Player Matchup

Thoth
Thoth
Masters
 
Thoth
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond II
ClayCity
Jing Wei
Diamond II
Level 185
God Stats
5W - 4L
1,553 SR
Queue Stats
317W - 266L
2,305 MMR
Solo
Lancelot
Lancelot
Masters
Hrup
Lancelot
Masters
Level 158
God Stats
44W - 26L
1,791 SR
Queue Stats
114W - 67L
2,466 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
KIRA10
Sun Wukong
Diamond II
Level 69
God Stats
2W - 1L
1,239 SR
Queue Stats
222W - 221L
2,311 MMR
Solo
Ganesha
Ganesha
Diamond II
Slyics
Ganesha
Diamond II
Level 154
God Stats
4W - 2L
1,780 SR
Queue Stats
392W - 367L
2,319 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,573 SR
2,180 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,563 SR
2,075 MMR
Ne Zha
Ne Zha
Diamond II
 
Ne Zha
Diamond II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Diamond III
 
Atlas
Diamond III
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Diamond III
Apheliοs
Hera
Diamond III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 28L
2,518 MMR
Party 1
Tyr
Tyr
Masters
KaIIari-
Tyr
Masters
Level 158
God Stats
17W - 13L
1,691 SR
Queue Stats
687W - 681L
2,298 MMR
Solo
Danzaburou
Danzaburou
Diamond I
Zυko
Danzaburou
Diamond I
Level 200
God Stats
0W - 1L
1,626 SR
Queue Stats
112W - 65L
2,561 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
3 / 0 / 1
6,245
625
5,447
3,483
1,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
ClayCity
Jing Wei
11
2 / 0 / 3
6,322
632
3,727
6,837
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
Hrup
Lancelot
12
5 / 0 / 4
6,784
678
5,863
7,096
2,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
KIRA10
Sun Wukong
11
2 / 0 / 1
6,115
612
5,216
7,491
4,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
Slyics
Ganesha
10
0 / 2 / 8
5,742
574
2,592
8,924
5,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
MartichorasSetKali

VS

Bans
RavanaJanusHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 5 / 1
5,217
522
4,673
10,088
3,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
 
Atlas
8
0 / 3 / 1
5,175
518
2,835
9,405
5,181
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hera
10
0 / 2 / 0
5,581
558
2,802
4,972
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 1
6,006
601
4,676
9,284
7,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Zυko
Danzaburou
10
1 / 1 / 0
6,305
631
4,568
5,214
1,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
12
Kills
2
2
Deaths
12
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
0
1
3.5
L
Ne Zha
 
Ne Zha
1
5
1
0.3
L
Atlas
 
Atlas
0
3
1
0.17
L
Hera
0
2
0
0
W
Jing Wei
ClayCity
Jing Wei
2
0
3
3.5
W
Lancelot
Hrup
Lancelot
5
0
4
7
W
Sun Wukong
KIRA10
Sun Wukong
2
0
1
2.5
L
0
1
1
0.5
W
Ganesha
Slyics
Ganesha
0
2
8
2
L
Danzaburou
Zυko
Danzaburou
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,845
Damage
19,554
33,831
Taken
38,963
16,225
Mitigated
18,953
13,724
Healing
14,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
5,447
195
0
625
3,483
1,136
0
1,361
2,122
53,081
0
L
Ne Zha
 
Ne Zha
4,673
938
0
3,731
10,088
3,398
0
808
9,280
0
36,459
L
Atlas
 
Atlas
2,835
1,031
0
1,860
9,405
5,181
0
3,549
5,571
14,544
0
L
Hera
2,802
1,009
0
1,000
4,972
1,350
0
2,205
2,643
54,340
0
W
Jing Wei
ClayCity
Jing Wei
3,727
2,901
0
3,733
6,837
2,335
0
864
5,973
0
50,330
W
Lancelot
Hrup
Lancelot
5,863
1,566
0
4,337
7,096
2,963
0
422
6,674
0
49,195
W
Sun Wukong
KIRA10
Sun Wukong
5,216
1,226
0
1,121
7,491
4,123
0
750
6,741
0
46,366
L
4,676
740
0
4,398
9,284
7,066
0
859
8,425
179
48,167
W
Ganesha
Slyics
Ganesha
2,592
212
1,439
2,469
8,924
5,668
0
2,539
6,385
14,655
0
L
Danzaburou
Zυko
Danzaburou
4,568
3,020
0
3,115
5,214
1,958
0
209
5,005
0
51,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,208
Gold Earned
28,284
386
Minions Killed
383
0
Camps Cleared
0
1,106,912
Distance Traveled
1,031,556
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,245
625
111
11
0
204,317
0
L
Ne Zha
5,217
522
66
7
0
215,882
0
L
Atlas
5,175
518
10
1
0
210,635
3
L
Hera
5,581
558
113
11
0
194,527
0
W
Jing Wei
6,322
632
114
11
0
199,746
3
W
Lancelot
6,784
678
85
9
0
268,304
2
W
Sun Wukong
6,115
612
76
8
0
231,218
0
L
Tyr
6,006
601
90
9
0
222,570
0
W
Ganesha
5,742
574
0
0
0
203,327
0
L
Danzaburou
6,305
631
104
10
0
187,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role