,526
466
20
1
0
268,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role